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PostPosted: 15-Aug-2016 11:58    Post subject: Welcome to Phoenix - TURN 8 MOVEMENT Reply to topic Reply with quote

Movement for turn 8 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 8 Firing is Wednesday, August 17th at 10pm Eastern.

Turn 8 Movement
#NameStartActionCheckRollEffect/DamageEnd
2.jymset2207F5Stand still2207F5
10.Merl0502F3Stand still0502F3
8.Pinhead0602F5 (Prone)Stand Up6(p) + 3(gyro)= 95Falls Facing 20602F2 (Prone)
Left Torso (R) {Armor - 5}
Right Torso (R) {Armor - 5}
Avoid pilot damage at 9+10
Run 0 Hexes
6.PaWeasley2517F5Walk 3 Hexes2216F6
7.chihawk1917F1Jump 3 Hexes2014F4
9.Chunga0109F1Run 10 Hexes0401F3
3.Ronin0815F4Stand still0815F4
4.KipMasters0414F4Jump 3 Hexes0616F3
1.Stinger070703F5Jump 3 Hexes0402F2


Turn 8 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
2.jymsetPaWeasley9+1Front
Merl170Front
KipMasters17+2Front
Stinger0718+2Front
Chunga18+4Front
10.MerlPinhead10Left
Merl10Front
Stinger071+2Front
jymset170Front
8.PinheadMerl10Front
Stinger072+2Front
Chunga2+4Front
6.PaWeasleychihawk3+2Front
jymset90Front
7.chihawkPaWeasley3+1Front
9.ChungaMerl10Rear
Stinger071+2Front
Pinhead20Left
jymset180Front
3.RoninKipMasters2+2Front
4.KipMastersRonin20Front
jymset170Front
1.Stinger07Merl10Right
Chunga1+4Front
Pinhead20Left
jymset180Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T8M.jpg
 Description: Turn 8 Movement
 Filesize: 1.94 MB
 Viewed: 572 Time(s)

Phoenix_T8M.jpg


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PostPosted: 17-Aug-2016 19:47    Post subject: Welcome to Phoenix - TURN 8 FIRING Reply to topic Reply with quote

Results for turn 8 firing as well as the turn 9 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The updated map is attached to the end of this post.

The deadline for Turn 9 Movement is Saturday, August 20th at 10pm Eastern.

Turn 8 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
2.jymsetPaWeasleyPPC3(g) + 1(tm) + 2(med)= 64
Large Laser3(g) + 1(tm) + 2(med)= 68Left Leg {Armor - 8}
Large Laser3(g) + 1(tm) + 2(med)= 63
10.MerlPinheadPPC3(g) + 1(UAA) +3(min) - 2(prone)= 55Right Torso {Armor - 7, Structure - 3}
Possible Critical - 8 {SRM 6}
Medium Laser3(g) - 2(prone)= 111Left Leg {Armor - 5}
Medium Laser3(g) + 1(UAA) - 2(prone)= 25Right Leg {Structure - 5}
Possible Critical - 4
Small Laser3(g) - 2(prone)= 19Left Torso {Structure - 3}
Possible Critical - 9 {Ammo (AC/10)}
AC/10 AMMO EXPLODES FOR 100 POINTS OF DAMAGE
Left Torso {Structure - 7}
Possible Critical - 6
LEFT TORSO DESTROYED
Center Torso {Structure - 8}
Possible Critical - 7
CENTER TORSO DESTROYED
PINHEAD HAS BEEN DESTROYED
6.PaWeasleychihawkMedium Laser3(g) + 1(walk) + 2(tm)= 66Right Arm {Armor - 5}
jymsetLRM 153(g) + 1(walk) + 2(med) + 1(sec)= 78Cluster Hits Table - 7 {9 Hit}
Right Arm {Armor - 5}
Left Arm {Armor - 4}
7.chihawkPaWeasleyPPC3(g) + 3(jump) + 1(tm) + 1(min)= 89Right Torso {Armor - 2, Structure - 8}
Possible Critical - 5
Large Laser3(g) + 3(jump) + 1(tm)= 77Left Leg {Armor - 6, Structure - 2}
Possible Critical - 2
Medium Laser3(g) + 3(jump) + 1(tm)= 74
Medium Laser3(g) + 3(jump) + 1(tm)= 73
9.ChungaStinger07Medium Laser1(g) + 2(run) + 3(tm)= 67Left Torso {Armor - 5}
Medium Laser1(g) + 2(run) + 3(tm)= 65
Medium Laser1(g) + 2(run) + 3(tm)= 66Left Torso {Armor - 5}
Small Laser1(g) + 2(run) + 3(tm)= 65
3.RoninKipMastersAutocannon/52(g) + 2(tm) + 2(min)= 68Left Arm {Armor - 5}
SRM 22(g) + 2(tm)= 411Cluster Hits Table - 8 {2 Hit}
Left Leg {Armor - 2}
Floating Critical
Center Torso {Armor - 2}
Possible Critical - 7
LRM 52(g) + 2(tm) + 5(min)= 99Cluster Hits Table - 7 {3 Hit}
Left Torso {Armor - 3}
4.KipMastersRoninMedium Laser1(g) + 3(jump)= 45Center Torso {Armor - 5}
Medium Laser1(g) + 3(jump)= 43Floating Critical
Right Torso {Armor - 5}
Possible Critical - 5
Medium Laser1(g) + 3(jump)= 47Left Torso {Structure - 5}
Possible Critical - 9 {Ammo (AC/5)}
AC/5 AMMO EXPLODES FOR 65 POINTS OF DAMAGE
Left Torso {Structure - 5}
Possible Critical - 3
LEFT TORSO DESTROYED
Center Torso {Structure - 18}
Possible Critical - 10 {Fusion Engine, Ammo (SRM 2)}
SRM 2 AMMO EXPLODES FOR 176 POINTS OF DAMAGE
Possible Critical - 7
CENTER TORSO DESTROYED
RONIN HAS BEEN DESTROYED
Medium Laser1(g) + 3(jump)= 46
1.Stinger07MerlAutocannon/102(g) + 3(jump) + 1(heat)= 611Left Torso {Structure - 10}
Possible Critical - 9 {Heat Sink}
LEFT TORSO DESTROYED
Autocannon/102(g) + 3(jump) + 1(heat)= 67Right Arm {Structure - 6}
Possible Critical - 5
RIGHT ARM DESTROYED
Right Torso {Structure - 2}
Possible Critical - 7
RIGHT TORSO DESTROYED
Center Torso {Armor - 2}
SRM 62(g) + 3(jump) + 1(heat)= 68Cluster Hits Table - 7 {4 Hit}
Right Leg {Armor - 2}
Center Torso {Armor - 2}
Center Torso {Structure - 2}
Possible Critical - 2
Center Torso {Structure - 2}
Possible Critical - 8 {Fusion Engine}


Turn 8 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 8 Piloting (Weapon Attack)
#NameCheckRollEffect
10.Merl4(p) + 1(dam)= 53Falls Facing 4
Center Torso {Structure - 5}
Possible Critical - 5
Left Leg {Armor - 3}
Avoid pilot damage at 5+10
6.PaWeasley5(p) + 1(dam)= 69


Turn 8 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
9.ChungaStinger07Kick3(p) + 2(run) + 2(tm) - 2(kick)= 57Right Leg {Structure - 5}
Possible Critical - 5
1.Stinger07MerlKick5(p) + 3(jump) - 2(kick) - 2(prone)= 411Head {Armor - 9, Structure - 3}
Possible Critical - 12 {Head Blown Off}
HEAD DESTROYED
MERL HAS BEEN DESTROYED


Turn 8 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 8 Piloting (Physical Attack)
#NameCheckRollEffect
1.Stinger075(p)= 512


Turn 8 Heat
#NameHeatCheckRollEffect/Damage
2.jymset28(w) + 2(env) - 29(hs)= 1
6.PaWeasley8(w) + 1(walk) + 2(env) - 18(hs)= 0
7.chihawk24(w) + 3(jump) + 4(pre) + 2(env) - 29(hs)= 4
9.Chunga10(w) + 2(run) + 2(env) - 10(hs)= 4
4.KipMasters12(w) + 3(jump) + 1(pre) + 2(env) - 13(hs)= 5
1.Stinger0710(w) + 3(jump) + 12(pre) + 2(env) - 13(hs)= 14Shutdown, avoid on 4+12


Turn 8 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 8 Scoring
#NamePointsKills
2.jymset5.700.00
10.Merl118.171.00
8.Pinhead0.000.00
6.PaWeasley20.830.00
7.chihawk19.960.00
9.Chunga25.830.00
3.Ronin17.110.00
4.KipMasters71.471.00
1.Stinger07129.571.00


Turn 9 Initiative Order
#NameRoll
9.Chunga2
1.Stinger074 - 4
2.jymset4 - 7
4.KipMasters5
7.chihawk9
6.PaWeasley10



Phoenix_T8W.jpg
 Description: Turn 8 Firing
 Filesize: 1.51 MB
 Viewed: 556 Time(s)

Phoenix_T8W.jpg


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PostPosted: 21-Aug-2016 08:05    Post subject: Welcome to Phoenix - TURN 9 Reply to topic Reply with quote

Movement for turn 9 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 9 Firing is Tuesday, August 23rd at 10pm Eastern.

Turn 9 Movement
#NameStartActionEnd
9.Chunga0401F3Run 7 Hexes0102F2
1.Stinger070402F2Jump 2 Hexes0504F2
2.jymset2207F5Stand still2207F5
4.KipMasters0616F3Jump 5 Hexes0114F1
7.chihawk2014F4Stand still2014F4
6.PaWeasley2216F6Run 2 Hexes2115F6


Turn 9 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
9.ChungaStinger074+1Left
KipMasters12+3Front
jymset210Front
1.Stinger07Chunga4+3Front
2.jymsetKipMasters21+3Front
Chunga21+3Front
4.KipMastersChunga12+3Right
jymset210Front
7.chihawkPaWeasley10Front
6.PaWeasleychihawk10Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T9M.jpg
 Description: Turn 9 Movement
 Filesize: 1.51 MB
 Viewed: 571 Time(s)

Phoenix_T9M.jpg


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PostPosted: 22-Aug-2016 16:28    Post subject: Welcome to Phoenix - TURN 9 FIRING Reply to topic Reply with quote

Results for turn 9 firing as well as the turn 10 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The updated map is attached to the end of this post.

The deadline for Turn 10 Movement is Wednesday, August 24th at 10pm Eastern.

Turn 9 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
9.ChungaStinger07Medium Laser1(g) + 2(run) + 1(tm) + 2(med)= 66Left Leg {Armor - 5}
Medium Laser1(g) + 2(run) + 1(tm) + 2(med)= 68Left Torso {Armor - 3, Structure - 2}
Possible Critical - 8 {Ammo (AC/10) [0 Shots]}
1.Stinger07ChungaAutocannon/102(g) + 3(jump) + 3(tm) + 2(heat)= 108
7.chihawkPaWeasleyPPC3(g) + 3(min)= 610Right Torso {Structure - 9}
Possible Critical - 6
RIGHT TORSO DESTROYED
Center Torso {Armor - 1}
PPC3(g) + 3(min)= 66Head {Armor - 9, Structure - 1}
Possible Critical - 5
Large Laser3(g)= 37Right Leg {Armor - 8}
Medium Laser3(g)= 311Head {Structure - 2}
Possible Critical - 7
HEAD DESTROYED
PAWEASLEY HAS BEEN DESTROYED
Medium Laser3(g)= 35
6.PaWeasleychihawkMedium Laser3(g) + 2(run)= 52
LRM 153(g) + 2(run) + 6(min)= 1111Cluster Hits Table - 4 {6 Hit}
Right Leg {Armor - 5}
Right Torso {Armor - 1}


Turn 9 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 9 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 9 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 9 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 9 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 9 Heat
#NameHeatCheckRollEffect/Damage
9.Chunga6(w) + 2(run) + 2(env) + 4(pre) - 10(hs)= 4
1.Stinger073(w) + 3(jump) + 2(env) + 14(pre) - 13(hs)= 9
2.jymset2(env) + 1(pre) - 29(hs)= 0
4.KipMasters5(jump) + 2(env) + 5(pre) - 13(hs)= 0
7.chihawk34(w) + 2(env) + 4(pre) - 29(hs)= 11


Turn 9 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 9 Scoring
#NamePointsKills
9.Chunga21.960.00
1.Stinger070.000.00
2.jymset0.000.00
4.KipMasters0.000.00
7.chihawk44.201.00
6.PaWeasley8.930.00


Turn 10 Initiative Order
#NameRoll
2.jymset3
1.Stinger075
9.Chunga7
7.chihawk8
4.KipMasters10



Phoenix_T9W.jpg
 Description: Turn 9 Firing
 Filesize: 1.51 MB
 Viewed: 572 Time(s)

Phoenix_T9W.jpg


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PostPosted: 25-Aug-2016 09:58    Post subject: Welcome to Phoenix - TURN 10 MOVEMENT Reply to topic Reply with quote

Movement for turn 10 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 10 Firing is Saturday, August 27th at 10pm Eastern.

Turn 10 Movement
#NameStartActionEnd
2.jymset2207F5Movement not declared2207F5
1.Stinger070504F2Walk 1 Hex0504F1
9.Chunga0102F2Run 10 Hexes0112F4
7.chihawk2014F4Walk 0 Hexes2014F5
4.KipMasters0114F1Run 8 Hexes0106F1


Turn 10 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
2.jymsetKipMasters21+3Right
Chunga21+4Left
1.Stinger07KipMasters4+3Front
9.ChungaKipMasters6+3Rear
jymset210Front
7.chihawkKipMasters19+3Right
4.KipMastersStinger0740Left
Chunga6+4Rear
chihawk190Front
jymset210Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T10M.jpg
 Description: Turn 10 Movement
 Filesize: 1.51 MB
 Viewed: 557 Time(s)

Phoenix_T10M.jpg


_________________
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PostPosted: 28-Aug-2016 17:08    Post subject: Welcome to Phoenix - TURN 10 FIRING Reply to topic Reply with quote

Results for turn 10 firing as well as the turn 11 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The updated map is attached to the end of this post.

The deadline for Turn 11 Movement is Tuesday, August 30th at 10pm Eastern.

Turn 10 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
1.Stinger07KipMastersAutocannon/102(g) + 1(walk) + 3(tm) + 1(heat)= 711Center Torso {Armor - 10}
Autocannon/102(g) + 1(walk) + 3(tm) + 1(heat)= 712Floating Critical
Right Arm {Armor - 10}
Possible Critical - 3
SRM 62(g) + 1(walk) + 3(tm) + 2(med) + 1(heat)= 97
9.ChungaKipMastersMedium Laser1(g) + 2(run) + 3(tm) + 2(med)= 810Center Torso (R) {Armor - 5}
4.KipMastersStinger07Medium Laser1(g) + 2(run) + 2(med)= 56Left Arm {Structure - 5}
Possible Critical - 10 {Lower Arm Actuator, Autocannon/10}
Medium Laser1(g) + 2(run) + 2(med)= 512Right Arm {Armor - 5}
Medium Laser1(g) + 2(run) + 2(med)= 56Right Leg {Structure - 2}
Possible Critical - 5
RIGHT LEG DESTROYED
Right Torso {Armor - 3}
Medium Laser1(g) + 2(run) + 2(med)= 54
Medium Laser1(g) + 2(run) + 2(med)= 510Right Torso {Armor - 5}


Turn 10 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 10 Piloting (Weapon Attack)
#NameCheckRollEffect
1.Stinger07Automatic (Leg Destroyed)Falls Facing 2
Right Torso {Armor - 3, Structure - 2}
Possible Critical - 7
Right Arm {Structure - 3}
Possible Critical - 5
Avoid pilot damage at 11+8Pilot Takes Damage
Consciousness check at 5+6
4.KipMasters4(p) + 1(dam)= 510


Turn 10 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 10 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 10 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 10 Heat
#NameHeat
2.jymset2(env) - 29(hs)= 0
1.Stinger0710(w) + 1(walk) +9(pre) + 2(env) - 12(hs)= 10
9.Chunga3(w) + 2(run) + 4(pre) + 2(env) - 10(hs)= 1
7.chihawk1(walk) + 11(pre) + 2(env) - 29(hs)= 0
4.KipMasters15(w) + 2(run) + 2(env) - 13(hs)= 6


Turn 10 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 10 Scoring
#NamePointsKills
2.jymset0.000.00
1.Stinger0728.520.00
9.Chunga8.940.00
7.chihawk0.000.00
4.KipMasters37.710.00


Turn 11 Initiative Order
#NameRoll
1.Stinger074
9.Chunga9
7.chihawk10 - 4
2.jymset10 - 9
4.KipMasters10 - 10



Phoenix_T10W.jpg
 Description: Turn 10 Firing
 Filesize: 1.93 MB
 Viewed: 563 Time(s)

Phoenix_T10W.jpg


_________________
Mordel Blacknight - Site Administrator
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PostPosted: 30-Aug-2016 10:50    Post subject: Welcome to Phoenix - TURN 11 MOVEMENT Reply to topic Reply with quote

Movement for turn 11 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 11 Firing is Thursday, September 1st at 10pm Eastern.

Turn 11 Movement
#NameStartActionEnd
1.Stinger070504F2 (Prone)Stand still0504F2 (Prone)
9.Chunga0112F4Run 8 Hexes0104F1
7.chihawk2014F5Walk 1 Hex1914F6
2.jymset2207F5Jump 3 Hexes2005F5
4.KipMasters0106F1Jump 5 Hexes0503F4


Turn 11 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
1.Stinger07KipMasters1+3Front
Chunga4+3Front
9.ChungaStinger0740Front
KipMasters4+3Front
7.chihawkjymset9+2Front
2.jymsetchihawk90Front
4.KipMastersStinger0710Front
Chunga4+3Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T11M.jpg
 Description: Turn 11 Movement
 Filesize: 1.93 MB
 Viewed: 546 Time(s)

Phoenix_T11M.jpg


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Posts: 6087
Location: United States
PostPosted: 02-Sep-2016 14:35    Post subject: Welcome to Phoenix - TURN 11 FIRING Reply to topic Reply with quote

Results for turn 11 firing as well as the turn 12 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The updated map is attached to the end of this post.

The deadline for Turn 12 Movement is Sunday, September 4th at 10pm Eastern.

Turn 11 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
1.Stinger07KipMastersAutocannon/102(g) + 3(tm) + 2(prone) + 1(heat)= 83
Medium Laser2(g) + 3(tm) + 2(prone) + 1(heat)= 811Center Torso {Structure - 5}
Possible Critical - 8 {Gyro}
SRM 62(g) + 3(tm) + 2(prone) + 1(heat)= 86
9.ChungaStinger07Medium Laser1(g) + 2(run) + 2(med) + 1(prone)= 64
Medium Laser1(g) + 2(run) + 2(med) + 1(prone)= 66Left Torso {Structure - 5}
Possible Critical - 6
Medium Laser1(g) + 2(run) + 2(med) + 1(prone)= 611Center Torso {Armor - 5}
7.chihawkjymsetPPC3(g) + 1(walk) + 2(tm) + 2(med)= 812Right Torso {Armor - 8, Structure - 2}
Possible Critical - 7
PPC3(g) + 1(walk) + 2(tm) + 2(med)= 86
Large Laser3(g) + 1(walk) + 2(tm) + 2(med)= 89Right Torso {Structure - 8}
Possible Critical - 6
2.jymsetchihawkPPC3(g) + 3(jump) + 2(med)= 83
PPC3(g) + 3(jump) + 2(med)= 83
Large Laser3(g) + 3(jump) + 2(med)= 89Left Arm {Armor - 8}
4.KipMastersStinger07Medium Laser1(g) + 3(jump) - 2(prone)= 27Right Torso {Structure - 5}
Possible Critical - 2
Medium Laser1(g) + 3(jump) - 2(prone)= 27Right Torso {Structure - 5}
Possible Critical - 12 {Ammo (AC/10) [10 Shots], SRM 6, Ammo (SRM 6) [6 Shots]}
AC/10 AMMO EXPLODES FOR 100 POINTS OF DAMAGE
SRM 6 AMMO EXPLODES FOR 72 POINTS OF DAMAGE
Right Torso {Structure - 4}
Possible Critical - 7
RIGHT TORSO DESTROYED
Center Torso {Structure - 23}
Possible Critical - 10 {Heat Sink, Fusion Engine}
CENTER TORSO DESTROYED
STINGER07 HAS BEEN DESTROYED


Turn 11 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 11 Piloting (Weapon Attack)
#NameCheckRollEffect
4.KipMasters4(p) + 3(gyro)= 78


Turn 11 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 11 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 11 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 11 Heat
#NameHeat
9.Chunga9(w) + 2(run) + 2(env) + 1(pre) - 10(hs)= 4
7.chihawk28(w) + 1(walk) + 2(env) - 29(hs)= 2
2.jymset28(w) + 3(jump) + 2(env) - 29(hs)= 4
4.KipMasters6(w) + 5(jump) + 2(env) + 6(pre) - 13(hs)= 6


Turn 11 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 11 Scoring
#NamePointsKills
1.Stinger0721.390.00
9.Chunga19.370.00
7.chihawk28.930.00
2.jymset8.270.00
4.KipMasters88.821.00


Turn 12 Initiative Order
#NameRoll
9.Chunga4 - 3
4.KipMasters4 - 7
7.chihawk4 - 11
2.jymset7



Phoenix_T11W.jpg
 Description: Turn 11 Firing
 Filesize: 1.51 MB
 Viewed: 512 Time(s)

Phoenix_T11W.jpg


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PostPosted: 05-Sep-2016 12:05    Post subject: Welcome to Phoenix - TURN 12 MOVEMENT Reply to topic Reply with quote

Movement for turn 12 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 12 Firing is Wednesday, September 7th at 10pm Eastern.

Turn 12 Movement
#NameStartActionEnd
9.Chunga0104F1Run 7 Hexes0105F4
4.KipMasters0503F4Walk 0 Hexes0503F1
7.chihawk1914F6Stand still1914F6
2.jymset2005F5Jump 3 Hexes1803F5


Turn 12 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
9.ChungaKipMasters40Left
4.KipMastersChunga4+3Left
7.chihawkjymset11+2Front
2.jymsetchihawk110Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T12M.jpg
 Description: Turn 12 Movement
 Filesize: 1.51 MB
 Viewed: 557 Time(s)

Phoenix_T12M.jpg


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PostPosted: 08-Sep-2016 10:06    Post subject: Welcome to Phoenix - TURN 12 FIRING Reply to topic Reply with quote

Results for turn 12 firing as well as the turn 13 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The updated map is attached to the end of this post.

The deadline for Turn 13 Movement is Saturday, September 10th at 10pm Eastern.

Turn 12 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
9.ChungaKipMastersMedium Laser1(g) + 2(run) + 2(med)= 510Head {Armor - 5}
Medium Laser1(g) + 2(run) + 2(med)= 510Center Torso {Structure - 5}
Possible Critical - 2
Medium Laser1(g) + 2(run) + 2(med)= 55Left Arm {Armor - 3, Structure - 2}
Possible Critical - 7
4.KipMastersChungaPPC1(g) + 1(walk) + 3(tm)= 59Center Torso {Armor - 10}
Medium Laser1(g) + 1(walk) + 3(tm) + 2(med)= 78Left Arm {Armor - 5}
Medium Laser1(g) + 1(walk) + 3(tm) + 2(med)= 76
Medium Laser1(g) + 1(walk) + 3(tm) + 2(med)= 76
Medium Laser1(g) + 1(walk) + 3(tm) + 2(med)= 78Right Arm {Armor - 5}
Medium Laser1(g) + 1(walk) + 3(tm) + 2(med)= 73
7.chihawkjymsetPPC3(g) + 2(tm) + 2(med)= 77Right Leg {Armor - 10}
PPC3(g) + 2(tm) + 2(med)= 77Right Arm {Armor - 10}
Large Laser3(g) + 2(tm) + 4(long)= 96
2.jymsetchihawkPPC3(g) + 3(jump) + 2(med)= 811Head {Armor - 9, Structure - 1}
Possible Critical - 2
PPC3(g) + 3(jump) + 2(med)= 87


Turn 12 Consciousness (Weapon Attack)
#NameCheckRollEffect
4.KipMasters1st pilot damage= 37
7.chihawk1st pilot damage= 38


Turn 12 Piloting (Weapon Attack)
#NameCheckRollEffect
9.Chunga3(p) + 1(dam)= 410
2.jymset5(p) + 1(dam)= 66


Turn 12 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 12 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 12 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 12 Heat
#NameHeatCheckRollEffect/Damage
9.Chunga9(w) + 2(run) + 2(env) + 4(pre) - 10(hs)= 7
4.KipMasters25(w) + 1(walk) + 2(env) + 6(pre) - 13(hs)= 21Shutdown, avoid on 6+7
7.chihawk28(w) + 2(env) + 2(pre) - 29(hs)= 3
2.jymset20(w) + 3(jump) + 2(env) + 4(pre) - 29(hs)= 0


Turn 12 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 12 Scoring
#NamePointsKills
9.Chunga39.330.00
4.KipMasters11.990.00
7.chihawk20.670.00
2.jymset11.370.00


Turn 13 Initiative Order
#NameRoll
2.jymset3
9.Chunga7
4.KipMasters8
7.chihawk11



Phoenix_T12M.jpg
 Description: Turn 12 Firing
 Filesize: 1.51 MB
 Viewed: 532 Time(s)

Phoenix_T12M.jpg


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PostPosted: 12-Sep-2016 11:00    Post subject: Welcome to Phoenix - TURN 13 MOVEMENT Reply to topic Reply with quote

Movement for turn 13 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 13 Firing is Wednesday, September 14th at 10pm Eastern.

Turn 13 Movement
#NameStartActionEnd
2.jymset1803F5Stand still1803F5
9.Chunga0105F4Run 10 Hexes0115F3
4.KipMasters0513F1Movement not declared0503F1
7.chihawk1914F6Stand still1914F6


Turn 13 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
2.jymsetchihawk110Front
9.ChungaNo targets within line of sight are available
4.KipMastersNo targets within line of sight are available
7.chihawkjymset110Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T13M.jpg
 Description: Turn 13 Movement
 Filesize: 1.51 MB
 Viewed: 519 Time(s)

Phoenix_T13M.jpg


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PostPosted: 13-Sep-2016 11:55    Post subject: Welcome to Phoenix - TURN 13 FIRING Reply to topic Reply with quote

Results for turn 13 firing as well as the turn 14 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 14 Movement is Thursday, September 15th at 10pm Eastern.

Turn 13 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
2.jymsetchihawkPPC3(g) + 2(med)= 511Right Torso {Armor - 10}
PPC3(g) + 2(med)= 56Right Torso {Armor - 10}
Large Laser3(g) + 4(long)= 75
7.chihawkjymsetPPC3(g) + 2(med)= 511Left Leg {Armor - 10}
PPC3(g) + 2(med)= 54
Large Laser3(g) + 4(long)= 711Center Torso {Armor - 8}


Turn 13 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 13 Piloting (Weapon Attack)
#NameCheckRollEffect
7.chihawk5(p) + 1(dam)= 67


Turn 13 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 13 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 13 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 13 Heat
#NameHeat
2.jymset28(w) + 2(env) - 29(hs)= 1
9.Chunga2(run) + 2(env) + 7(pre) - 10(hs)= 1
4.KipMasters2(env) + 21(pre) - 13(hs)= 10
7.chihawk28(w) + 2(env) + 3(pre) - 29(hs)= 4


Turn 13 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 13 Scoring
#NamePointsKills
2.jymset20.670.00
9.Chunga0.000.00
4.KipMasters0.000.00
7.chihawk18.600.00


Turn 14 Initiative Order
#NameRoll
9.Chunga7 - 3
7.chihawk7 - 4
4.KipMasters9
2.jymset10



Phoenix_T13M.jpg
 Description: Turn 14 Firing
 Filesize: 1.51 MB
 Viewed: 376 Time(s)

Phoenix_T13M.jpg


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PostPosted: 16-Sep-2016 11:16    Post subject: Welcome to Phoenix - TURN 14 MOVEMENT Reply to topic Reply with quote

Movement for turn 14 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 14 Firing is Sunday, September 18th at 10pm Eastern.

Turn 14 Movement
#NameStartActionEnd
9.Chunga0115F3Run 9 Hexes1016F3
7.chihawk1914F6Stand still1914F6
4.KipMasters0503F1Stand still0503F1
2.jymset1803F5Stand still1803F5


Turn 14 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
9.ChungaNo targets within line of sight are available
7.chihawkjymset110Front
4.KipMastersNo targets within line of sight are available
2.jymsetchihawk110Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T14M.jpg
 Description: Turn 14 Movement
 Filesize: 1.51 MB
 Viewed: 357 Time(s)

Phoenix_T14M.jpg


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PostPosted: 17-Sep-2016 11:16    Post subject: Welcome to Phoenix - TURN 14 FIRING Reply to topic Reply with quote

Results for turn 14 firing as well as the turn 15 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 15 Movement is Monday, September 19th at 10pm Eastern.

Turn 14 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
7.chihawkjymsetPPC3(g) + 2(med)= 57Center Torso {Armor - 10}
PPC3(g) + 2(med)= 57Right Leg {Armor - 10}
Large Laser3(g) + 4(long)= 73
2.jymsetchihawkPPC3(g) + 2(med)= 52
PPC3(g) + 2(med)= 57Center Torso {Armor - 10}
Large Laser3(g) + 4(long)= 77Right Leg {Armor - 8}


Turn 14 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 14 Piloting (Weapon Attack)
#NameCheckRollEffect
2.jymset5(p) + 1(dam)= 67


Turn 14 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 14 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 14 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 14 Heat
#NameHeat
9.Chunga2(run) + 2(env) + 1(pre) - 10(hs)= 0
7.chihawk28(w) + 2(env) + 4(pre) - 29(hs)= 5
4.KipMasters2(env) + 10(pre) - 13(hs)= 0
2.jymset28(w) + 2(env) + 1(pre) - 29(hs)= 2


Turn 14 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 14 Scoring
#NamePointsKills
9.Chunga0.000.00
7.chihawk20.670.00
4.KipMasters0.000.00
2.jymset18.600.00


Turn 15 Initiative Order
#NameRoll
7.chihawk5 - 5
2.jymset5 - 8
4.KipMasters8
9.Chunga9



Phoenix_T14M.jpg
 Description: Turn 14 Firing
 Filesize: 1.51 MB
 Viewed: 365 Time(s)

Phoenix_T14M.jpg


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PostPosted: 20-Sep-2016 11:20    Post subject: Welcome to Phoenix - TURN 15 MOVEMENT Reply to topic Reply with quote

Movement for turn 15 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 15 Firing is Thursday, September 22nd at 10pm Eastern.

Turn 15 Movement
#NameStartActionEnd
7.chihawk1914F6Walk 1 Hex2014F5
2.jymset1803F5Walk 2 Hexes2002F5
4.KipMasters0503F1Walk 3 Hexes0701F2
9.Chunga1016F3Run 7 Hexes1715F1 (Prone)


Turn 15 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
7.chihawkNo targets within line of sight are available
2.jymsetKipMasters13+1Front
Chunga14+3Front
4.KipMastersjymset130Front
9.Chungajymset14Level 1 Hill+1Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T15M.jpg
 Description: Turn 15 Movement
 Filesize: 1.94 MB
 Viewed: 366 Time(s)

Phoenix_T15M.jpg


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