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Training Time
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Kraken
Federated Suns
Marshal
Marshal


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PostPosted: 05-Nov-2007 16:24    Post subject: Training Time Reply to topic Reply with quote

This is something that I've been kinda doing for my campaign.

I take each day and divide it up into four quarters: morning (6 - noon), afternoon (noon - 6), evening (6 - midnight), and night (midnight - 6).

What I do is that if a player wants to train their character, they can take a quarter (or three)* and train.

Easy skills require a person train for three quarters (doesn't have to be consecutive) to gain a skill point.

Hard skills require a person to train for five quarters to gain a skill point.

Bear in mind that this time represents *intense* training. While meals and bathroom breaks are assumed, literally every last moment of time aside from those during each quarter must be spent focused on the task or training at hand. In effect, this is an intense form of cramming.

Thoughts?


*I've thus far had no one go for a full day straight.
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Sir Henry
Team Bansai
Senior Tech Specialist
Senior Tech Specialist


Joined: 04-Feb-2002 00:00
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Location: United States
PostPosted: 07-Nov-2007 08:06    Post subject: Training Time Reply to topic Reply with quote

Training???

That's the first thing that's cut from the budget.
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Oafman
Draconis Combine
Tai-sho
Tai-sho


Joined: 18-Nov-2003 00:00
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Location: United States
PostPosted: 08-Nov-2007 13:13    Post subject: Training Time Reply to topic Reply with quote

Training time is useful if your group gets stuck on a backwoods planet.
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mud
Draconis Combine
Tai-sho
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Joined: 23-Jul-2002 00:00
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PostPosted: 08-Nov-2007 20:57    Post subject: Training Time Reply to topic Reply with quote

Isn't it supposed to be a game.

I really don't care about the accounting of it all. I just give out enough experience to maintain a gradual progression in skill.

Of course, it also helps to keep the casualty count healthy. It keeps elite pilots to a minimum.
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