|  | 
	
		|  | Mordel's Bar & Grill |  |  
		| 
				
					|    | » |  
				
					| View previous topic :: View next topic |  
					| Author | Message |  
					| master arminas Clan Goliath Scorpion
 Star Colonel
 
  
 
 Joined: 07-Mar-2007 16:14
 Posts: 718
 Location: United States
 
 | 
							
								|  Posted: 26-Jan-2009 09:54    Post subject: My Royal 'Mechs--The 30-tonners |     |  
								| 
 |  
								| 	 		| Code: |  	  	| BattleMech Technical Readout 
 Type/Model:    Falcon II
 Tech:          Inner Sphere / 2750
 Config:        Biped BattleMech
 Rules:         Level 2, Custom design
 
 Mass:          30 tons
 Chassis:       Duralyte 296 Endo Steel
 Power Plant:   180 GM Fusion
 Walking Speed: 64.8 km/h
 Maximum Speed: 97.2 km/h
 Jump Jets:     6 PRS-60 Standard Jump Jets
 Jump Capacity: 180 meters
 Armor Type:    StarGuard II Ferro-Fibrous
 Armament:
 1 ER Large Laser
 2 Small Pulse Lasers
 1 Medium Laser
 Manufacturer:  Stormvanger Assemblies, Light Division
 Location:    Caph
 Communications System:  Garret T-20C
 Targeting & Tracking System:  Dynatec 150A
 
 ------------------------------------------------------------------------------
 ==Overview:==
 Who's the leader of the pack that's made for you and me?  M-I-C K-E-Y
 M-O-U-S-E.  What do  mean we're live.  Oh.
 
 All right, so you caught me.  Still, the Falcon--as funky looking as it might
 be with the Mousketeer Ears--has always been one of favorites.
 
 This big bad Bug got both Endo-Steel and 5.5 tons of Ferro-Fibrous armor (94%
 of max) during its conversion to Royal status.  To that, we added ten double
 heat sinks, seven of which are included in the standard engine.
 
 Keeping the same speed and jump capability, we turn to the weapons--and RIP
 THEM ALL OUT.  That's right, all of them.
 
 We've got eight tons to play with, so how to use them?  A pair of small pulse
 lasers in the left arm will give the anti-personnel capacity the old Falc had
 (a variant replaces one SPL with a flamer instead).
 
 We are really short on crit slots right now--only 3 left, and we still have
 six tons to spend.  An ER Large Laser will replace the medium laser that used
 be carried in the right.  That leaves one crit slot and one ton.  How about a
 back-up medium in the head?  Sounds good to me.
 
 A full jumping alpha will overheat by +5, so you got to watch that heat guage.
 But this is an excellent scout and scout hunter.  All in all, this is a
 30-ton package that can leap 180 meters in single bound, take a PPC punch
 anywhere on its front facing, and punch you back at ranges of up to 19 hexes.
 The Falc ain't no ordinary bug, cause this bird soars!
 
 --------------------------------------------------------
 Type/Model:    Falcon II
 Mass:          30 tons
 
 Equipment:                                 Crits    Mass
 Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 CT, 2 LL, 2 RL)
 Engine:        180 Fusion                    6      7.00
 Walking MP:   6
 Running MP:   9
 Jumping MP:   6
 Heat Sinks:     10 Double [20]               9       .00
 (Heat Sink Loc: 1 LT, 2 RT)
 Gyro:                                        4      2.00
 Cockpit, Life Supt., Sensors:                5      3.00
 Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA     15       .00
 Armor Factor:   99 pts Ferro-Fibrous        14      5.50
 (Armor Crit Loc: 4 LA, 5 RA, 4 LT, 1 RT)
 
 Internal    Armor
 Structure   Value
 Head:                      3          9
 Center Torso:             10         14
 Center Torso (Rear):                  4
 L/R Side Torso:            7      10/10
 L/R Side Torso (Rear):              2/2
 L/R Arm:                   5      10/10
 L/R Leg:                   7      14/14
 
 Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
 --------------------------------------------------------
 1 ER Large Laser         RA     12           2      5.00
 2 Small Pulse Lasers     LA      4           2      2.00
 1 Medium Laser           HD      3           1      1.00
 6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
 --------------------------------------------------------
 TOTALS:                         19          78     30.00
 Crits & Tons Left:                           0       .00
 
 Calculated Factors:
 Total Cost:        2,688,920 C-Bills
 Battle Value:      846
 Cost per BV:       3,178.39
 Weapon Value:      472 / 472 (Ratio = .56 / .56)
 Damage Factors:    SRDmg = 13;  MRDmg = 6;  LRDmg = 2
 BattleForce2:      MP: 6J,  Armor/Structure: 2/3
 Damage PB/M/L: 2/1/1,  Overheat: 1
 Class: ML;  Point Value: 8
 |  
 
 
 
		
			| Falcon II.hmp |  
			| Description: |  |  Download
 |  
			| Filename: | Falcon II.hmp |  
			| Filesize: | 2.26 KB |  
			| Downloaded: | 300 Time(s) |  |  |  
					| Back to top |       |  
					| master arminas Clan Goliath Scorpion
 Star Colonel
 
  
 
 Joined: 07-Mar-2007 16:14
 Posts: 718
 Location: United States
 
 | 
							
								|  Posted: 26-Jan-2009 09:55    Post subject: My Royal 'Mechs--The 30-tonners |     |  
								| 
 |  
								| 	 		| Code: |  	  	| BattleMech Technical Readout 
 Type/Model:    Firefly II
 Tech:          Inner Sphere / 2750
 Config:        Biped BattleMech
 Rules:         Level 2, Custom design
 
 Mass:          30 tons
 Chassis:       Earthwerks Firefly Endo Steel
 Power Plant:   180 GM Fusion
 Walking Speed: 64.8 km/h
 Maximum Speed: 97.2 km/h
 Jump Jets:     6 Lexington Lifters Standard Jump Jets
 Jump Capacity: 180 meters
 Armor Type:    StarSlab/1 Ferro-Fibrous
 Armament:
 4 Medium Lasers
 1 LRM 5
 1 Small Laser
 Manufacturer:  Coventry/Earthwerks Combine
 Location:    Terra
 Communications System:  Datcom 18
 Targeting & Tracking System:  Radcom TXX
 
 ------------------------------------------------------------------------------
 ==Overview:==
 The 'Mech they named a starship after--no, wait, wrong universe.  Still, it
 was a great show while it lasted.
 
 The Firefly is a Wolf's Dragoons bug that has, well, always bugged me.  A
 30-tonner that moved 5/8/3, mounted 3 medium lasers, 4 small lasers, an LRM-5
 and had just 10 heat sinks?  WTF?
 
 By using Endo-steel and 5.5 tons of Ferro-Fibrous armor (94% of max), and
 ripping out all but one of those small lasers, we gain enough tonnage to
 increase our movement to 6/9/6.  We add CASE to protect against ammo
 explosions and one more medium laser.
 
 Now that's a recon 'Mech, paw-paw.
 
 --------------------------------------------------------
 Type/Model:    Firefly II
 Mass:          30 tons
 
 Equipment:                                 Crits    Mass
 Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 4 LA, 3 RA, 3 RT, 2 LL, 2 RL)
 Engine:        180 Fusion                    6      7.00
 Walking MP:   6
 Running MP:   9
 Jumping MP:   6
 Heat Sinks:     10 Double [20]               9       .00
 (Heat Sink Loc: 3 LT)
 Gyro:                                        4      2.00
 Cockpit, Life Supt., Sensors:                5      3.00
 Actuators: L: Sh+UA    R: Sh+UA             12       .00
 Armor Factor:   99 pts Ferro-Fibrous        14      5.50
 (Armor Crit Loc: 5 LA, 6 RA, 3 RT)
 
 Internal    Armor
 Structure   Value
 Head:                      3          9
 Center Torso:             10         14
 Center Torso (Rear):                  4
 L/R Side Torso:            7      10/10
 L/R Side Torso (Rear):              2/2
 L/R Arm:                   5      10/10
 L/R Leg:                   7      14/14
 
 Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
 --------------------------------------------------------
 1 Medium Laser           RA      3           1      1.00
 1 Medium Laser           LA      3           1      1.00
 1 LRM 5                  RT      2   24      2      3.00
 (Ammo Locations: 1 RT)
 2 Medium Lasers          CT      6           2      2.00
 1 Small Laser            HD      1           1       .50
 CASE Equipment:          RT                  1       .50
 6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
 --------------------------------------------------------
 TOTALS:                         15          78     30.00
 Crits & Tons Left:                           0       .00
 
 Calculated Factors:
 Total Cost:        2,693,925 C-Bills
 Battle Value:      937
 Cost per BV:       2,875.05
 Weapon Value:      615 / 615 (Ratio = .66 / .66)
 Damage Factors:    SRDmg = 18;  MRDmg = 5;  LRDmg = 1
 BattleForce2:      MP: 6J,  Armor/Structure: 2/3
 Damage PB/M/L: 3/2/-,  Overheat: 0
 Class: ML;  Point Value: 9
 |  
 
 
 
		
			| Firefly II.hmp |  
			| Description: |  |  Download
 |  
			| Filename: | Firefly II.hmp |  
			| Filesize: | 1.46 KB |  
			| Downloaded: | 299 Time(s) |  |  |  
					| Back to top |       |  
					| master arminas Clan Goliath Scorpion
 Star Colonel
 
  
 
 Joined: 07-Mar-2007 16:14
 Posts: 718
 Location: United States
 
 | 
							
								|  Posted: 26-Jan-2009 09:56    Post subject: My Royal 'Mechs--The 30-tonners |     |  
								| 
 |  
								| 	 		| Code: |  	  	| BattleMech Technical Readout 
 Type/Model:    Hussar II
 Tech:          Inner Sphere / 2750
 Config:        Biped BattleMech
 Rules:         Level 2, Custom design
 
 Mass:          30 tons
 Chassis:       Benztrov 40 Endo Steel
 Power Plant:   300 GM XL Fusion
 Walking Speed: 108.0 km/h
 Maximum Speed: 162.0 km/h
 Jump Jets:     None
 Jump Capacity: 0 meters
 Armor Type:    Victory Anchor 2 Ferro-Fibrous
 Armament:
 1 TAG
 1 Beagle Active Probe
 1 ER Large Laser
 Manufacturer:  Newhart Industries
 Location:    (Unknown)
 Communications System:  Field Ranger Sightseer
 Targeting & Tracking System:  Ranger LAF Model 2
 
 ------------------------------------------------------------------------------
 ==Overview:==
 What were they thinking when they designed the Hussar?  It is little more than
 a coffin.  But it is an excellent example of what happens when you design a
 'Mech while stoned.
 
 'Dude, if you move fast enough, you don't need armor.  Cool, dude.'
 
 Right.  Here is the Hussar as it should have been--complete with handlebar
 mustachio.
 
 As a sidenote, by now you should all know that I detest XL engines.  But on
 the Hussar, I will make an exception, because I hate dying even more.
 
 By using an XL engine, Endo-Steel, and 5.5 tons of Ferro-Fibrous (94% of max),
 we are able to increase speed up to 10/15/0.  The armor is the single biggest
 improvement--the Hussy II has more than FOUR times the protection of the
 original 'Mech.
 
 Keeping the signature big gun of an ER Large Laser, we added a Beagle Active
 Probe and TAG.  And that's it.  Price is out of this world for a 30-tonner,
 and it is still not tremendously combat-effective.  But a recon company of
 Hussars is like a pack of tasmanian devils.  I really got to paint one up with
 gold-braided lace down the center torso, with it wearing a bear-skin shako.
 
 --------------------------------------------------------
 Type/Model:    Hussar II
 Mass:          30 tons
 
 Equipment:                                 Crits    Mass
 Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 3 LA, 2 RA, 3 LT, 2 RT, 2 LL, 2 RL)
 Engine:        300 XL Fusion                12      9.50
 Walking MP:  10
 Running MP:  15
 Jumping MP:   0
 Heat Sinks:     10 Double [20]               0       .00
 Gyro:                                        4      3.00
 Cockpit, Life Supt., Sensors:                5      3.00
 Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
 Armor Factor:   99 pts Ferro-Fibrous        14      5.50
 (Armor Crit Loc: 4 LA, 4 RA, 3 LT, 3 RT)
 
 Internal    Armor
 Structure   Value
 Head:                      3          9
 Center Torso:             10         14
 Center Torso (Rear):                  4
 L/R Side Torso:            7      10/10
 L/R Side Torso (Rear):              2/2
 L/R Arm:                   5      10/10
 L/R Leg:                   7      14/14
 
 Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
 --------------------------------------------------------
 1 TAG                    RA      0           1      1.00
 1 Beagle Active Probe    RT      0           2      1.50
 1 ER Large Laser         CT     12           2      5.00
 --------------------------------------------------------
 TOTALS:                         12          70     30.00
 Crits & Tons Left:                           8       .00
 
 Calculated Factors:
 Total Cost:        5,684,640 C-Bills
 Battle Value:      771
 Cost per BV:       7,373.07
 Weapon Value:      366 / 366 (Ratio = .47 / .47)
 Damage Factors:    SRDmg = 8;  MRDmg = 6;  LRDmg = 2
 BattleForce2:      MP: 10,  Armor/Structure: 2/1
 Damage PB/M/L: 1/1/1,  Overheat: 0
 Class: ML;  Point Value: 8
 Specials: tag, prb
 |  
 
 
 
		
			| Hussar II.hmp |  
			| Description: |  |  Download
 |  
			| Filename: | Hussar II.hmp |  
			| Filesize: | 2.07 KB |  
			| Downloaded: | 308 Time(s) |  |  |  
					| Back to top |       |  
					| master arminas Clan Goliath Scorpion
 Star Colonel
 
  
 
 Joined: 07-Mar-2007 16:14
 Posts: 718
 Location: United States
 
 | 
							
								|  Posted: 26-Jan-2009 09:57    Post subject: My Royal 'Mechs--The 30-tonners |     |  
								| 
 |  
								| 	 		| Code: |  	  	| BattleMech Technical Readout 
 Type/Model:    Javelin II
 Tech:          Inner Sphere / 2750
 Config:        Biped BattleMech
 Rules:         Level 2, Custom design
 
 Mass:          30 tons
 Chassis:       Duralyte 246 Endo Steel
 Power Plant:   180 GM Fusion
 Walking Speed: 64.8 km/h
 Maximum Speed: 97.2 km/h
 Jump Jets:     6 Rawlings 45 Standard Jump Jets
 Jump Capacity: 180 meters
 Armor Type:    StarGuard I Standard
 Armament:
 4 Streak SRM 2s
 Manufacturer:  Stormvanger Assemblies, Light Division
 Location:    (Unknown)
 Communications System:  Garret T-10B
 Targeting & Tracking System:  Dynatec 128C
 
 ------------------------------------------------------------------------------
 ==Overview:==
 Sneaky as a Javelin, or so the saying goes.  I always liked this odd-duck,
 even if the armor was a bit weak.
 
 Endo-steel freed a ton-and-a-half of space, and we switched to ten double heat
 sinks.  Both of the old SRM launchers are gone--replaced with four Streak
 SRM-2s and a single ton of ammo.  Without any tonnage to spare for CASE, we
 mount the ammo in the head.
 
 That leaves just enough tonnage to boost the armor to 6.5 tons--or 99% of max
 coverage!  Sure, it carries less guns than a Commando, but the Jav is more
 heavily armored and can jump!
 
 
 
 --------------------------------------------------------
 Type/Model:    Javelin II
 Mass:          30 tons
 
 Equipment:                                 Crits    Mass
 Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 1 RT, 1 CT, 2 LL, 2 RL)
 Engine:        180 Fusion                    6      7.00
 Walking MP:   6
 Running MP:   9
 Jumping MP:   6
 Heat Sinks:     10 Double [20]               9       .00
 (Heat Sink Loc: 1 LT, 2 RT)
 Gyro:                                        4      2.00
 Cockpit, Life Supt., Sensors:                5      3.00
 Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
 Armor Factor:  104 pts Standard              0      6.50
 
 Internal    Armor
 Structure   Value
 Head:                      3          9
 Center Torso:             10         14
 Center Torso (Rear):                  5
 L/R Side Torso:            7      10/10
 L/R Side Torso (Rear):              4/4
 L/R Arm:                   5      10/10
 L/R Leg:                   7      14/14
 
 Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
 --------------------------------------------------------
 2 Streak SRM 2s          RT      4   50      3      4.00
 (Ammo Locations: 1 HD)
 2 Streak SRM 2s          LT      4           2      3.00
 6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
 --------------------------------------------------------
 TOTALS:                          8          65     30.00
 Crits & Tons Left:                          13       .00
 
 Calculated Factors:
 Total Cost:        2,428,140 C-Bills
 Battle Value:      668
 Cost per BV:       3,634.94
 Weapon Value:      290 / 207 (Ratio = .43 / .31)
 Damage Factors:    SRDmg = 13;  MRDmg = 2;  LRDmg = 0
 BattleForce2:      MP: 6J,  Armor/Structure: 3/3
 Damage PB/M/L: 2/2/-,  Overheat: 0
 Class: ML;  Point Value: 7
 |  
 
 
 
		
			| Javelin II.hmp |  
			| Description: |  |  Download
 |  
			| Filename: | Javelin II.hmp |  
			| Filesize: | 1.41 KB |  
			| Downloaded: | 307 Time(s) |  |  |  
					| Back to top |       |  
					| master arminas Clan Goliath Scorpion
 Star Colonel
 
  
 
 Joined: 07-Mar-2007 16:14
 Posts: 718
 Location: United States
 
 | 
							
								|  Posted: 26-Jan-2009 09:58    Post subject: My Royal 'Mechs--The 30-tonners |     |  
								| 
 |  
								| 	 		| Code: |  	  	| BattleMech Technical Readout 
 Type/Model:    Spider II
 Tech:          Inner Sphere / 2750
 Config:        Biped BattleMech
 Rules:         Level 2, Custom design
 
 Mass:          30 tons
 Chassis:       Newhart 1200 Endo Steel
 Power Plant:   240 Pitban Fusion
 Walking Speed: 86.4 km/h
 Maximum Speed: 129.6 km/h
 Jump Jets:     8 Pitban LFT-10 Standard Jump Jets
 Jump Capacity: 240 meters
 Armor Type:    Durallex Light Ferro-Fibrous
 Armament:
 2 Medium Lasers
 Manufacturer:  Newhart Interstellar Industries Limited
 Location:    (Unknown)
 Communications System:  O/P 500A
 Targeting & Tracking System:  O/P TA1240
 
 ------------------------------------------------------------------------------
 ==Overview:==
 In real life, I detest spiders.  The give me the shivers.  But I like the BT
 Spider 'Mech.
 
 I was expecting--dreading--that I would have to use an XL engine.  But I
 didn't, believe it or not!  With Endo-Steel and 5 tons of Ferro-Fibrous (85%
 of max), I found that we could keep both medium lasers and the speed that was
 the hallmark of Spidey.
 
 Ten double heat sinks means you can jump and fire until the cows come home and
 never, ever overheat.  A 240-meter jump capability makes this little bug the
 jumpiest (is that actually a word?) around.  Use the jets, young 'Mechwarrior,
 use the jets.
 
 --------------------------------------------------------
 Type/Model:    Spider II
 Mass:          30 tons
 
 Equipment:                                 Crits    Mass
 Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
 Engine:        240 Fusion                    6     11.50
 Walking MP:   8
 Running MP:  12
 Jumping MP:   8
 Heat Sinks:     10 Double [20]               3       .00
 (Heat Sink Loc: 1 RT)
 Gyro:                                        4      3.00
 Cockpit, Life Supt., Sensors:                5      3.00
 Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
 Armor Factor:   90 pts Ferro-Fibrous        14      5.00
 (Armor Crit Loc: 4 LA, 4 RA, 3 LT, 3 RT)
 
 Internal    Armor
 Structure   Value
 Head:                      3          8
 Center Torso:             10         12
 Center Torso (Rear):                  4
 L/R Side Torso:            7      10/10
 L/R Side Torso (Rear):              3/3
 L/R Arm:                   5      10/10
 L/R Leg:                   7      10/10
 
 Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
 --------------------------------------------------------
 2 Medium Lasers          CT      6           2      2.00
 8 Standard Jump Jets:                        8      4.00
 (Jump Jet Loc: 4 LT, 4 RT)
 --------------------------------------------------------
 TOTALS:                          6          72     30.00
 Crits & Tons Left:                           6       .00
 
 Calculated Factors:
 Total Cost:        3,193,840 C-Bills
 Battle Value:      677
 Cost per BV:       4,717.64
 Weapon Value:      259 / 259 (Ratio = .38 / .38)
 Damage Factors:    SRDmg = 8;  MRDmg = 1;  LRDmg = 0
 BattleForce2:      MP: 8J,  Armor/Structure: 2/3
 Damage PB/M/L: 2/1/-,  Overheat: 0
 Class: ML;  Point Value: 7
 |  
 
 
 
		
			| Spider II.hmp |  
			| Description: |  |  Download
 |  
			| Filename: | Spider II.hmp |  
			| Filesize: | 1.43 KB |  
			| Downloaded: | 301 Time(s) |  |  |  
					| Back to top |       |  
					| master arminas Clan Goliath Scorpion
 Star Colonel
 
  
 
 Joined: 07-Mar-2007 16:14
 Posts: 718
 Location: United States
 
 | 
							
								|  Posted: 26-Jan-2009 09:58    Post subject: My Royal 'Mechs--The 30-tonners |     |  
								| 
 |  
								| 	 		| Code: |  	  	| BattleMech Technical Readout 
 Type/Model:    Urbanmech II
 Tech:          Inner Sphere / 2750
 Config:        Biped BattleMech
 Rules:         Level 2, Custom design
 
 Mass:          30 tons
 Chassis:       Republic-R Endo Steel
 Power Plant:   90 Leenex Fusion
 Walking Speed: 32.4 km/h
 Maximum Speed: 54.0 km/h
 Jump Jets:     3 Pitban 6000 Standard Jump Jets
 Jump Capacity: 90 meters
 Armor Type:    Durallex Medium Ferro-Fibrous
 Armament:
 1 LB 10-X AC
 1 Medium Laser
 Manufacturer:  Orguss Industries
 Location:    (Unknown)
 Communications System:  Dalban Interact
 Targeting & Tracking System:  Dalban Urban
 
 ------------------------------------------------------------------------------
 ==Overview:==
 The Urbie--walking trashcan to some, guardian of home and hearth to others.
 After seeing Wall-E, I so want to write a story about a really clumsy Urbie
 and its pilot who always get into trouble.
 
 We didn't use double heat sinks on this machine--one of the very few Royals
 that can claim that feature.  The reason is simple--we can't fit the bulky
 things in the 'Mech.  The engine is just too small to hold more than two or
 three.  And spending 21 crit slots on heat sinks?  We've got better options
 than that.
 
 Endo-Steel and 5.5 tons of Ferro-Fibrous (94% of max) gives us a little
 tonnage to play with.  Subbing a LB-10X for the old AC-10 gains another ton.
 We add a second ton of ammo and CASE, and upgrade the small laser to a
 medium.
 
 We've got just enough tonnage left over to increase movement from 2/3/2 to
 3/5/3.  And we are done.  It's still grossly inefficient, but relatively cheap
 and powerful.
 
 Still, when used as originally intended for urban defense--and in company
 level strength--it does a good job.  A pack of Royal Urbies must look like a
 school of Piranha to enemy Mechwarriors about to set foot inside their
 defensive lines.
 
 You know they are in the river--but where?  And when will they bite?  And HOW
 MANY will bite?  One Urbie is funny--twelve, not so much.
 
 --------------------------------------------------------
 Type/Model:    Urbanmech II
 Mass:          30 tons
 
 Equipment:                                 Crits    Mass
 Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 5 LA, 1 RA, 4 LT, 4 RT)
 Engine:        90 Fusion                     6      3.00
 Walking MP:   3
 Running MP:   5
 Jumping MP:   3
 Heat Sinks:     10 Single                    7       .00
 (Heat Sink Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
 Gyro:                                        4      1.00
 Cockpit, Life Supt., Sensors:                5      3.00
 Actuators: L: Sh+UA    R: Sh+UA             12       .00
 Armor Factor:   99 pts Ferro-Fibrous        14      5.50
 (Armor Crit Loc: 4 LA, 1 RA, 5 LT, 4 RT)
 
 Internal    Armor
 Structure   Value
 Head:                      3          9
 Center Torso:             10         14
 Center Torso (Rear):                  4
 L/R Side Torso:            7      10/10
 L/R Side Torso (Rear):              2/2
 L/R Arm:                   5      10/10
 L/R Leg:                   7      14/14
 
 Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
 --------------------------------------------------------
 1 LB 10-X AC             RA      2   20      8     13.00
 (Ammo Locations: 2 RA)
 1 Medium Laser           LA      3           1      1.00
 CASE Equipment:          RT                  1       .50
 3 Standard Jump Jets:                        3      1.50
 (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
 --------------------------------------------------------
 TOTALS:                          5          75     30.00
 Crits & Tons Left:                           3       .00
 
 Calculated Factors:
 Total Cost:        2,083,900 C-Bills
 Battle Value:      683
 Cost per BV:       3,051.1
 Weapon Value:      326 / 326 (Ratio = .48 / .48)
 Damage Factors:    SRDmg = 13;  MRDmg = 7;  LRDmg = 2
 BattleForce2:      MP: 3J,  Armor/Structure: 2/3
 Damage PB/M/L: 2/2/1,  Overheat: 0
 Class: ML;  Point Value: 7
 |  
 
 
 
		
			| Urbanmech II.hmp |  
			| Description: |  |  Download
 |  
			| Filename: | Urbanmech II.hmp |  
			| Filesize: | 2.18 KB |  
			| Downloaded: | 297 Time(s) |  |  |  
					| Back to top |       |  
					| master arminas Clan Goliath Scorpion
 Star Colonel
 
  
 
 Joined: 07-Mar-2007 16:14
 Posts: 718
 Location: United States
 
 | 
							
								|  Posted: 26-Jan-2009 09:59    Post subject: My Royal 'Mechs--The 30-tonners |     |  
								| 
 |  
								| 	 		| Code: |  	  	| BattleMech Technical Readout 
 Type/Model:    Valkyrie II
 Tech:          Inner Sphere / 2750
 Config:        Biped BattleMech
 Rules:         Level 2, Custom design
 
 Mass:          30 tons
 Chassis:       Corean Model 1AA Endo Steel
 Power Plant:   150 Omni Fusion
 Walking Speed: 54.0 km/h
 Maximum Speed: 86.4 km/h
 Jump Jets:     5 Norse Industries 3S Standard Jump Jets
 Jump Capacity: 150 meters
 Armor Type:    Riese-470 Ferro-Fibrous
 Armament:
 1 Medium Laser
 1 LRM 10 w/ Artemis IV
 1 Small Laser
 Manufacturer:  Corean Enterprises
 Location:    New Avalon
 Communications System:  Lynx-Shur
 Targeting & Tracking System:  Sync Tracker (39-42071)
 
 ------------------------------------------------------------------------------
 ==Overview:==
 Ah, Brunhilde--there you are!  Come, child, it is time to unleash the
 Gotterdamerung!
 
 [Cue the 'Ride of the Valkyries' on external PA speakers]
 
 Not really a Star League 'Mech, but come on!  Who doesn't love the little bit
 of Davion pride and joy known as the Valk?
 
 Endo-steel saves us 1.5 tons, and 5.5 tons of Ferro-Fibrous (94% of max) gives
 us pretty good armor coverage.
 
 We keep the medium laser and LRM-10, but add a second ton of ammo, Artemis IV,
 and CASE.  That leaves a half-ton left, so we added a small laser to the
 head.
 
 There is not enough room to convert the sink heat sinks to doubles, but a full
 jumping alpha is only +3--managable.
 
 All this 'Mech needs now is a spear and an eye-patch.  We wait in the Halls of
 Valhalla!
 
 --------------------------------------------------------
 Type/Model:    Valkyrie II
 Mass:          30 tons
 
 Equipment:                                 Crits    Mass
 Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 4 LA, 4 RA, 2 LT, 3 RT, 1 CT)
 Engine:        150 Fusion                    6      5.50
 Walking MP:   5
 Running MP:   8
 Jumping MP:   5
 Heat Sinks:     10 Single                    4       .00
 (Heat Sink Loc: 2 LL, 2 RL)
 Gyro:                                        4      2.00
 Cockpit, Life Supt., Sensors:                5      3.00
 Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA     15       .00
 Armor Factor:   99 pts Ferro-Fibrous        14      5.50
 (Armor Crit Loc: 4 LA, 4 RA, 2 LT, 4 RT)
 
 Internal    Armor
 Structure   Value
 Head:                      3          9
 Center Torso:             10         14
 Center Torso (Rear):                  4
 L/R Side Torso:            7      10/10
 L/R Side Torso (Rear):              2/2
 L/R Arm:                   5      10/10
 L/R Leg:                   7      14/14
 
 Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
 --------------------------------------------------------
 1 Medium Laser           RA      3           1      1.00
 1 LRM 10 w/ Artemis IV   LT      4   24      5      8.00
 (Ammo Locations: 2 LT)
 1 Small Laser            HD      1           1       .50
 CASE Equipment:          LT                  1       .50
 5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
 --------------------------------------------------------
 TOTALS:                          8          75     30.00
 Crits & Tons Left:                           3       .00
 
 Calculated Factors:
 Total Cost:        2,641,145 C-Bills
 Battle Value:      707
 Cost per BV:       3,735.71
 Weapon Value:      319 / 286 (Ratio = .45 / .40)
 Damage Factors:    SRDmg = 9;  MRDmg = 6;  LRDmg = 3
 BattleForce2:      MP: 5J,  Armor/Structure: 2/3
 Damage PB/M/L: 2/1/1,  Overheat: 0
 Class: ML;  Point Value: 7
 Specials: if
 |  
 
 
 
		
			| Valkyrie II.hmp |  
			| Description: |  |  Download
 |  
			| Filename: | Valkyrie II.hmp |  
			| Filesize: | 1.62 KB |  
			| Downloaded: | 297 Time(s) |  |  |  
					| Back to top |       |  
					|  |  
				
					|    | » | All times are GMT-04:00 |  
					|  |  
				
					| 
 
 | You cannot post new topics in this forum You cannot reply to topics in this forum
 You cannot edit your posts in this forum
 You cannot delete your posts in this forum
 You cannot vote in polls in this forum
 You cannot attach files in this forum
 You can download files in this forum
 
 |  |  
		|  |  |  |  |