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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 24-Sep-2009 19:49 Post subject: JR7-MRM Jenner |
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BattleMech Technical Readout
Type/Model: Jenner JR7-MRM
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 35 tons
Chassis: Diplan Scout-A Endo Steel
Power Plant: 280 Magna XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: 8 Smithson Lifters Standard Jump Jets
Jump Capacity: 240 meters
Armor Type: Starshield Standard
Armament:
4 Medium Lasers
1 MRM 10
Manufacturer: Diplan Mechyards
Location: Ozawa
Communications System: Dawson III
Targeting & Tracking System: Bk-309
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==Overview:==
This somewhat curious Jenner has been spotted undergoing trials within Combine
space. While it has some alarming improvements over other models, on paper at
least no one should really be surprised by it.
By all appearances, it looks like the DCMS started with a regular 7-D model
and began a heavy tinkering job. Endo Steel was used to replace the old
structure, and the engine was redone as an XL model so as to make the until
much faster. Double heat sinks were utilized to compensate for the increased
heat.
In place of the SRM 4, the mech now boasts an MRM 10. As the MRM appears to be
the new missile system of choice among the Combine, it only makes sense to try
and standardize the forces this way. CASE is added to protect the ammo (long a
concern of Jenner pilots), and an additional half-ton of armor has been
installed as well.
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Type/Model: Jenner JR7-MRM
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Endo Steel 14 2.00
(Endo Steel Loc: 2 LA, 2 RA, 3 LT, 3 RT, 2 LL, 2 RL)
Engine: 280 XL Fusion 12 8.00
Walking MP: 8
Running MP: 12
Jumping MP: 8
Heat Sinks: 12 Double [24] 3 2.00
(Heat Sink Loc: 1 LA)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 72 pts Standard 0 4.50
Internal Armor
Structure Value
Head: 3 8
Center Torso: 11 10
Center Torso (Rear): 4
L/R Side Torso: 8 7/7
L/R Side Torso (Rear): 2/2
L/R Arm: 6 7/7
L/R Leg: 8 9/9
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Medium Lasers RA 6 2 2.00
2 Medium Lasers LA 6 2 2.00
1 MRM 10 CT 4 24 3 4.00
(Ammo Locations: 1 RT)
CASE Equipment: RT 1 .50
8 Standard Jump Jets: 8 4.00
(Jump Jet Loc: 4 LT, 4 RT)
--------------------------------------------------------
TOTALS: 16 66 35.00
Crits & Tons Left: 12 .00
Calculated Factors:
Total Cost: 6,508,125 C-Bills
Battle Value: 1,025
Cost per BV: 6,349.39
Weapon Value: 580 / 580 (Ratio = .57 / .57)
Damage Factors: SRDmg = 20; MRDmg = 4; LRDmg = 0
BattleForce2: MP: 8J, Armor/Structure: 2/1
Damage PB/M/L: 3/2/-, Overheat: 0
Class: ML; Point Value: 10
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 24-Sep-2009 19:50 Post subject: JR7-MRM Jenner |
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Yay...uhmm...wouldn't the MRM change the profile of the mech to one of line mech versus a hit and run? _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 24-Sep-2009 20:04 Post subject: JR7-MRM Jenner |
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Picture this.
You have a mech that's running along at 80 MPH.
Said mech has the ability to hurl rockets nearly half a klick downrange.
And because it's twice as fast as your average unit, running it down is out of the question. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 24-Sep-2009 20:08 Post subject: JR7-MRM Jenner |
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Minefields...Thunder LRMs...it is fast, but those will stop it. Granted the pilot would have the chance to run away from them.
Still I would have to give the mech a run to see if can still do the hit and run with the new missile system. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 07-Oct-2009 15:42 Post subject: JR7-MRM Jenner |
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Well, you can certainly do that without it.
The new missiles just give you the ability to tickle and run even if the enemy has weapons that would make standard Jenners go away (Who exactly wants to close on the Fortune wheeled assaul gun?). My only concern would be the loss of crit seeking power. _________________ The dragon NEVER sleeps!
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