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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 26-Dec-2007 11:04 Post subject: Re: Technical Readout Submissions |
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Sleeping Dragon wrote: | I submitted lvl1 quad design, no problems so far, but in case that I want to submit another design should I just reset? |
Yes, click the reset design button to reset everything to default stats. The reason I don't do this when you submit it is in case you want to submit a variant of what you just submitted. It's easier to modify from the existing rather than redoing everything. Would you agree? Or would you rather the design be reset after you submitted? _________________ Mordel Blacknight - Site Administrator
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 26-Dec-2007 12:07 Post subject: Re: Technical Readout Submissions |
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I'll have to play with it a little more with that, but it certainly isn't a bad idea. _________________ The dragon NEVER sleeps!
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 26-Dec-2007 20:37 Post subject: Re: Technical Readout Submissions |
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OK, for those who are doing a little testing, I'll have to ask you to stop for the time being. I'm sort of completely re-writing the JavaScript. I'm making it much more object-oriented which will help with the "flow" of the code. It will also help me significantly increase the speed on things such as calls to the server.
So, there will be a slight delay while I rework everything. _________________ Mordel Blacknight - Site Administrator
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 31-Dec-2007 21:32 Post subject: Technical Readout Submissions |
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OK, you may commence testing!!!
I have re-worked everything to make it infinitely faster. The look and feel hasn't changed, but I did away with all synchronous calls to the server. The only calls now are asynchronous save for one that happens during initialization.
I updated the JavaScript code and made it object oriented, so all the code required to created a mech is built in the javascript. That means all calculations and any other tasks are done client side so they are done very quickly.
In any event, give it another crack. To test submissions go to http://sandbox.mordel.net/tro.php?a=c.
I greatly appreciate any testing you can perform, even if it's submitting only one design. For those wishing to test, feel free to grab a design from the TRO and make sure it can be input without problem. I'd also like you to mix and match things. Try using different equipment. Switch things up along the way. Essentially, try to break it.
If you find an issue, please post it here. I will be working on the admin side of it in the meantime, and hopefully can have a the fully working code uploaded to the main site by the end of the week.
Thanks for your help guys!! _________________ Mordel Blacknight - Site Administrator
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 04-Jan-2008 12:37 Post subject: Technical Readout Submissions |
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The lack of replies must mean everything is working great!
In any event, I uploaded all code changes to the live site and you can now submit technical readouts. Enjoy!!! _________________ Mordel Blacknight - Site Administrator
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 12-Jan-2008 23:05 Post subject: Technical Readout Submissions |
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Just a heads up to folks, if you haven't visited the BattleMech submission module in the Technical Readout section, I encourage you to do so. I've made some enhancements that I think make it really nice.
I also just posted an update that fixed issues for folks using Firefox 1 or Internet Explorer 6 browsers where it wouldn't load before.
Let me know if you spot anything out of whack. _________________ Mordel Blacknight - Site Administrator
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Rogue Penetrator Federated Suns Sergeant
Joined: 12-May-2005 00:00 Posts: 84
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Posted: 15-Jan-2008 19:02 Post subject: Technical Readout Submissions |
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I'm hving probelms with the new system. I'm trying to create a mech with Stealth armor and Jump Jets but it keeps putting the Stealth Armor in the critical slots I want to put the Jump Jets in and it won't let me move it. I've even tried setting the Jump Jets in place and the swiching the armor to Stealth and it removes the Jump Jets and puts the Stealth Armor in their place instead of putting the Stealth Armor in the torso or arm slots I left for it. _________________ "All it takes for evil to prevail is for good to do nothing."
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 15-Jan-2008 22:41 Post subject: Re: Technical Readout Submissions |
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Rogue Penetrator wrote: | I'm hving probelms with the new system. I'm trying to create a mech with Stealth armor and Jump Jets but it keeps putting the Stealth Armor in the critical slots I want to put the Jump Jets in and it won't let me move it. I've even tried setting the Jump Jets in place and the swiching the armor to Stealth and it removes the Jump Jets and puts the Stealth Armor in their place instead of putting the Stealth Armor in the torso or arm slots I left for it. |
Unfortunately, that's one of the limitations with the current design that will be rectified when I incorporate the drag-and-drop. With that said, it always functioned that way, even the old version. It will always place the stealth in the first two slots (excluding engines and actuators). It's probably not the best solution, but it's the way it was. It's similar to how HMP will always use the first two slots. When the drag-and-drop is incorporated you'll be able to drag the Stealth around within the location and place it where you want to. _________________ Mordel Blacknight - Site Administrator
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Rogue Penetrator Federated Suns Sergeant
Joined: 12-May-2005 00:00 Posts: 84
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Posted: 15-Jan-2008 23:41 Post subject: Technical Readout Submissions |
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How long until the drag-and-drop is added, and do Jump Jets placed on the torso actually work? _________________ "All it takes for evil to prevail is for good to do nothing."
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 16-Jan-2008 01:51 Post subject: Re: Technical Readout Submissions |
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Rogue Penetrator wrote: | How long until the drag-and-drop is added, and do Jump Jets placed on the torso actually work? |
It's on the list. Tough to say when, actually.
As for jump jets, what do you mean, "actually work?" Jump jets work in the torsos, why wouldn't they? _________________ Mordel Blacknight - Site Administrator
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Rogue Penetrator Federated Suns Sergeant
Joined: 12-May-2005 00:00 Posts: 84
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Posted: 16-Jan-2008 13:47 Post subject: Technical Readout Submissions |
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I thought that the legs might block the jump jets. _________________ "All it takes for evil to prevail is for good to do nothing."
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 16-Jan-2008 13:53 Post subject: Re: Technical Readout Submissions |
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Rogue Penetrator wrote: | I thought that the legs might block the jump jets. |
No. But jump jets are restricted to the leg and torso locations. _________________ Mordel Blacknight - Site Administrator
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 18-Jan-2008 13:51 Post subject: Technical Readout Submissions |
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Hey Mordel,
Two things.
1) Excellent work on the new submission module. I used to design 'mechs in HMP and then import them manually onto this site. The new module is fast and flexible enough that I can just design right on the web.
2) I know its been this way since you launched the new website, but I'm not the biggest fan of having the fluff in a separate tab. Some of the people here put a lot of time and thought into their fluff (although, admittedly, there's some pretty horrible stuff that gets put on there too). Adding an extra click means that fewer people will read it. _________________ "The enemy's gate is down."
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 18-Jan-2008 16:40 Post subject: Re: Technical Readout Submissions |
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mud wrote: |
1) Excellent work on the new submission module. I used to design 'mechs in HMP and then import them manually onto this site. The new module is fast and flexible enough that I can just design right on the web.
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Glad you like it. I have quite a few more enhancements in store that will make it even better.
mud wrote: |
2) I know its been this way since you launched the new website, but I'm not the biggest fan of having the fluff in a separate tab. Some of the people here put a lot of time and thought into their fluff (although, admittedly, there's some pretty horrible stuff that gets put on there too). Adding an extra click means that fewer people will read it. |
Are you referring to the fluff when viewing a design? If so, I could include it in the Overview section easily enough. I never really thought of it. You don't have a problem with the Fluff tab during design, do you? _________________ Mordel Blacknight - Site Administrator
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 18-Jan-2008 17:30 Post subject: Re: Technical Readout Submissions |
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Mordel wrote: |
Are you referring to the fluff when viewing a design? If so, I could include it in the Overview section easily enough. I never really thought of it. You don't have a problem with the Fluff tab during design, do you? |
I believe that is what he is saying, and I agree with it. I loved the old view where everything was on a single page. _________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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