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AT-RT (Three takes on this one)
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Karagin
Imperial Karagin Army
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Joined: 04-Feb-2002 00:00
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PostPosted: 22-Nov-2009 17:21    Post subject: AT-RT (Three takes on this one) Reply to topic Reply with quote

Okay the small single man walkers from ROTS, I thought that it would be fun to make them as ultra lights, so using Clan tech and some good old Level 3 fun, I gave it a go:

Code:
               BattleMech Technical Readout

Type/Model:    AT-RT
Tech:          Clan / 3025
Config:        Armless BattleMech
Rules:         Level 3, Standard design

Mass:          10 tons
Chassis:       Endo Steel
Power Plant:   40 Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:     
  1 Medium Pulse Laser
  1 Heavy Small Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    AT-RT
Mass:          10 tons

Equipment:                                 Crits    Mass
Int. Struct.:  17 pts Endo Steel             7       .50
 (Endo Steel Loc: 1 HD, 3 LT, 3 RT)
Engine:        40 Fusion                     6      1.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     10 Double [20]              18       .00
 (Heat Sink Loc: 3 LT, 4 RT, 1 LL, 1 RL)
Gyro:                                        4      1.00
Cockpit, Life Supt., Sensors:                5      3.00
Armless 'Mech                                8       .00
Armor Factor:   32 pts Standard              0      2.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          8     
   Center Torso:              4          6     
   Center Torso (Rear):                  2     
   L/R Side Torso:            3        4/4     
   L/R Side Torso (Rear):              1/1     
   L/R Arm:                   0        0/0     
   L/R Leg:                   2        3/3     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Pulse Laser     CT      4           1      2.00
1 Heavy Small Laser      CT      3           1       .50
--------------------------------------------------------
TOTALS:                          7          74     10.00
Crits & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        879,634 C-Bills
Battle Value 2:    296 (old BV = 270)
Cost per BV2:      2,971.74
Weapon Value:      89 / 89 (Ratio = .30 / .30)
Damage Factors:    SRDmg = 8;  MRDmg = 4;  LRDmg = 0
BattleForce2:      MP: 4,  Armor/Structure: 1/1
                   Damage PB/M/L: 2/1/-,  Overheat: 0
                   Class: ML;  Point Value: 3


Code:
               BattleMech Technical Readout

Type/Model:    AT-RT 2
Tech:          Clan / 3025
Config:        Armless BattleMech
Rules:         Level 3, Standard design

Mass:          10 tons
Chassis:       Endo Steel
Power Plant:   100 XL Fusion
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous
Armament:     
  1 Medium Pulse Laser
  1 Heavy Small Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    AT-RT 2
Mass:          10 tons

Equipment:                                 Crits    Mass
Int. Struct.:  17 pts Endo Steel             7       .50
 (Endo Steel Loc: 4 LT, 3 RT)
Engine:        100 XL Fusion                10      1.50
   Walking MP:  10
   Running MP:  15
   Jumping MP:   0
Heat Sinks:     10 Single                    6       .00
 (Heat Sink Loc: 1 HD, 1 RT, 2 LL, 2 RL)
Gyro:                                        4      1.00
Cockpit, Life Supt., Sensors:                5      3.00
Armless 'Mech                                8       .00
Armor Factor:   28 pts Ferro-Fibrous         7      1.50
 (Armor Crit Loc: 4 LT, 3 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          4     
   Center Torso:              4          5     
   Center Torso (Rear):                  1     
   L/R Side Torso:            3        4/4     
   L/R Side Torso (Rear):              1/1     
   L/R Arm:                   0        0/0     
   L/R Leg:                   2        4/4     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Pulse Laser     CT      4           1      2.00
1 Heavy Small Laser      CT      3           1       .50
--------------------------------------------------------
TOTALS:                          7          73     10.00
Crits & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        1,088,634 C-Bills
Battle Value 2:    454 (old BV = 417)
Cost per BV2:      2,397.87
Weapon Value:      91 / 91 (Ratio = .20 / .20)
Damage Factors:    SRDmg = 8;  MRDmg = 4;  LRDmg = 0
BattleForce2:      MP: 10,  Armor/Structure: 1/1
                   Damage PB/M/L: 2/1/-,  Overheat: 0
                   Class: ML;  Point Value: 5


Code:
               BattleMech Technical Readout

Type/Model:    AT-RT 3
Tech:          Clan / 3132
Config:        Armless BattleMech
Rules:         Level 3, Standard design

Mass:          10 tons
Chassis:       Endo Steel
Power Plant:   200 XXL Fusion
Walking Speed: 216.0 km/h
Maximum Speed: 324.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous
Armament:     
  1 Small Pulse Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    AT-RT 3
Mass:          10 tons

Equipment:                                 Crits    Mass
Int. Struct.:  17 pts Endo Steel             7       .50
 (Endo Steel Loc: 1 HD, 3 LT, 2 RT, 1 CT)
Engine:        200 XXL Fusion               14      3.00
   Walking MP:  20
   Running MP:  30
   Jumping MP:   0
Heat Sinks:     10 Double [20]               4       .00
 (Heat Sink Loc: 1 LL, 1 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Armless 'Mech                                8       .00
Armor Factor:   10 pts Ferro-Fibrous         7       .50
 (Armor Crit Loc: 4 LT, 3 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          2     
   Center Torso:              4          3     
   Center Torso (Rear):                  1     
   L/R Side Torso:            3        1/1     
   L/R Side Torso (Rear):              0/0     
   L/R Arm:                   0        0/0     
   L/R Leg:                   2        1/1     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Small Pulse Laser      CT      2           1      1.00
--------------------------------------------------------
TOTALS:                          2          74     10.00
Crits & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        4,032,234 C-Bills
Battle Value 2:    226 (old BV = 172)
Cost per BV2:      17,841.74
Weapon Value:      9 / 9 (Ratio = .04 / .04)
Damage Factors:    SRDmg = 2;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 20,  Armor/Structure: 0/1
                   Damage PB/M/L: 1/-/-,  Overheat: 0
                   Class: ML;  Point Value: 2

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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond
Mercenary
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Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 22-Nov-2009 21:29    Post subject: AT-RT (Three takes on this one) Reply to topic Reply with quote

Decent. Have you tried BA maybe? What about a Industrial unit?
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Karagin
Imperial Karagin Army
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Imperial General


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Posts: 4120
Location: United States
PostPosted: 22-Nov-2009 22:02    Post subject: Re: AT-RT (Three takes on this one) Reply to topic Reply with quote

Vagabond wrote:
Decent. Have you tried BA maybe? What about a Industrial unit?


No, I haven't gone the BA or Proto route, yet, I am having issues with HM Lite and Win7 currently.

Chicken legged BA might not be a bad idea...
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond
Mercenary
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Posts: 5791
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PostPosted: 22-Nov-2009 22:34    Post subject: AT-RT (Three takes on this one) Reply to topic Reply with quote

It is scary. We have had this exact same discussion before.

www.mordel.net/barandgrill.php?redirect=viewtopic&t=6344&highlight=
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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 22-Nov-2009 23:16    Post subject: AT-RT (Three takes on this one) Reply to topic Reply with quote

Wow...okay it's official we have gotten to the age group of OLD.

LOL!
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Stinger
The Knights of Chaos
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Joined: 30-Apr-2002 00:00
Posts: 1833
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PostPosted: 23-Nov-2009 12:34    Post subject: AT-RT (Three takes on this one) Reply to topic Reply with quote

Lol, I dont know about old so much as um... hmm... ok old then.

Though its fun to revisit some of the old topics. Cross overs are one of them. SW and even a Transformers one, like the Starscream I posted. (Im baseing mine on the G1 cartoon series as I really dont like the new designs to much).
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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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