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STFL-12 Starflash
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Kraken
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PostPosted: 27-Jan-2013 06:59    Post subject: STFL-12 Starflash Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Starflash STFL-12
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          20 tons
Chassis:       Endo Steel
Power Plant:   260 Magna XL Fusion
Walking Speed: 140.4 km/h
Maximum Speed: 216.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  3 ER Small Lasers
  1 ER Medium Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Starflash STFL-12
Mass:          20 tons

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Endo Steel            14      1.00
 (Endo Steel Loc: 2 LA, 2 RA, 3 LT, 3 RT, 2 LL, 2 RL)
Engine:        260 XL Fusion                12      7.00
   Walking MP:  13
   Running MP:  20
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   63 pts Ferro-Fibrous        14      3.50
 (Armor Crit Loc: 3 LA, 3 RA, 4 LT, 4 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:              6          8      
   Center Torso (Rear):                  2      
   L/R Side Torso:            5        7/7      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   3        6/6      
   L/R Leg:                   4        7/7      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Small Laser         RA      2           1       .50
1 ER Small Laser         LA      2           1       .50
1 ER Medium Laser        CT      5           1      1.00
1 ER Small Laser         HD      2           1       .50
--------------------------------------------------------
TOTALS:                         11          69     20.00
Crits & Tons Left:                           9       .00

Calculated Factors:
Total Cost:        3,498,740 C-Bills
Battle Value:      578
Cost per BV:       6,053.18
Weapon Value:      197 / 197 (Ratio = .34 / .34)
Damage Factors:    SRDmg = 9;  MRDmg = 2;  LRDmg = 0
BattleForce2:      MP: 13,  Armor/Structure: 2/1
                   Damage PB/M/L: 2/1/-,  Overheat: 0
                   Class: ML;  Point Value: 6



My way of seeing just how fast I could get an Inner Sphere light mech and still have it be combat-effective.
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Sleeping Dragon
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PostPosted: 27-Jan-2013 11:50    Post subject: STFL-12 Starflash Reply to topic Reply with quote

This one is nice Smile TRO stuff.
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PostPosted: 28-Jan-2013 17:54    Post subject: STFL-12 Starflash Reply to topic Reply with quote

It is a nice mech, a decent punch (for a light mech) and very fast. VERY fast. Needs some jump capacity though.
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Kraken
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PostPosted: 28-Jan-2013 20:38    Post subject: STFL-12 Starflash Reply to topic Reply with quote

I toyed with the idea of doing jets, but even at a mere half ton per jet I'd be forced to give up *something*; it's as finely balanced as I can get it, and so I didn't want to risk making any sorts of trade-offs.
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PostPosted: 29-Jan-2013 09:33    Post subject: STFL-12 Starflash Reply to topic Reply with quote

I can understand that, but since you don't get any higher numbers after moving 10 hexes. How about lowering the walk to a 10.

I toyed around with it and come up with this

               BattleMech Technical Readout

Type/Model:    Starflash IIC
Tech:          Clan / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          20 tons
Chassis:       Endo Steel
Power Plant:   200 XL Fusion
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  3 ER Small Lasers
  1 ER Medium Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Starflash IIC
Mass:          20 tons

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Endo Steel             7      1.00
 (Endo Steel Loc: 2 LA, 2 RA, 2 LT, 1 RT)
Engine:        200 XL Fusion                10      4.50
   Walking MP:  10
   Running MP:  15
   Jumping MP:   6
Heat Sinks:     10 Double [20]               4       .00
 (Heat Sink Loc: 1 LL, 1 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA        14       .00
Armor Factor:   69 pts Ferro-Fibrous         7      4.00
 (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 1 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:              6          9      
   Center Torso (Rear):                  3      
   L/R Side Torso:            5        8/8      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   3        6/6      
   L/R Leg:                   4        8/8      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 ER Small Lasers        RA      4           2      1.00
1 ER Small Laser         LA      2           1       .50
1 ER Medium Laser        HD      5           1      1.00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 2 LT, 2 RT, 2 CT)
--------------------------------------------------------
TOTALS:                         11          61     20.00
Crits & Tons Left:                          17       .00

Calculated Factors:
Total Cost:        2,936,420 C-Bills
Battle Value:      906
Cost per BV:       3,241.08
Weapon Value:      381 / 381 (Ratio = .42 / .42)
Damage Factors:    SRDmg = 15;  MRDmg = 4;  LRDmg = 0
BattleForce2:      MP: 10,  Armor/Structure: 2/1
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: ML;  Point Value: 9


I had to use clan tech to make it all fit though.
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Sleeping Dragon
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PostPosted: 29-Jan-2013 17:04    Post subject: STFL-12 Starflash Reply to topic Reply with quote

There are two advantages for high MP ratings actually. First you can travel winding path (okay, jets can take you to the other end) without heat and through terrain. Second one is called advanced movement modifiers, or something like that. With those you keep getting better modifiers beyond 10 hexes (well, that one's optional, but I can see the Helions using them anyway Wink ).
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[Last edited by Sleeping Dragon on 29-Jan-2013 17:40; edited 1 time in total]
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PostPosted: 29-Jan-2013 17:30    Post subject: STFL-12 Starflash Reply to topic Reply with quote

AAHHHH, the plot thickens, I vaguely remember that advance chart. Not too many people play with it though.
But I do see your point.
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Sleeping Dragon
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PostPosted: 29-Jan-2013 17:43    Post subject: STFL-12 Starflash Reply to topic Reply with quote

Yeah, it's just optional, but for 'mech like this it' worth it probably.
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Mordel
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PostPosted: 29-Jan-2013 21:59    Post subject: Re: STFL-12 Starflash Reply to topic Reply with quote

Sleeping Dragon wrote:
Yeah, it's just optional, but for 'mech like this it' worth it probably.


Isn't the expanded movement chart standard now?
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Sleeping Dragon
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PostPosted: 30-Jan-2013 00:30    Post subject: Re: STFL-12 Starflash Reply to topic Reply with quote

I thought I saw it in Tactical Operations, which means not Tournament legal, so optional mostly, or am I mistaken?
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PostPosted: 30-Jan-2013 06:14    Post subject: STFL-12 Starflash Reply to topic Reply with quote

wrote:
Movement
Moved 0–2 hexes 0
Moved 3–4 hexes +1
Moved 5–6 hexes +2
Moved 7–9 hexes +3
Moved 10–17 hexes +4
Moved 18–24 hexes +5
Moved 25+ hexes +6
Jumped/Airborne (non-aerospace units) +1 additional


TW pg. 117
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Kraken
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PostPosted: 31-Jan-2013 00:00    Post subject: STFL-12 Starflash Reply to topic Reply with quote

Fluff:

==Overview==

If the first phase of the Jihad could be described on one phrase, it would be "mutual Pyrrhic victory". On one hand, the Word of Blake successfully captured over 90% of the Inner Sphere and all of the major Periphery nations save for the Outworlds Alliance. On the other hand, they failed to capture several key worlds, including Caph, Solaris VII, and Northwind... all planets from which retaliatory strikes would come, including the AFNN-led strike that liberated Terra from Blakist control.

But while the New Terran Hegemony had won a critical victory against the Word of Blake, forcing them to retreat to Sirius and rely on low-tech machines like the SHD-2B Shadow Hawk to replace their losses, they were forced to confront a stark reality of their own: while the New Terran Hegemony had factories aplenty, they had few trained soldiers who could properly operate what those factories produced.

In response to the demand, designers on Northwind - working with their AFNN counterparts - set about designing a new high-speed scout that could operate behind enemy lines for extended periods without needing any sort of escort, thereby freeing up light combat units for other duties. The end result of their efforts was the Starflash, a mech more than capable of outrunning anything that it couldn't otherwise outgun.

==Battle History==

While individual Starflash mechs saw action on Quentin helping to flush out fleeing Blakist units, the turning point in the mech's history was Styx. Six Starflash mechs were unleashed on the planet, their pilots given a simple order: "Take out what you can, and squeal on what you can't."

Thanks to the speed of the mech, the pilots were able to launch countless hit-and-fade operations on the planet. With a top speed greater than that of even some aircraft, the Starflash pilots were easily able to intercept and neutralize any cargo or messenger vehicle that wasn't suitably protected... and even a few that otherwise were. In this fashion, the Blakist forces on the planet soon lost the ability to communicate or send supplies & reinforcements by ground or air, giving the partisans and those NTH forces on the planet a key advantage. Within two months of the NTH forces first making planet-fall, the Blakist resistance was a resistance in name only.
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