|
Mordel's Bar & Grill |
|
|
» |
View previous topic :: View next topic |
Author |
Message |
Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
|
Posted: 18-Nov-2012 07:24 Post subject: Blaziken FS10-B |
|
|
BattleMech Technical Readout
Type/Model: Blaziken FS10-B
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 35 tons
Chassis: Argile H/09 Endo Steel
Power Plant: 210 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets: 6 Firestone Radial 6s Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Livingston Ceramics Standard
Armament:
3 Flamers
2 Medium Lasers
1 Beagle Active Probe
1 Guardian ECM
Manufacturer: Argile Technologies of Skye
Location: Skye
Communications System: Tansech Omni-7
Targeting & Tracking System: Tansech C30-97
--------------------------------------------------------
Type/Model: Blaziken FS10-B
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Endo Steel 14 2.00
(Endo Steel Loc: 2 LA, 2 RA, 4 LT, 4 RT, 1 LL, 1 RL)
Engine: 210 Fusion 6 9.00
Walking MP: 6 [7]
Running MP: 9 [11]
Jumping MP: 6
Heat Sinks: 10 Double [20] 6 .00
(Heat Sink Loc: 1 LA, 1 RA)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 112 pts Standard 0 7.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 5
L/R Side Torso: 8 11/11
L/R Side Torso (Rear): 4/4
L/R Arm: 6 11/11
L/R Leg: 8 15/15
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Flamer RA 3 1 1.00
1 Medium Laser RA 3 1 1.00
1 Flamer LA 3 1 1.00
1 Medium Laser LA 3 1 1.00
1 Beagle Active Probe RT 0 2 1.50
1 Guardian ECM LT 0 2 1.50
1 Flamer HD 3 1 1.00
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS: 15 72 35.00
Crits & Tons Left: 6 .00
Calculated Factors:
Total Cost: 4,388,985 C-Bills
Battle Value: 849
Cost per BV: 5,169.59
Weapon Value: 367 / 367 (Ratio = .43 / .43)
Damage Factors: SRDmg = 9; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 6J, Armor/Structure: 3/3
Damage PB/M/L: 2/1/-, Overheat: 0
Class: ML; Point Value: 9
Specials: ecm, prb
Whereas the basic Firestarter is generally reserved for only anti-infantry and urban garrison duties, the simple fact of the matter is that it's pretty darn fast and the jump jets add to the speed factor.
Using this as a base, I decided to transform the mech into something of a mobile assault platform.
I pulled the machine guns and the rear-firing flamer in order to make tonnage and remove the risk of an ammo explosion. This allowed me to add ECM (to help keep it hidden) and BAP (to help it seek out targets). Moving the center torso flamer to the head allowed for a cosmetic alteration to the face to make it look more sinister.
Now, instead of merely tagging along, the mech can run ahead on its own as a hunter-killer: dart ahead, find the target(s), kill what it can, squeal on the rest, and run away.
Thoughts?
Thanks. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
|
|
Back to top |
|
Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5797 Location: United States
|
Posted: 19-Nov-2012 06:57 Post subject: Blaziken FS10-B |
|
|
it'll be solid if using double blind with sensor rules, but it is good even without them. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
|
|
Back to top |
|
|
|
» |
All times are GMT-05:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|