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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 18-May-2008 15:49 Post subject: Cudgel mk 2 |
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BattleMech Technical Readout
Type/Model: Cudgel MK 2
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 80 tons
Chassis: Standard
Power Plant: 320 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [86.4] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
6 Medium Lasers
8 Machine Guns
1 Beagle Active Probe
1 Guardian ECM
1 SRM 6
1 LRM 5
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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==Overview:==
(this was simply an effort to make the Cudgel actually capable of fighting on
the battlefield.
Instead of the bulky MASC suite, I went with triple-strength myomers and
simply made sure to have it so that the mech could overheat enough to take
advantage of the myomers.
The small pulse lasers were replaced with mediums for the sake of range. Two
machine guns were dropped for the sake of additional lasers, due both to range
and ammo needs.
The SRM 6 was moved to the center torso to free up space in the side torsos,
and an LRM 5 was added to provide the mech with token long-range firepower.
An ECM suite and a Beagle probe were added to help the mech make the most of
its namesake weapon.
The end result is now a heavy urban combat / garrison unit.)
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Type/Model: Cudgel MK 2
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 320 Fusion 6 22.50
Walking MP: 4 [5]
Running MP: 6 [8]
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 232 pts Standard 0 14.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 35
Center Torso (Rear): 10
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 25/25
L/R Leg: 17 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
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2 Medium Lasers RA 6 2 2.00
2 Machine Guns RA 0 200 3 2.00
(Ammo Locations: 1 RT)
1 Beagle Active Probe RT 0 2 1.50
3 Machine Guns RT 0 3 1.50
2 Medium Lasers RT 6 2 2.00
1 Guardian ECM LT 0 2 1.50
3 Machine Guns LT 0 3 1.50
2 Medium Lasers LT 6 2 2.00
1 SRM 6 CT 4 15 3 4.00
(Ammo Locations: 1 LT)
1 LRM 5 HD 2 24 2 3.00
(Ammo Locations: 1 RT)
CASE Equipment: LT RT 2 1.00
1 Mace (THB) LH 6 6.00
--------------------------------------------------------
TOTALS: 24 69 80.00
Crits & Tons Left: 9 .00
Calculated Factors:
Total Cost: 10,628,041 C-Bills
Battle Value: 1,525
Cost per BV: 6,969.21
Weapon Value: 2,628 / 2,628 (Ratio = 1.72 / 1.72)
Damage Factors: SRDmg = 34; MRDmg = 6; LRDmg = 1
BattleForce2: MP: 4, Armor/Structure: 6/6
Damage PB/M/L: 9/4/-, Overheat: 1
Class: MA; Point Value: 15
Specials: ecm, prb
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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CO_17thRecon Kell Hounds Major
Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
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Posted: 18-May-2008 18:40 Post subject: Cudgel mk 2 |
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Needs JJ as a garrison unit. Would be very bad for the city otherwise, since to get anywhere quickly you have to start going through things. _________________ Jarylan Blackwell
"What the...?! Where did you get THAT?!"
"Creative aquisition."
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 18-May-2008 22:31 Post subject: Cudgel mk 2 |
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Well, when you consider what I had to work with... _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 20-May-2008 02:14 Post subject: Cudgel mk 2 |
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Doesn't need to be that fast in a city...
A 3 point jump is too good to be missed here.
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