BattleMech Technical Readout
Name/Model: Arctic Wolf II [BASE]
Technology: Clan (Rating - E)
Tonnage: 40
Configuration: Biped OmniMech
Era/Year: Jihad / 3085
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 8,712,667 C-Bills
Battle Value: 660
Chassis: Endo Steel
Power Plant: 280 XL
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Unknown
Jump Capacity: 210 meters
Armor: Ferro-Fibrous
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Seven years after the release of their original Arctic Wolf, Phelan Ward?s Wolves
finally released the long-planned Omni variant, just in time for the explosive
start of the Jihad. Initially the new Omni was met positively, with Exile warriors
eager to add a mid-weight Omni to their arsenal. This eagerness did not last long
in the face of the final design. Slower than its non-Omni progenitor, the Arctic
Wolf Omni traded ground mobility for firepower in an era where ?speed as armor?
had become more critical than ever before. The minimal increase in the Omni?s
armor and jump jets did not offset the reduction in ground speed, quickly earning
disfavor among front-line Wolf warriors. The one attempt to address the problems
was generally considered an even worse effort, with the 3070 J configuration
giving up half its jump jets for more firepower. Production of the original Omni
was discontinued in 3074. In 3082 a new project was begun, to finally correct the
failings of the Omni chassis.
Capabilities:
The Arctic Wolf II OmniMech began its redesign at its very heart. Again mounting a
Light Force 280 XL engine, the new Omni returned to the original?s ground speed.
Seven fixed jump jets took the one popular feature of the original Omni design and
merged it with the old model. Six and a half tons of ferro-fibrous armor provide
more protection than either of the two prior models. The armor change and jump
jets with the original engine necessitated a redesign of the chassis, leading to
the Mad Cat-like appearance of the Omni II. Fourteen tons of pod space is less
than either of its predecessors, which initially puts it at a disadvantage until
its greatly-improved mobility is factored in. More mobile jumping or on the
ground, it can bring its smaller payload to bear with greater efficiency while
increasing its defensive ability with the armor of speed.
The Arctic Wolf II?s Prime configuration improves on the Omni J. Dropping the
ammunition-dependant plasma cannon and replacing the inaccurate heavy laser for
anti-infantry capable small pulses, it retains its electronics package and streak
launchers. The A model is an update of the original A and appears ideal for
supporting the direct-fire Pack Hunter. The dual LRM 15 launchers give it
long-range support, but once out of ammunition it only has two medium lasers for
offense and a small pulse to repel infantry attacks. The B updates the original
Arctic Wolf 2 using SRM 4 racks and doing away with the disdained Narc launcher.
The mobility of the Omni II?s jump jets make the B?s large pulse laser a highly
effective flanking weapon. The last known configuration of the Arctic Wolf II
covers new ground, creating a fast harasser design. The two extended-range large
lasers will quickly overheat the C configuration in continuous use, but as a fast
harasser it should prove highly effective, particularly against the light and fast
vehicles that are becoming more common on the battlefield.
Deployment:
The first production Arctic Wolf II walked off the Arc-Royal assembly lines less
than six months ago, but it has already shown up in the most unlikely of places.
Immortal War is one of the most popular war game simulation systems in the Sphere.
Using near-military-grade simulators, IW centers offer civilians an experience as
close to a real combat sim as is legally possible. Last month, the IW affiliate on
Terra released new simulator models, including the Arctic Wolf II. Given IW?s
track record for picking BattleMechs that have gone on to be highly popular and
successful, the new Exile Omni certainly bears keeping an eye on.
In the real world the Arctic Wolf II has only seen limited deployment to the
Exiles? Alpha Galaxy. The one notable exception is a single chassis that has been
gifted to the rebuilding Kell Hounds. Sporting Hound colors, the ?Allard?s
Revenge? is a strong signal that the Exiles and Hounds are still close allies.
Variants:
No information provided
Notable MechWarriors:
No information provided
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 280 XL 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 124 6.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (rear): 5
R/L Torso: 10 16
R/L Torso (rear): 4
R/L Arm: 6 12
R/L Leg: 10 14
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Weapons and Ammo Location Critical Tonnage
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2 Jump Jets LT 2 1.00
Jump Jet LL 1 0.50
Jump Jet CT 1 0.50
2 Jump Jets RT 2 1.00
Jump Jet RL 1 0.50
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