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					Vagabond Mercenary Mr. Referee
  
 
  Joined: 04-Feb-2002 00:00 Posts: 5939 Location: United States
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								 Posted: 13-Aug-2015 02:10    Post subject: War Ravager MAD-W-1D | 
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								War Ravager MAD-W-1D
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3132
Cost: 22,474,000 C-Bills
Battle Value: 2,424
Chassis: Unknown Endo-Composite
Power Plant: Unknown 300 Light Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
    2  Heavy PPC + PPC Capacitors
    1  Snub-Nose PPC
    2  Light PPCs
    1  Radical Heat Sink
    1  C3 Computer (Slave)
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite               152 points                7.50
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Light Fusion Engine          300                      14.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   6.00
Heat Sinks:         Double Heat Sink             17(34)                    7.00
    Heat Sink Locations: 3 LT, 2 RT
Gyro:               Compact                                                4.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 296                 18.50
                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           49        
                                 Center Torso (rear)                  12        
                                           L/R Torso     21           31        
                                    L/R Torso (rear)                  11        
                                             L/R Arm     17           31        
                                             L/R Leg     21           40        
================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
Heavy PPC + PPC Capacitor                    RA        20        4        10.00
    Heavy PPC + PPC Capacitor                RA        5*        1         1.00
Light PPC                                    RA        5         2         3.00
Heavy PPC + PPC Capacitor                    LA        20        4        10.00
    Heavy PPC + PPC Capacitor                LA        5*        1         1.00
Light PPC                                    LA        5         2         3.00
Radical Heat Sink                            RT        0         3         4.00
Snub-Nose PPC                                CT        10        2         6.00
C3 Computer (Slave)                          HD        0         1         1.00
                                            Free Critical Slots: 2
BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 24
3j         2       3       2       0      4     1   Structure:  2
Special Abilities: C3S, ENE, MHQ1, SRCH, ES, SEAL, SOA
  _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
  //^(^_^)^\\
								
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					Mordel Mordel.Net Administrator
  
 
  Joined: 03-Feb-2002 00:00 Posts: 6216 Location: United States
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								 Posted: 15-Aug-2015 22:03    Post subject: War Ravager MAD-W-1D | 
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								Do you like the radical heat sink system? _________________ Mordel Blacknight - Site Administrator
								
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					Vagabond Mercenary Mr. Referee
  
 
  Joined: 04-Feb-2002 00:00 Posts: 5939 Location: United States
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								 Posted: 15-Aug-2015 22:21    Post subject: War Ravager MAD-W-1D | 
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								Yes, I do.  Design an unit around a fire rotation, add the RHS, and you can effectively skip much of that rotation.  
 
 So like an Awesome usually does a 3-3-2 fire rotation on its PPCs.  Add a RHS, and boom... its a 3-3-3 rotation @ a 3 or less failure chance.
 
 So the Ravager's rotation is turn 1: charge+1 LPPCs+SNPPC; turn 2: HPPCs; turn 3: charge+1 LPPC+SNPPC.  Results in no heat every other turn.  Add the RHS on each HPPC turn means: turn 1- charge 2 LPPC+SNPPC; turn 2- 2 HPPC+SNPPC.  The unit can be effective without the RHS, but its better with it. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
  //^(^_^)^\\
								
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					Rudel Gurken Allisters Light Thunder Major
  
 
  Joined: 15-Jun-2005 00:00 Posts: 1503 Location: Germany
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								 Posted: 17-Aug-2015 12:01    Post subject: War Ravager MAD-W-1D | 
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								What does a Radical Heat Sink and where is this piece of equipment from? _________________ Reality is where the Pizza-man comes from! Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
								
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					Vagabond Mercenary Mr. Referee
  
 
  Joined: 04-Feb-2002 00:00 Posts: 5939 Location: United States
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								 Posted: 17-Aug-2015 15:49    Post subject: War Ravager MAD-W-1D | 
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								www.sarna.net/wiki/Radical_Heat_Sink_System
 
 Field Manual: 3145, p. 247 _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
  //^(^_^)^\\
								
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					Rudel Gurken Allisters Light Thunder Major
  
 
  Joined: 15-Jun-2005 00:00 Posts: 1503 Location: Germany
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								 Posted: 27-Aug-2015 10:16    Post subject: War Ravager MAD-W-1D | 
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								Thanks!
 
 I've problems to understand this sentence:
 	 		| wrote: | 	 		  	|  While Radical Heat Sinks do not explode due to critical hits like Coolant Pods, they do suffer an additional point of heat for movement and another for firing weapons.		 | 	  
 The first part is quite plain to me, but what does it mean that Radical Heat Sinks suffer heat? _________________ Reality is where the Pizza-man comes from! Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
								
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					Vagabond Mercenary Mr. Referee
  
 
  Joined: 04-Feb-2002 00:00 Posts: 5939 Location: United States
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								 Posted: 27-Aug-2015 21:55    Post subject: War Ravager MAD-W-1D | 
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								IF the RHS gets critical hit, it causes movement 1 extra heat if you move and and 1 extra heat if you fire weapons.  This means if you do both (move and fire) add 2 Heat.
 
 Basically, hot coolant leaks into the Mech's interior from the damaged RHS and causes extra heat to build up. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
  //^(^_^)^\\
								
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					Rudel Gurken Allisters Light Thunder Major
  
 
  Joined: 15-Jun-2005 00:00 Posts: 1503 Location: Germany
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								 Posted: 29-Aug-2015 05:07    Post subject: War Ravager MAD-W-1D | 
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								Ah, ok!
 Thanks again! _________________ Reality is where the Pizza-man comes from! Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
								
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