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Marten MTN-4D
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Karagin
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Joined: 04-Feb-2002 00:00
Posts: 4120
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PostPosted: 16-Feb-2015 15:22    Post subject: Marten MTN-4D Reply to topic Reply with quote

Code:
               BattleMech Technical Readout

Type/Model:    Marten MTN-4D
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          45 tons
Chassis:       Chariot Type I-B Endo Steel
Power Plant:   225 VOX XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 GM Jetstar Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Starshield CASE Standard
Armament:     
  2 Mydron Excel 5SG LB 5-X ACs
  1 Federated SuperStreak Streak SRM 2
Manufacturer:  Challenge Systems
  Location:    New Valencia
Communications System:  Garret 500A
Targeting & Tracking System:  Strumzeigen Type III

------------------------------------------------------------------------------
==Overview:==
     Although most of the Great Houses of the Inner Sphere have made many
purpose built medium mechs many have not managed to gain success with them in
a long time. Challenge Systems of New Valencia, wants to change that and
seeing the need of many to rebuild their military forces after the last 40
years of hard fought wars, the need of purpose built mechs is seen as a boon
rather then a cruse.


==Capabilities:==
Challenge Systems technicians debated for months about which blend of weapons
and mobility would best mountetd on mid-range platform. Some favored mounting
large numbers of medium lasers, while others believed that long range and
short missiles would be a better approach, giving the mech stand off distance
and allow it to live longer. A third group favored going with the growing
popularity of the LB-X series of autocannons and purposed that a dual Class 5
set up would give the mech both punch and range.

==Deployment==
   

--------------------------------------------------------
Type/Model:    Marten MTN-4D
Mass:          45 tons

Equipment:                                 Crits    Mass
Int. Struct.:  75 pts Endo Steel            14      2.50
 (Endo Steel Loc: 3 LA, 3 RA, 3 LT, 2 RT, 1 CT, 1 LL, 1 RL)
Engine:        225 XL Fusion                12      5.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     12 Single                    3      2.00
 (Heat Sink Loc: 1 HD, 1 LL, 1 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA     15       .00
Armor Factor:  112 pts Standard              0      7.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          8     
   Center Torso:             14         15     
   Center Torso (Rear):                  5     
   L/R Side Torso:           11      12/12     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   7      10/10     
   L/R Leg:                  11      16/16     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LB 5-X AC              RA      1   20      6      9.00
  (Ammo Locations: 1 RT)
1 LB 5-X AC              LA      1           5      8.00
1 Streak SRM 2           LT      2   50      2      2.50
  (Ammo Locations: 1 RT)
CASE Equipment:          RT                  1       .50
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS:                          4          72     45.00
Crits & Tons Left:                           6       .00

Calculated Factors:
Total Cost:        7,362,520 C-Bills
Battle Value 2:    876 (old BV = 795)
Cost per BV2:      8,404.7
Weapon Value:      419 / 398 (Ratio = .48 / .45)
Damage Factors:    SRDmg = 11;  MRDmg = 8;  LRDmg = 4
BattleForce2:      MP: 5J,  Armor/Structure: 3/2
                   Damage PB/M/L: 2/1/1,  Overheat: 0
                   Class: MM;  Point Value: 9

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Sleeping Dragon
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Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 17-Feb-2015 00:02    Post subject: Marten MTN-4D Reply to topic Reply with quote

Now that's some wasted potential. Is there a good reason for having twelve heat sinks when it can hardly use ten, like New Valencia being a deserttified oven of a planet, or you are already expecting engine hits through moderate armour? I'm not exactly sure about the small streak SRMs as backup, as the overall damage output is already pretty low, but the sheer amount of carried ammunition begs for being exploded. The AC ammo on the other hand is quite lacking for a 'Mech that seems to be designed to jump around and shower the enemy with shots on the run.

If I may suggest a redesign, then drop the two heat sinks, replace the streak SRMs with two standard SRM-2s, add one ton of AC ammo (which will allow you to circle through cluster and standard shells) and finally add a half ton of armour. Still not great for the cost, but a bit more useful.
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