Joined: 08-Mar-2010 14:01 Posts: 98 Location: United States
Posted: 09-Mar-2010 18:45 Post subject: My house rules: evasive movement done by thrusting aerounits
Evasive movement (thrust): a unit may spend one thrust point per +1 defensive to-hit modifier bonus said unit applies to all to-hit numbers of all attacks made against said unit. Each person riding said unit that takes evasive action in that turn must make a conscious roll applying to the target number a +1 modifier per thrust point spent by said unit for evasive action in that turn. Each weapon on said unit using evasive movement as described above has an additional +2 to-hit modifier per target each of those weapon(s) attack(s) in that turn said unit is using evasive movement but said +2 to-hit modifier may be negated if using additional personnel crew rules from Maximum Tech. A unit's evasive thrust movement capability isn't factored into its defensive BV unless it's a drone; if it's a drone, then multiply its total defensive evasive to-hit modifier by 0.1 and then add 1.0 to product answer and then multiply that sum answer by unit's defensive battle rating for final defensive battle rating.
Joined: 03-Feb-2002 00:00 Posts: 6088 Location: United States
Posted: 14-Mar-2010 19:41 Post subject: My house rules: evasive movement done by thrusting aerounits
All my years of playing, I've played with 'mechs 99% of the time. So knowledge of all others is slim. _________________ Mordel Blacknight - Site Administrator
Joined: 23-Mar-2010 19:44 Posts: 28 Location: United States
Posted: 23-Mar-2010 20:28 Post subject: Good rules. BV formulas I advise for to-hit modifiers
Again, I see rules that have merit near worthy of publication yet there should be BV formulas for evasive weapon to-hit modifiers that are negated by having more personnel.
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