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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 05-Jan-2014 21:23 Post subject: Fireman |
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Code: | BattleMech Technical Readout
Type/Model: Fireman
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 60 tons
Chassis: Endo Steel
Power Plant: 300 Vlar XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
2 ER Large Lasers
1 ER PPC
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Fireman
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 1 HD, 3 LA, 3 RA, 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine: 300 XL Fusion 12 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 17 Double [34] 15 7.00
(Heat Sink Loc: 1 LA, 1 RA, 2 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 200 pts Standard 0 12.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 31
Center Torso (Rear): 8
L/R Side Torso: 14 21/21
L/R Side Torso (Rear): 7/7
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 ER Large Laser RA 12 2 5.00
1 ER Large Laser LA 12 2 5.00
1 ER PPC RT 15 3 7.00
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
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TOTALS: 39 78 60.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 12,132,160 C-Bills
Battle Value 2: 1,868 (old BV = 1,623)
Cost per BV2: 6,494.73
Weapon Value: 1,628 / 1,628 (Ratio = .87 / .87)
Damage Factors: SRDmg = 21; MRDmg = 16; LRDmg = 8
BattleForce2: MP: 5J, Armor/Structure: 5/2
Damage PB/M/L: 3/2/2, Overheat: 1
Class: MH; Point Value: 19
| _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 05-Jan-2014 23:49 Post subject: Fireman |
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This thing is also rather hot running. Without ammo and with JJs it's manageable, but you'll loose accuracy even if firing with 3-2-3 pattern, or 3-3-2 and jump away. _________________ The dragon NEVER sleeps!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 06-Jan-2014 05:41 Post subject: Fireman |
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And again a good player won't be trying to Alpha the whole day either, heat management is key with this mech. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 06-Jan-2014 07:53 Post subject: Fireman |
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Yes, but with three weapons you need to cycle, which means that at least 30 % of your weapons are silent most of the time. I just wonder whether it wouldn't work better with more diverse arsenal or bracketing the weapons for more ranges. _________________ The dragon NEVER sleeps!
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