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					| Raven! Clan Snow Raven
 Galaxy Commander
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 1326
 Location: United States
 
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								|  Posted: 04-Jun-2002 20:53    Post subject: the Urbanmech MK II |     |  
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								| BattleMech Technical Readout 
 Type/Model:    Urbanmech Mk II UM-R60 MK2
 Tech:          Inner Sphere / 3060
 Config:        Biped BattleMech
 Rules:         Level 2, Standard design
 
 Mass:          45 tons
 Chassis:       Republic-R Standard
 Power Plant:   90 DAV Fusion
 Walking Speed: 21.6 km/h
 Maximum Speed: 32.4 km/h
 Jump Jets:     2 Pitban 6000 Standard Jump Jets
 Jump Capacity: 60 meters
 Armor Type:    Durallex Medium Standard
 Armament:
 1 Defiance Disintegrator Ultra AC/20
 1 Martell Small Pulse Laser
 2 Mydron Minigun Machine Guns
 Manufacturer:  Orguss Industries
 Location:    (Unknown)
 Communications System:  Dalban Interact
 Targeting & Tracking System:  Dalban Urban
 
 ==Overview:==
 The UrbanMech is a classic city defense unit, and has been seen in countles
 cities and garrisons across the Inner Sphere. When House Liao asked Orguss
 Industries for an upgrade, with the rediscovery of the Star League Memory C
 they scrambled to quickly find one, knowing that the Cappellen Confederatio
 was desperate for refits.
 
 Now, with more leisure time and the ability to retool and make new factory
 lines, Orguss Industries would like to unviel the latest in UrbanMech
 technology, the UrbanMech Mk II.
 
 ==Capabilities:==
 At fourty five tons the Urbanmech Mk II adds a total of 15 tons of equipmen
 and power to the machine. All of this is because of the upgrade in Autocann
 Rather then the old Imperator B Autocannon, Orguss has decided that there i
 far more deadly weapon that the Urbanmech line can carry: the Defiance
 Disintigrator Ultra AC/20.
 
 The sheer power and destructive might of this weapon, not to mention the ne
 30 rounds of ammunition enough for two and half minutes of sustained fire a
 maximum output, made it a must for city defense units everywhere.  One
 engineer, when asked "What do you think of this firepower?" merely started
 drooling and giggling madly. It is apparant, from the start, that the Mk II
 destined for destruction.
 
 Anti-infantry abilities have also been considered with the inclusion of two
 machine guns, both mounted in the ample room of the torsos. These guns have
 around 50 bursts of fire for each gun, more then enough to fend off infantr
 and armor attack. As a final percaution the Mk II upgrades the Small Laser
 Small Pulse Laser. With ten double heat sinks there is more then enough fir
 power to be spread around.
 
 Everything else about the Urbanmech, the speed and jumping abilities has be
 left untouched. Many consider this a shame, noting that a machine with a ta
 bit more speed would truly be deadly. Orguss says the UrbanMech is deadly a
 is, and if used correctly. With almost a full load of armor to protect it,
 UrbanMech can opperate quite successfully.
 
 Needless to say House Liao, long known to have deployed the original Autoca
 20 UrbanMech, have been drooling over this new design. Many expect that all
 major cities will be protected by Mk II urbanmechs by the end of the year.
 
 ==Deployment==
 Currently only House Liao and the Taurian Concordat have deployed the Mk II
 any numbers. Both are expected to make great use of the design however, and
 sightings of the unit in larger numbers should be expected.
 
 --------------------------------------------------------
 Type/Model:    Urbanmech Mk II UM-R60 MK2
 Mass:          45 tons
 
 Equipment:                                 Crits    Mass
 Int. Struct.:  75 pts Standard               0      4.50
 Engine:        90                  6      3.00
 Walking MP:   2
 Running MP:   3
 Jumping MP:   2
 Heat Sinks:     10 Double [20]              21       .00
 (Heat Sink Loc: 3 LA, 3 LT, 1 RT)
 Gyro:                                        4      1.00
 Cockpit, Life Supt., Sensors:                5      3.00
 Actuators: L: Sh+UA    R: Sh+UA             12       .00
 Armor Factor:  136 pts Standard              0      8.50
 
 Internal    Armor
 Structure   Value
 Head:                      3          9
 Center Torso:             14         17
 Center Torso (Rear):                  6
 L/R Side Torso:           11      15/15
 L/R Side Torso (Rear):              5/5
 L/R Arm:                   7      12/12
 L/R Leg:                  11      20/20
 
 Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
 --------------------------------------------------------
 1 Ultra AC/20            RA      8   30     16     21.00
 (Ammo Locations: 6 RT)
 1 Small Pulse Laser      LA      2           1      1.00
 1 Machine Gun            RT      0  100      2      1.00
 (Ammo Locations: 1 RT)
 1 Machine Gun            LT      0           1       .50
 CASE Equipment:          RT                  1       .50
 2 Standard Jump Jets:                        2      1.00
 (Jump Jet Loc: 2 CT)
 --------------------------------------------------------
 TOTALS:                         18          71     45.00
 Crits & Tons Left:                           7       .00
 
 Calculated Factors:
 Total Cost:        2,778,200 C-Bills
 Battle Value:      952
 Cost per BV:       2,918.28
 Weapon Value:      347 / 347 (Ratio = .36 / .36)
 Damage Factors:    SRDmg = 25;  MRDmg = 5;  LRDmg = 0
 BattleForce2:      MP: 2J,  Armor/Structure: 3/4
 Damage PB/M/L: 5/3/-,  Overheat: 0
 Class: MM;  Point Value: 10
 
 
 
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					| Vagabond Mercenary
 Mr. Referee
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 5937
 Location: United States
 
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								|  Posted: 04-Jun-2002 20:55    Post subject: the Urbanmech MK II |     |  
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								| OMG _________________
 one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
 
 //^(^_^)^\\
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					| Nightmare Lyran Alliance
 Kommandant-General
 
  
 
 Joined: 03-May-2002 00:00
 Posts: 2214
 
 
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								|  Posted: 05-Jun-2002 03:10    Post subject: the Urbanmech MK II |     |  
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								| Argh! How much like the original does it look anyway? 
 _________________
 A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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					| chihawk Clan Blood Spirit
 Master Bartender
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 8114
 Location: United States
 
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								|  Posted: 05-Jun-2002 06:18    Post subject: the Urbanmech MK II |     |  
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								| Not that far off, it keeps the same "spirit". 
 I usually say "don't mess with my Urbie", but I really like this one
  
 _________________
 www.210sportsblog.com
 
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					| CampingCarl Free Worlds League
 Master Sergeant
 
  
 
 Joined: 24-Feb-2002 00:00
 Posts: 176
 Location: United States
 
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								|  Posted: 05-Jun-2002 08:23    Post subject: the Urbanmech MK II |     |  
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								| Well I like it. Gives it more urban firepower. |  | 
				
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					| RFalcon Clan Nova Cat
 Star Captain
 
  
 
 Joined: 01-May-2002 00:00
 Posts: 156
 Location: United States
 
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								|  Posted: 05-Jun-2002 12:40    Post subject: the Urbanmech MK II |     |  
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								| Okay, maybe it's just me, but I would think that if they remade the UrbanMech you should put Stealth Armor on that puppy. The whole point of the urban mech is to fight in close spaces, where it can hide easily... and the stealth armor would help that hiding alot. _________________
 Nova Commander Tarn (Elam)
 
 3rd BattleMech Star
 
 1st Battle Trinary
 
 8th Scorpion Uhlans (The Crimson Legion)
 
 Gamma Galaxy (The Cave Dwellers)
 
 Clan Golaith Scorpion
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					| CampingCarl Free Worlds League
 Master Sergeant
 
  
 
 Joined: 24-Feb-2002 00:00
 Posts: 176
 Location: United States
 
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								|  Posted: 05-Jun-2002 15:15    Post subject: the Urbanmech MK II |     |  
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								| But doesnt Stealth Armor only work at longer ranges. I think the profile is more important. For example since the mech is built with little area to hit should have a +1 on the to-hit roll. Urbanmechs + bushwackers are good examples of this. |  | 
				
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					| blabMOXkd Free Worlds League
 Private, First Class
 
  
 
 Joined: 24-Feb-2002 00:00
 Posts: 27
 Location: United States
 
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								|  Posted: 05-Jun-2002 20:19    Post subject: the Urbanmech MK II |     |  
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								| The +1 is sort of a size modifier... The smaller, the harder to hit... the bigger, the easier to hit? 
 I like the concept, but that's not gonna happen.
 
 Overall, it looks like the Urban's evil twin.
 
  
 _________________
 He who jump off cliff, jump to conclusion.
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					| CampingCarl Free Worlds League
 Master Sergeant
 
  
 
 Joined: 24-Feb-2002 00:00
 Posts: 176
 Location: United States
 
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								|  Posted: 06-Jun-2002 14:05    Post subject: the Urbanmech MK II |     |  
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								| I was referring to the Urbanmech fluff saying it was designed to be harder to hit. |  | 
				
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					| Old Dog Capellan Confederation
 Sang-wei
 
  
 
 Joined: 24-May-2002 00:00
 Posts: 299
 
 
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								|  Posted: 09-Jun-2002 12:45    Post subject: the Urbanmech MK II |     |  
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								| Huh. 
 At the core, I wanna go after you with a rolled up newspaper, and shout, "Leave my Urbie alone!!" ...
 
 But you know what?
 
 This thing ain't half bad.
 
 Huh.
 
 If I can dig it out, I'll see if I can snag my Urbie Mod for Liao, and bounce that one off of y'all. We might get this hammered out yet.
 
 -- Old Dog, Rubbermaid Brigade ... forever!
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					| Horhiro Draconis Combine
 Samurai
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 1625
 Location: United States
 
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								|  Posted: 10-Jun-2002 15:48    Post subject: the Urbanmech MK II |     |  
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								| Urbie-Fanatics Unite! 
 Question: What do you call it when my Urbie gets up with one leg previously blown off?
 
 
 Answer: Your imminent doom!
 
 
 _________________
 "I have lived my life trying to be a virtuous man. The Dragon admires tenacity, and the code of the samurai upholds it as well." -Minobu Tetsuhara
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