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Blaziken FS10-B
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Kraken
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PostPosted: 18-Nov-2012 07:24    Post subject: Blaziken FS10-B Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Blaziken FS10-B
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          35 tons
Chassis:       Argile H/09 Endo Steel
Power Plant:   210 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets:     6 Firestone Radial 6s Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Livingston Ceramics Standard
Armament:      
  3 Flamers
  2 Medium Lasers
  1 Beagle Active Probe
  1 Guardian ECM
Manufacturer:  Argile Technologies of Skye
  Location:    Skye
Communications System:  Tansech Omni-7
Targeting & Tracking System:  Tansech C30-97

--------------------------------------------------------
Type/Model:    Blaziken FS10-B
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel            14      2.00
 (Endo Steel Loc: 2 LA, 2 RA, 4 LT, 4 RT, 1 LL, 1 RL)
Engine:        210 Fusion                    6      9.00
   Walking MP:   6 [7]
   Running MP:   9 [11]
   Jumping MP:   6
Heat Sinks:     10 Double [20]               6       .00
 (Heat Sink Loc: 1 LA, 1 RA)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  112 pts Standard              0      7.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             11         16      
   Center Torso (Rear):                  5      
   L/R Side Torso:            8      11/11      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   6      11/11      
   L/R Leg:                   8      15/15      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Flamer                 RA      3           1      1.00
1 Medium Laser           RA      3           1      1.00
1 Flamer                 LA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
1 Beagle Active Probe    RT      0           2      1.50
1 Guardian ECM           LT      0           2      1.50
1 Flamer                 HD      3           1      1.00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                         15          72     35.00
Crits & Tons Left:                           6       .00

Calculated Factors:
Total Cost:        4,388,985 C-Bills
Battle Value:      849
Cost per BV:       5,169.59
Weapon Value:      367 / 367 (Ratio = .43 / .43)
Damage Factors:    SRDmg = 9;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 3/3
                   Damage PB/M/L: 2/1/-,  Overheat: 0
                   Class: ML;  Point Value: 9
                   Specials: ecm, prb


Whereas the basic Firestarter is generally reserved for only anti-infantry and urban garrison duties, the simple fact of the matter is that it's pretty darn fast and the jump jets add to the speed factor.

Using this as a base, I decided to transform the mech into something of a mobile assault platform.

I pulled the machine guns and the rear-firing flamer in order to make tonnage and remove the risk of an ammo explosion. This allowed me to add ECM (to help keep it hidden) and BAP (to help it seek out targets). Moving the center torso flamer to the head allowed for a cosmetic alteration to the face to make it look more sinister.

Now, instead of merely tagging along, the mech can run ahead on its own as a hunter-killer: dart ahead, find the target(s), kill what it can, squeal on the rest, and run away.

Thoughts?

Thanks.
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5797
Location: United States
PostPosted: 19-Nov-2012 06:57    Post subject: Blaziken FS10-B Reply to topic Reply with quote

it'll be solid if using double blind with sensor rules, but it is good even without them.
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