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House rule: Variable engine/gyro crits.
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Seraph
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PostPosted: 10-Jan-2008 17:13    Post subject: House rule: Variable engine/gyro crits. Reply to topic Reply with quote

The thread on the CT ammo placement got me thinking.

Number of critical spaces taken up by an engine or a gyro is based on the size/rating.

Engines: 2 critical spaces per 100 rating.
Gyro: 1 critical space per ton.

So a Locust has a 160 rating engine that would take up 4 critical spaces and a 2 ton gyro that would take up 2 critical spaces.
Opens up a lot of room granted but there is not much tonnage to take advantage. Larger units would be able to utilize the space better than smaller units. Also the same rules apply for engine and gyro hits/destruction.
I thought of this as I always found it odd that a 4 ton engine takes up the same amount of space as a 52 ton engine, 6 criticals. Same for the gyro.

Another idea I had was to allocate a spot for the waist actuator. Keep it at 1 space as per all the other actuators. Placing it allows the mech to torso twist. If you get it destroyed then you cannot twist anymore and are stuck facing the way you were when it got blown.

I know it seems to make no sense in a duel/arena situation, but I think it would add a bit of flavor to campaigns.
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Karagin
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PostPosted: 10-Jan-2008 17:34    Post subject: House rule: Variable engine/gyro crits. Reply to topic Reply with quote

Don't they already have rules for compact gyros in MaxTech? And they seem to be using these on some of the refits or Wobbie mechs...not having seen the new Wobbie Omnis, Rolling Eyes , I can't say for certain.
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Mordel
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PostPosted: 10-Jan-2008 20:43    Post subject: Re: House rule: Variable engine/gyro crits. Reply to topic Reply with quote

Seraph wrote:
I thought of this as I always found it odd that a 4 ton engine takes up the same amount of space as a 52 ton engine, 6 criticals. Same for the gyro.


That's because heavier engines are more dense. Confused

Seriously though, you're idea is fine and I have no issues with it. I'm sure others have done something along those lines as well.
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Karagin
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PostPosted: 10-Jan-2008 22:15    Post subject: Re: House rule: Variable engine/gyro crits. Reply to topic Reply with quote

Mordel wrote:
Seraph wrote:
I thought of this as I always found it odd that a 4 ton engine takes up the same amount of space as a 52 ton engine, 6 criticals. Same for the gyro.


That's because heavier engines are more dense. Confused

Seriously though, you're idea is fine and I have no issues with it. I'm sure others have done something along those lines as well.


Very true Mordel. In fact one of the guys in my group went with a light (space wise) XL engine in that it only took up one in each side torsos. It didn't change game play that much, all it did was give him more room to use the weight savings of the XL better.

I wonder if we could convince Rick to allow something along these lines for custom mech engines...
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