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Rifleman IIC 7
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PostPosted: 06-Apr-2016 10:53    Post subject: Rifleman IIC 7 Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Rifleman IIC 7
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3085 Unabridged, Project Phoenix
Technology:         Clan
Technology Rating:  F
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3078
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         7,158,525 C-Bills
Battle Value:       2,205

Chassis:              Endo Steel
Power Plant:          195 Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    1 Micro Pulse Laser
    2 Heavy Large Lasers
    2 Plasma Cannons
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    No information provided

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                                      Mass                   
--------------------------------------------------------------------------------------
Internal Structure:                   Endo Steel                3.50                  
Engine:                               195 Fusion                8.00                  
    Walking MP:                            3                                          
    Running MP:                            5                                          
    Jumping MP:                            5                                          
Heat Sinks (Double):                    16 [32]                 6.00                  
Gyro:                                  Standard                 2.00                  
Cockpit:                               Standard                 3.00                  
Armor Factor:                             208                  13.00                  
    Type:                              Standard                                       

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              21             29       
    Center Torso (rear):                      10       
    R/L Torso:                 15             22       
    R/L Torso (rear):                          8       
    R/L Arm:                   10             20       
    R/L Leg:                   15             30       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
Micro Pulse Laser                               H                 1          0.50             
Improved Jump Jet                               CT                2          2.00             
Improved Jump Jet                               RT                2          2.00             
Improved Jump Jet                               LT                2          2.00             
Targeting Computer                              LT                3          3.00             
Heavy Large Laser                               RA                3          4.00             
Plasma Cannon                                   RA                1          3.00             
Plasma Cannon (Ammo 10)                         RA                1          1.00             
Heavy Large Laser                               LA                3          4.00             
Plasma Cannon                                   LA                1          3.00             
Plasma Cannon (Ammo 10)                         LA                1          1.00             
Improved Jump Jet                               RL                2          2.00             
Improved Jump Jet                               LL                2          2.00             

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Vagabond
Mercenary
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Joined: 04-Feb-2002 00:00
Posts: 5792
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PostPosted: 06-Apr-2016 11:45    Post subject: Rifleman IIC 7 Reply to topic Reply with quote

hate IJJs and Plasma Cannons are useless.
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Sleeping Dragon
Draconis Combine
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Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 06-Apr-2016 13:58    Post subject: Rifleman IIC 7 Reply to topic Reply with quote

Technically this means that opponent will be somewhat limited by heat and perhaps suffer a few heavy hits while you burn like a heart of the Sun. Maybe you'll be able to put the IJJs to use and jump away to cool down provided that the enemy can't follow you. That requires a rather specific set of circumstances. Will fail most of the time.
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