BattleMech Technical Readout
Name/Model: Cyclops CP-30-HQ2
Technology: Inner Sphere (Rating - E)
Tonnage: 90
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 9,090,360 C-Bills
Battle Value: 1,775
Chassis: Standard
Power Plant: 270 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
4 Medium Lasers
2 LB 2-X ACs
2 Large Lasers
1 LRM 10
1 Streak SRM 4
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Strormvanger Assemblies first placed the CP 10-Z Cyclops into production in 2710.
Designed as a heavy assault vehicle for use in assault lances, the Cyclops also
proved a favorite among headquarters troops in higher-echelon formations. With its
sophisticated holographic Tacticon B-2000 battle computer and its planet-wide
communications capability, the heavy 'Mech proved highly useful in this role.
Except when the Cyclops is part of an assault lance, tactical doctrine usually
places it in the reserve, where it can coordinate and support the overall actions
of the other BattleMechs in its command. At regimental level and higher, the
commander's Cyclops is usually guarded by a headquarters lance and supporting
units. Though individual commanders have occasionally made personal modifications,
the present-day Cyclops is virtually identical to the prototype coming off the
assembly line in 2710.
Capabilities:
The Cyclops was designed primarily as a heavy assault 'Mech, but its sophisticated
communications and information network equipment make it equally valuable as a
command vehicle. In battlefield situations, the 'Mech is capable of coordinating
up to an entire BattleMech regiment with the B-2000 computer on line. It easily
maintains planet-wide and orbital communications, too, using the Olmstead 840
tight beam commsystem and satellite assistance. The Cyclops' weaponry is mixed so
that it can attack or defend itself against any opponent at any range necessary.
The Delta Dart LRM pack is capable of engaging the enemy at extreme range. The
Zeus-36 Mark III autocannon can be used in the middle ranges. Finally, the two
Diverse Optics Type 20 medium lasers with the Hovertec SRM quad can take on
anything that gets nearer. With its diverse weaponry, the Cyclops is somewhat
limited in ammunition storage, and its projectile weapons tend to run out quickly
in extended battle situations. For this reason, the Cyclops is usually
well-protected when used by high-echelon commanders, who usually employ it to turn
the tide of battle or to exploit an enemy weakness. Though the Cyclops' head
section is armored as heavily as its internal structure can handle, the armor is
somewhat inadequate. In battle situations, most enemy 'Mechs will automatically
aim at the head of the Cyclops, knowing any hits or near misses could damage or
disable the sophisticated command and control equipment located there, as well as
doing the usual damage to the MechWarrior inside. Even with these minor drawbacks,
the Cyclops is a formidable weapon to be found in the battle lances of almost
every 'Mech regiment in the Successor States.
The CP-30-HQ, is an update of the classic Cyclops. When advances in basic tech
came around, the original builders decided it was time to give it a update. By
removing the old engine and slowing down the overall speed. This opened up enough
space to allow for a new weapons layout. The LRM and the medium lasers stayed, but
the SRM is now upgraded to a streak system. The original ac system has been
replaced with a pair of small gauge LBX systems. A pair of large lasers round out
the long range weaponry. The new Cyclops mounts more armor and makes use of new
electronics, a beagle active probe and guardian ECM suite. The original heat sinks
have been replaced with double strength to compensate for the extra weapons. It is
now a bracket fighter, but can defend itself and the deploy able HQ much better
than before. By improving the original deployment system for the HQ, they have cut
deployment time down from 15 minutes to 7 minutes. All of the communications
systems have remained the same, but by using improved systems they have improved
reliability.
Deployment:
So far only a few units have been delivered.
Variants:
No information provided
Notable MechWarriors:
No information provided
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Equipment Mass
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Internal Structure: Standard 9.00
Engine: 270 Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 240 15.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 30
Center Torso (rear): 7
R/L Torso: 19 30
R/L Torso (rear): 7
R/L Arm: 15 30
R/L Leg: 19 30
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Weapons and Ammo Location Critical Tonnage
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Medium Laser LA 1 1.00
LB 2-X AC LA 4 6.00
Beagle Active Probe LT 2 1.50
Large Laser LT 2 5.00
LRM 10 LT 2 5.00
LB 2-X AC (Ammo 45) LT 1 1.00
Medium Laser LT 1 1.00
Streak SRM 4 CT 1 3.00
Remote Sensor Dispenser CT 1 0.50
Medium Laser RA 1 1.00
LB 2-X AC RA 4 6.00
Guardian ECM Suite RT 2 1.50
Large Laser RT 2 5.00
Streak SRM 4 (Ammo 25) RT 1 1.00
LB 2-X AC (Ammo 45) RT 1 1.00
LRM 10 (Ammo 12) RT 1 1.00
Medium Laser RT 1 1.00
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