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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5789 Location: United States
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5789 Location: United States
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Posted: 01-May-2022 19:04 Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... |
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Initiative Phase for Round #1
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Mordel Campaign rolls a 13[10+3].
Mordel Campaign - Opfor rolls a 6[4+2].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Mordel Campaign: 10584 BV remaining (100.0% of 10584 initially) 0 BV fled
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5789 Location: United States
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Posted: 22-May-2022 09:05 Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... |
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Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5789 Location: United States
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Posted: 30-May-2022 13:14 Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... |
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Weapon Attack Phase
-------------------
Weapons fire for Banshee BNC-3E (Mordel Campaign - Opfor)
PPC at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 7 : misses
AC/5 at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 6 : misses
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
LRM 10 at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 12, rolls 3 : misses
Weapons fire for Marauder MAD-3R (Mordel Campaign - Opfor)
PPC at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 7 : misses
AC/5 at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 7 : misses
Weapons fire for Grasshopper GHR-5HS (Mordel Campaign)
Large Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 12, rolls 7 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign - Opfor)
AC/2 at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 6 : misses
Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5HS (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
BattleMaster BLR-1D-Mordel (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-1 Mk II (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Chameleon TRC-4B (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-1D (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Banshee BNC-3E (Mordel Campaign - Opfor) gains 13 heat, sinks 13 heat and is now at 0 heat.
Archer ARC-2R (Mordel Campaign - Opfor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Marauder MAD-3R (Mordel Campaign - Opfor) gains 13 heat, sinks 13 heat and is now at 0 heat.
Javelin JVN-10N (Mordel Campaign - Opfor) gains 2 heat, sinks 2 heat and is now at 0 heat.
BattleMaster BLR-1D (Mordel Campaign - Opfor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-3N (Mordel Campaign - Opfor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hatchetman HCT-3F (Mordel Campaign - Opfor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign - Opfor) gains 3 heat, sinks 3 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5789 Location: United States
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Posted: 30-May-2022 13:15 Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... |
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Initiative Phase for Round #2
-------------------
Mordel Campaign rolls a 13[10+3].
Mordel Campaign - Opfor rolls a 9[7+2].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Mordel Campaign: 10584 BV remaining (100.0% of 10584 initially) 0 BV fled
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5789 Location: United States
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Posted: 30-May-2022 13:28 Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... |
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Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5789 Location: United States
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Posted: 01-Jul-2022 11:09 Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... |
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Weapon Attack Phase
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Weapons fire for Banshee BNC-3E (Mordel Campaign - Opfor)
PPC at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 8, rolls 5 : misses
AC/5 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 8, rolls 9 : hits LT
BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 5 damage to LT.
23 Armor remaining.
Weapons fire for Chameleon TRC-4B (Mordel Campaign)
Large Laser at Rifleman RFL-3N (Mordel Campaign - Opfor); needs 11, rolls 5 : misses
Weapons fire for Archer ARC-2R (Mordel Campaign - Opfor)
LRM 20 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 10 : 12 missile(s) hit.
BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 5 damage to LA.
22 Armor remaining.
BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 5 damage to RL.
29 Armor remaining.
BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 2 damage to LL.
32 Armor remaining.
LRM 20 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 9 : 12 missile(s) hit.
BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 5 damage to RA (critical).
22 Armor remaining.
Critical hit on RA. Roll is 6; no effect.
BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 5 damage to LA.
17 Armor remaining.
BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 2 damage to RL.
27 Armor remaining.
Weapons fire for Banshee BNC-3E (Mordel Campaign)
PPC at Javelin JVN-10N (Mordel Campaign - Opfor); needs 11, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 2 : possible fire.
Needs 8 [7 (PPC) + 2 (accidental) - 1 (terrain)] to ignite, rolls 5
AC/5 at Javelin JVN-10N (Mordel Campaign - Opfor); needs 11, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 10 [9 (AC/5) + 2 (accidental) - 1 (terrain)] to ignite, rolls 3
Weapons fire for Marauder MAD-3R (Mordel Campaign - Opfor)
PPC at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 5 : misses
PPC at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 9 : hits RA
BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 10 damage to RA.
12 Armor remaining.
AC/5 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 9 : hits CT
BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 5 damage to CT.
37 Armor remaining.
Weapons fire for Vulcan VL-2T (Mordel Campaign)
AC/2 at Rifleman RFL-3N (Mordel Campaign - Opfor); needs 12, rolls 5 : misses
Weapons fire for Hatchetman HCT-3F (Mordel Campaign - Opfor)
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 5 : misses
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 7 : misses
Weapons fire for BattleMaster BLR-1D-Mordel (Mordel Campaign)
PPC at Banshee BNC-3E (Mordel Campaign - Opfor); needs 10, rolls 8 : misses
Weapons fire for BattleMaster BLR-1D (Mordel Campaign - Opfor)
PPC at Chameleon TRC-4B (Mordel Campaign); needs 11, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Weapons fire for Grasshopper GHR-5HS (Mordel Campaign)
Large Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 10, rolls 7 : misses
Weapons fire for Javelin JVN-10N (Mordel Campaign - Opfor)
SRM 6 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 6 : misses
SRM 6 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 11 : 2 missile(s) hit.
Wyvern WVE-6N (Mordel Campaign) takes 2 damage to LL.
18 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 2 damage to CT.
16 Armor remaining.
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
Large Laser at Javelin JVN-10N (Mordel Campaign - Opfor); needs 10, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
SRM 6 at Javelin JVN-10N (Mordel Campaign - Opfor); needs 10, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
Weapons fire for Rifleman RFL-3N (Mordel Campaign - Opfor)
AC/5 at Chameleon TRC-4B (Mordel Campaign); needs 12, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
AC/5 at Chameleon TRC-4B (Mordel Campaign); needs 12, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Large Laser at Chameleon TRC-4B (Mordel Campaign); needs 12, rolls 10 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Weapons fire for Phoenix Hawk PXH-1D (Mordel Campaign)
Large Laser at Rifleman RFL-3N (Mordel Campaign - Opfor); needs 10, rolls 6 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign - Opfor)
AC/2 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 8, rolls 7 : misses
Medium Laser at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 12, rolls 8 : misses
BattleMaster BLR-1D-Mordel (Mordel Campaign) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 9 : succeeds. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5789 Location: United States
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Posted: 01-Jul-2022 11:10 Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... |
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Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 13 heat, sinks 13 heat and is now at 0 heat.
Grasshopper GHR-5HS (Mordel Campaign) gains 9 heat, sinks 9 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 14 heat, sinks 12 heat and is now at 2 heat.
BattleMaster BLR-1D-Mordel (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Phoenix Hawk PXH-1 Mk II (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Chameleon TRC-4B (Mordel Campaign) gains 14 heat, sinks 10 heat and is now at 4 heat.
Phoenix Hawk PXH-1D (Mordel Campaign) gains 14 heat, sinks 12 heat and is now at 2 heat.
Banshee BNC-3E (Mordel Campaign - Opfor) gains 13 heat, sinks 13 heat and is now at 0 heat.
Archer ARC-2R (Mordel Campaign - Opfor) gains 14 heat, sinks 10 heat and is now at 4 heat.
Marauder MAD-3R (Mordel Campaign - Opfor) gains 23 heat, sinks 16 heat and is now at 7 heat.
Javelin JVN-10N (Mordel Campaign - Opfor) gains 10 heat, sinks 10 heat and is now at 0 heat.
BattleMaster BLR-1D (Mordel Campaign - Opfor) gains 12 heat, sinks 12 heat and is now at 0 heat.
Rifleman RFL-3N (Mordel Campaign - Opfor) gains 12 heat, sinks 10 heat and is now at 2 heat.
Hatchetman HCT-3F (Mordel Campaign - Opfor) gains 8 heat, sinks 8 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign - Opfor) gains 6 heat, sinks 6 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5789 Location: United States
|
Posted: 01-Jul-2022 11:10 Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... |
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Initiative Phase for Round #3
-------------------
Mordel Campaign rolls a 14[11+3].
Mordel Campaign - Opfor rolls a 6[4+2].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Mordel Campaign: 10440 BV remaining (98.0% of 10584 initially) 0 BV fled
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5789 Location: United States
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Posted: 18-Jul-2022 22:26 Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... |
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Weapon Attack Phase
-------------------
Weapons fire for Banshee BNC-3E (Mordel Campaign - Opfor)
PPC at Banshee BNC-3E (Mordel Campaign); needs 7, rolls 12 : hits LT
Banshee BNC-3E (Mordel Campaign) takes 10 damage to LT.
20 Armor remaining.
AC/5 at Banshee BNC-3E (Mordel Campaign); needs 7, rolls 8 : hits RT
Banshee BNC-3E (Mordel Campaign) takes 5 damage to RT.
25 Armor remaining.
Small Laser at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 12, rolls 7 : misses
Weapons fire for Banshee BNC-3E (Mordel Campaign)
PPC at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 8, rolls 5 : misses
AC/5 at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 8, rolls 6 : misses
Weapons fire for Archer ARC-2R (Mordel Campaign - Opfor)
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 12, rolls 9 : misses
Weapons fire for Chameleon TRC-4B (Mordel Campaign)
Large Laser at Rifleman RFL-3N (Mordel Campaign - Opfor); needs 10, rolls 11 : hits RT
Rifleman RFL-3N (Mordel Campaign - Opfor) takes 8 damage to RT.
Needs 7+ to destroy Searchlight, rolls 4.
7 Armor remaining.
Weapons fire for Marauder MAD-3R (Mordel Campaign - Opfor)
PPC at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 8 : misses
AC/5 at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 7 : misses
Weapons fire for BattleMaster BLR-1D-Mordel (Mordel Campaign)
PPC at Banshee BNC-3E (Mordel Campaign - Opfor); needs 10, rolls 7 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 9, rolls 8 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 9, rolls 6 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 9, rolls 7 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 9, rolls 11 : hits LA
Banshee BNC-3E (Mordel Campaign - Opfor) takes 5 damage to LA.
16 Armor remaining.
Weapons fire for Javelin JVN-10N (Mordel Campaign - Opfor)
SRM 6 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 4 : misses
SRM 6 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 5 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign)
AC/2 at Rifleman RFL-3N (Mordel Campaign - Opfor); needs 10, rolls 3 : misses
Weapons fire for BattleMaster BLR-1D (Mordel Campaign - Opfor)
PPC at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 7 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 7 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 5 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 8 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 7 : misses
Weapons fire for Grasshopper GHR-5HS (Mordel Campaign)
Large Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 7, rolls 6 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 7, rolls 9 : hits RA
Banshee BNC-3E (Mordel Campaign - Opfor) takes 5 damage to RA.
16 Armor remaining.
Medium Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 7, rolls 6 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 7, rolls 6 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 7, rolls 8 : hits LA
Banshee BNC-3E (Mordel Campaign - Opfor) takes 5 damage to LA.
11 Armor remaining.
Weapons fire for Rifleman RFL-3N (Mordel Campaign - Opfor)
AC/5 at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 8 : misses
AC/5 at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 6 : misses
Large Laser at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 6 : misses
Weapons fire for Phoenix Hawk PXH-1 Mk II (Mordel Campaign)
Large Laser at Rifleman RFL-3N (Mordel Campaign - Opfor); needs 13, rolls 2 : misses
Weapons fire for Hatchetman HCT-3F (Mordel Campaign - Opfor)
AC/10 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 8, rolls 9 : hits CT
BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 10 damage to CT.
27 Armor remaining.
Medium Laser at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 10, rolls 8 : misses
Medium Laser at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 10, rolls 5 : misses
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
Large Laser at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 9, rolls 7 : misses
SRM 6 at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 9, rolls 5 : misses
Small Laser at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 11, rolls 5 : misses
Small Laser at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 11, rolls 7 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign - Opfor)
Medium Laser at Grasshopper GHR-5HS (Mordel Campaign); needs 9, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 9 [7 (Medium Laser) + 2 (accidental)] to ignite, rolls 10
Fire started in hex 0714.
Flamer at Grasshopper GHR-5HS (Mordel Campaign); needs 11, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
AC/2 at Grasshopper GHR-5HS (Mordel Campaign); needs 12, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Machine Gun at Grasshopper GHR-5HS (Mordel Campaign); needs 11, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
Weapons fire for Phoenix Hawk PXH-1D (Mordel Campaign)
Large Laser at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 10, rolls 8 : misses _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5789 Location: United States
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Posted: 18-Jul-2022 22:27 Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... |
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Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 13 heat, sinks 13 heat and is now at 0 heat.
Grasshopper GHR-5HS (Mordel Campaign) gains 24 heat, sinks 22 heat and is now at 2 heat.
Wyvern WVE-6N (Mordel Campaign) gains 17 heat, sinks 12 heat and is now at 7 heat.
BattleMaster BLR-1D-Mordel (Mordel Campaign) gains 24 heat, sinks 24 heat and is now at 0 heat.
Phoenix Hawk PXH-1 Mk II (Mordel Campaign) gains 13 heat, sinks 11 heat and is now at 2 heat.
Vulcan VL-2T (Mordel Campaign) gains 7 heat, sinks 7 heat and is now at 0 heat.
Chameleon TRC-4B (Mordel Campaign) gains 14 heat, sinks 10 heat and is now at 8 heat.
Phoenix Hawk PXH-1D (Mordel Campaign) gains 13 heat, sinks 12 heat and is now at 3 heat.
Banshee BNC-3E (Mordel Campaign - Opfor) gains 14 heat, sinks 14 heat and is now at 0 heat.
Archer ARC-2R (Mordel Campaign - Opfor) gains 5 heat, sinks 9 heat and is now at 0 heat.
Marauder MAD-3R (Mordel Campaign - Opfor) gains 13 heat, sinks 16 heat and is now at 4 heat.
Javelin JVN-10N (Mordel Campaign - Opfor) gains 13 heat, sinks 10 heat and is now at 3 heat.
BattleMaster BLR-1D (Mordel Campaign - Opfor) gains 23 heat, sinks 23 heat and is now at 0 heat.
Rifleman RFL-3N (Mordel Campaign - Opfor) gains 11 heat, sinks 10 heat and is now at 3 heat.
Hatchetman HCT-3F (Mordel Campaign - Opfor) gains 11 heat, sinks 11 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign - Opfor) gains 9 heat, sinks 9 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Fire at 0714 was started this round.
Light smoke fills 0613.
Light smoke fills 0713.
Light smoke fills 0614. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5789 Location: United States
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Posted: 18-Jul-2022 22:28 Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... |
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Initiative Phase for Round #4
-------------------
Mordel Campaign rolls a 10[7+3] / 12[9+3].
Mordel Campaign - Opfor rolls a 10[8+2] / 9[7+2].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Mordel Campaign: 10365 BV remaining (97.0% of 10584 initially) 0 BV fled
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5789 Location: United States
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Posted: 28-Jul-2022 23:24 Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... |
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Weapon Attack Phase
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Weapons fire for Banshee BNC-3E (Mordel Campaign - Opfor)
PPC at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 6 : misses
AC/5 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 8 : misses
Small Laser at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 2 : misses
Weapons fire for Banshee BNC-3E (Mordel Campaign)
PPC at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 8, rolls 5 : misses
AC/5 at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 8, rolls 11 : hits LA
Hatchetman HCT-3F (Mordel Campaign - Opfor) takes 5 damage to LA.
6 Armor remaining.
Small Laser at BattleMaster BLR-1D (Mordel Campaign - Opfor); needs 12, rolls 8 : misses
Weapons fire for Archer ARC-2R (Mordel Campaign - Opfor)
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 7 : misses
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 7 : misses
Weapons fire for Grasshopper GHR-5HS (Mordel Campaign)
Large Laser at Javelin JVN-10N (Mordel Campaign - Opfor); needs 8, rolls 9 : hits (using Right Side table) LT
Javelin JVN-10N (Mordel Campaign - Opfor) takes 8 damage to LT.
0 Armor remaining.
Medium Laser at Javelin JVN-10N (Mordel Campaign - Opfor); needs 10, rolls 3 : misses
Medium Laser at Javelin JVN-10N (Mordel Campaign - Opfor); needs 10, rolls 9 : misses
Medium Laser at Javelin JVN-10N (Mordel Campaign - Opfor); needs 10, rolls 5 : misses
Medium Laser at Javelin JVN-10N (Mordel Campaign - Opfor); needs 10, rolls 5 : misses
SRM 4 at Javelin JVN-10N (Mordel Campaign - Opfor); needs 10, rolls 11 : 3 missile(s) hit (using Right Side table).
Javelin JVN-10N (Mordel Campaign - Opfor) takes 2 damage to LL.
6 Armor remaining.
Javelin JVN-10N (Mordel Campaign - Opfor) takes 2 damage to RL.
6 Armor remaining.
Javelin JVN-10N (Mordel Campaign - Opfor) takes 2 damage to LT.
5 Internal Structure remaining.
Critical hit on LT. Roll is 6; no effect.
Weapons fire for Marauder MAD-3R (Mordel Campaign - Opfor)
AC/5 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 10 : hits CT
BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 5 damage to CT.
22 Armor remaining.
Medium Laser at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 11, rolls 10 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 5 : misses
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
Small Laser at Marauder MAD-3R (Mordel Campaign - Opfor); needs 9, rolls 8 : misses
Small Laser at Marauder MAD-3R (Mordel Campaign - Opfor); needs 9, rolls 8 : misses
SRM 6 at Marauder MAD-3R (Mordel Campaign - Opfor); needs 9, rolls 8 : misses
Weapons fire for Javelin JVN-10N (Mordel Campaign - Opfor)
SRM 6 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
SRM 6 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Weapons fire for BattleMaster BLR-1D-Mordel (Mordel Campaign)
PPC at BattleMaster BLR-1D (Mordel Campaign - Opfor); needs 6, rolls 4 : misses
Medium Laser at BattleMaster BLR-1D (Mordel Campaign - Opfor); needs 8, rolls 8 : hits (using Left Side table) RT
BattleMaster BLR-1D (Mordel Campaign - Opfor) takes 5 damage to RT.
23 Armor remaining.
Medium Laser at BattleMaster BLR-1D (Mordel Campaign - Opfor); needs 8, rolls 3 : misses
Medium Laser at BattleMaster BLR-1D (Mordel Campaign - Opfor); needs 8, rolls 3 : misses
Medium Laser at BattleMaster BLR-1D (Mordel Campaign - Opfor); needs 8, rolls 7 : misses
Weapons fire for BattleMaster BLR-1D (Mordel Campaign - Opfor)
PPC at Banshee BNC-3E (Mordel Campaign); needs 7, rolls 7 : hits LT
Banshee BNC-3E (Mordel Campaign) takes 10 damage to LT.
10 Armor remaining.
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 6, rolls 8 : hits RT
Banshee BNC-3E (Mordel Campaign) takes 5 damage to RT.
20 Armor remaining.
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 6, rolls 8 : hits LA
Banshee BNC-3E (Mordel Campaign) takes 5 damage to LA.
16 Armor remaining.
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 6, rolls 7 : hits LL
Banshee BNC-3E (Mordel Campaign) takes 5 damage to LL.
21 Armor remaining.
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 6, rolls 8 : hits LT
Banshee BNC-3E (Mordel Campaign) takes 5 damage to LT.
5 Armor remaining.
Machine Gun at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Machine Gun at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
Weapons fire for Rifleman RFL-3N (Mordel Campaign - Opfor)
AC/5 at Banshee BNC-3E (Mordel Campaign); needs 7, rolls 2 : THE DAMN THING EXPLODES;
*** AC/5 EXPLODES! 5 DAMAGE! ***
>Rifleman RFL-3N (Mordel Campaign - Opfor) suffers catastrophic damage, but the autoeject system was engaged.
Rifleman RFL-3N (Mordel Campaign - Opfor) must make a piloting skill check (landing in clear terrain).
Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : succeeds.
The pilot ejects safely!
*** Rifleman RFL-3N (Mordel Campaign - Opfor) DESTROYED by ejection! ***
Rifleman RFL-3N (Mordel Campaign - Opfor) takes 5 damage to LA.
5 Internal Structure remaining.
Critical hit on LA. Roll is 9; 1 location.
CRITICAL HIT on +Large Laser.
Pilot of Rifleman RFL-3N (Mordel Campaign - Opfor) "Private Bayisa Kamzee" has ejected, so no damage is dealt!
misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
AC/5 at Banshee BNC-3E (Mordel Campaign); needs 7, rolls 7 : 1 shot(s) hit.
Banshee BNC-3E (Mordel Campaign) takes 5 damage to LT.
0 Armor remaining.
Large Laser at Banshee BNC-3E (Mordel Campaign); needs 7, rolls 11 : hits LT
Banshee BNC-3E (Mordel Campaign) takes 8 damage to LT.
12 Internal Structure remaining.
Critical hit on LT. Roll is 3; no effect.
Weapons fire for Vulcan VL-2T (Mordel Campaign)
AC/2 at Javelin JVN-10N (Mordel Campaign - Opfor); needs 11, rolls 2 : misses
Weapons fire for Hatchetman HCT-3F (Mordel Campaign - Opfor)
AC/10 at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 8 : hits CT
Wyvern WVE-6N (Mordel Campaign) takes 10 damage to CT.
6 Armor remaining.
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 8 : hits CT
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to CT.
1 Armor remaining.
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 4 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign - Opfor)
Medium Laser at Grasshopper GHR-5HS (Mordel Campaign); needs 8, rolls 4 : misses
Flamer at Grasshopper GHR-5HS (Mordel Campaign); needs 10, rolls 5 : misses
AC/2 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 8, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Machine Gun at Grasshopper GHR-5HS (Mordel Campaign); needs 10, rolls 7 : misses
Weapons fire for Phoenix Hawk PXH-1D (Mordel Campaign)
Large Laser at Javelin JVN-10N (Mordel Campaign - Opfor); needs 8, rolls 9 : hits CT
Javelin JVN-10N (Mordel Campaign - Opfor) takes 8 damage to CT.
0 Armor remaining.
Medium Laser at Javelin JVN-10N (Mordel Campaign - Opfor); needs 8, rolls 5 : misses
Banshee BNC-3E (Mordel Campaign) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 7 : succeeds.
Javelin JVN-10N (Mordel Campaign - Opfor) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Wyvern WVE-6N (Mordel Campaign)
Kick (Left leg) at Marauder MAD-3R (Mordel Campaign - Opfor); needs 7, rolls 10 : hits (using Rear Kick table) LL
Marauder MAD-3R (Mordel Campaign - Opfor) takes 9 damage to LL.
9 Armor remaining.
Marauder MAD-3R (Mordel Campaign - Opfor) must make 1 piloting skill roll(s) (was kicked).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (was kicked)); needs 4, rolls 3 : falls.
Marauder MAD-3R (Mordel Campaign - Opfor) falls on its front, suffering 8 damage.
Marauder MAD-3R (Mordel Campaign - Opfor) takes 5 damage to LL.
4 Armor remaining.
Marauder MAD-3R (Mordel Campaign - Opfor) takes 3 damage to CT.
32 Armor remaining.
Pilot of Marauder MAD-3R (Mordel Campaign - Opfor) "Private Quinlevan Radclyffe" must roll 4 to avoid damage; rolls 6 : succeeds. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5789 Location: United States
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Posted: 29-Jul-2022 02:09 Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... |
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Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 14 heat, sinks 14 heat and is now at 0 heat.
Grasshopper GHR-5HS (Mordel Campaign) gains 29 heat, sinks 22 heat and is now at 9 heat.
Wyvern WVE-6N (Mordel Campaign) gains 9 heat, sinks 12 heat and is now at 4 heat.
BattleMaster BLR-1D-Mordel (Mordel Campaign) gains 23 heat, sinks 23 heat and is now at 0 heat.
Phoenix Hawk PXH-1 Mk II (Mordel Campaign) gains 6 heat, sinks 8 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 1 heat, sinks 1 heat and is now at 0 heat.
Chameleon TRC-4B (Mordel Campaign) gains 5 heat, sinks 10 heat and is now at 3 heat.
Phoenix Hawk PXH-1D (Mordel Campaign) gains 13 heat, sinks 12 heat and is now at 4 heat.
Banshee BNC-3E (Mordel Campaign - Opfor) gains 14 heat, sinks 14 heat and is now at 0 heat.
Archer ARC-2R (Mordel Campaign - Opfor) gains 8 heat, sinks 8 heat and is now at 0 heat.
Marauder MAD-3R (Mordel Campaign - Opfor) gains 9 heat, sinks 13 heat and is now at 0 heat.
Javelin JVN-10N (Mordel Campaign - Opfor) gains 10 heat, sinks 10 heat and is now at 3 heat.
BattleMaster BLR-1D (Mordel Campaign - Opfor) gains 23 heat, sinks 23 heat and is now at 0 heat.
Hatchetman HCT-3F (Mordel Campaign - Opfor) gains 11 heat, sinks 11 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign - Opfor) gains 9 heat, sinks 9 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Fire at 0714 is burning brightly.
Light smoke continues to fill 0613.
Light smoke continues to fill 0713.
Light smoke continues to fill 0614. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5789 Location: United States
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Posted: 29-Jul-2022 02:10 Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... |
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Initiative Phase for Round #5
-------------------
Mordel Campaign rolls a 5[2+3].
Mordel Campaign - Opfor rolls a 12[10+2].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Mordel Campaign: 10186 BV remaining (96.0% of 10584 initially) 0 BV fled
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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