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jymset
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PostPosted: 21-Jul-2007 08:57    Post subject: TRO:____U series & discussion of Clan configs in 3050U Reply to topic Reply with quote

Hi guys, I would love to hear your takes on TROs 3050U, 3055U and 3058U. Personally, I love them dearly and think they have done a world of good of patching up a lot of things that went wrong in the late FASA years - while staying respectful to the great stuff that was actually achieved by FASA! I thought that the latter was kinda lacking in the early FanPro years, but not in these 3 volumes.

So yeah, let me hear what you think about them!

And to give you some specific input, I'd love to chat a little bit about the Clan Mechs of 3050. Now, I have always loved these mechs fiercely! I think that happens to anyone who turns to the Clan side in lvl2 days (before you protest: "munchkin!!" remember that I love the lvl1 days the best) - the 16 mechs found in this volume constituted the full span of any touman in the first years. Even when 3055 was released, only Clan Wolf got additional omnis. It was only in the 2nd half of the 90s, with the release of 3058 (barring "Invading Clans") that the choice got broader.

Personally, I also happen to think that most of the mechs are quite good, too. Obviously, the Hellbringer has armour and heat issues. Obviously the Gargoyle Prime is extremely underarmed. But most of these are at the very least useful. So, now with the release of Total Warfare, what new things does 3050U offer us?

I will post the 4 omnis of the 4 weight groups separately, for ease of reading and also because that way I don't have to put it all up at once!
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The AC5 is a great gun!

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jymset
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PostPosted: 21-Jul-2007 08:59    Post subject: LIGHT OMNIS Reply to topic Reply with quote

Firemoth (Dasher)

Developed by the Cloud Cobras but traded to the Ghost Bears before operational, the Firemoth has not seen wide proliferation. The Ghost Bears use it widely, though mostly either in trials or infantry support/delivery missions. It is used for latter missions by the Horses and WiE as well, and the Diamond Sharks also use it in infantry support (only?). It fields two new versions:

Firemoth F (used by the Bears and Horses) seems to be an attempt to create a platform with some of the firepower of the D but couples it with strong anti-infantry capabilites: it mounts 3 ERML, 3 APGauss and an active probe. This has instantly become my favourite Firemoth. BV2-wise, it is the 2nd most costly config after the D - but much closer to the Prime, making it still feasible (the "D" costs as much as a Clan heavy, making it ludicrous). It is incredibly flexible and has a very solid punch (30 damage with a range of 9!).

Firemoth K (used by the Bears against Kuritan infantry) 2 HML, 6 LMG in 2 arrays, 2 BPods, but does not carry a probe. I'm sorry, I can see its use against a battlefield filled with conventional infantry, but...

Mist Lynx (Koshi)

Currently still produced by the Hellions and the Vipers, this is an older design of Jaguar origin that has seen wide proliferation. While the base chassis isn't all that impressive, I rather like some of the lay-outs. Considering this gets 2 new configs and it already had a bonus config in the "P", this omni now has 10 canon configs to chose from!

Mist Lynx F should really carry that "H" letter - it carries 3 HML and 4 HSL, made reasonably accurate by a tarcomp. An ECM suite and a light TAG makes this a short-ranged alternative to the "C" as a fully-pimped scout with strong weaponry.

Mist Lynx G has no range but is deadly up close. It mounts 8 HMG in 2 arrays and 4 ERSL - "What is that?" I hear you cry? Well, that is a potential 44 damage, albeit at range 2! Considering its potential sting, this variant is extremely cheap (816 pts in BV2).

Kit Fox (Uller)

I love the Kit Fox for being one of the poster-boy mechs of my Clan. I loathe it for its extremely frustrating armour allocations. Used mainly by four Clans (the Falcons, who are its greatest proponents, the Cobras, who developed it and initially trounced the Falcons with it, the Ravens who later traded for it, and the Spirits [!!] who are receiving it from the Ravens) the Kit Fox already had a plethora of variants and as such only received one new variant and.... but first:

Kit Fox F is a Horses variant on the Kit Foxes A and H - this time it mounts 2 MPL in the LA while the Gauss in the RA becomes a HAG20 variant.

Kit Fox W is one of the two examples in this book of an old, old, old fluff variant becoming canon: the Kit Fox W, originating as a Clan Wolf training platform, was first seen in the Blood of Kerensky trilogy. It mounts 2 LPL and 2 MPL, making it a very respectable light line mech and beating the Cougar for the title of the lightest official mech to mount two large pulsers.

Adder (Puma)

The Adder is in fact an Adder mech, who'd a thunk? It is also produced by the WiE, don't ask me, and has seen wide proliferation since 3045, explaining its strong appearance in the invasion.

Adder J is the only new variant, coupling a HAG20 with 4 APGauss - it leaves me underwhelmed. I don't feel the HA and AP Gauss series mix well and when you put this next to the Kit Fox F, the Kit Fox may, for once, be the stronger proposal.
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"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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jymset
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PostPosted: 21-Jul-2007 11:51    Post subject: MEDIUM OMNIS Reply to topic Reply with quote

Viper (Dragonfly)

Out of these 16 omnis, this is the one that I have personally overlooked for the longest time. I don't know why, but it had a lower profile than the Ice Ferret, which I did occasionally use when I felt the need for a heavy speed demon. But I did point out the inversed arms of the original pic in TRO:3050 to the guy doing the CAD models for the resculpt, so I don't really have an excuse anymore to pretend that I don't know this mech, do I? Apart from that personal note, the Viper truly has an interesting history. Developed by the Mandrills, they finally traded away the whole factory to the Bears in return for several Executioner production runs. The design never was successful in an all-Clan environment - not for the Bears, either. It was only in the wake of the IS Invasion that the Viper did shine in combined-arms ops. This is what must have alerted the Horses to it, because they won a trial giving them the right to Viper production right as of the mid-60s, which in turn spurred the Ice Hellions in downright winning the whole factory from the Bears in 3068. So feasibly, the main users would be Mandrills, Bears, Horses and Hellions. Complicated, eh? Oh, I really do love the background stories of TRO:3050U!

The fact that the Viper is one of only two mechs receiving an unprecedented 3 new configurations is sure to help the Viper gain a higher profile (ok, ok, ok, I'll stop this now - I know there just have to be many a Viper-B lover out there!). This means that it now also has 10 canon configs - and they were lettered evenly, nicely bracketing that previously lonely "H".

Viper F - this is a similar concept to the Mist Lynx G in mounting 8 HMG in 2 arrays, together with 3 ERML. I don't like it as much. Apart from the fact that the Viper is almost twice as heavy and almost costs twice as much (1574), the ERML don't give it too much of a serious punch but more than likely leave the pilot complacent in not entering the battle, would you agree? Of course, once within 2 hexes, it can deal 45 damage. This variant is of Horses origin.

Viper G - this follows the new anti-infantry doctrine of combining APGauss (4 of them) with a single Plasma Cannon (dealing 3D6 damage against targets that do not have a heat scale). But I do not like this doctrine.* See, a single HML is just nowhere near enough firepower, combining with the APGauss to deal 22 damage with a max range of 9! The light probe at least makes it a fairly convincing urban combatant. The Bears gave us this variant.

Viper I - introduced by the Ice Hellions, this follows a vein similar to the A and D configurations, but with semi-new toys. Not actually mounting TW stuff, it combines three HML in a targeting system with an ATM3, dealing serious damage at close ranges only (unless you use ER ammo). A light probe and an AMS protect this variant.

Ice Ferret (Fenris)

I always liked the Ice Ferret. Well, I liked the Ice Ferret D and, for BV games, B. It is never good for an omnimech to have a single (or two) configuration that is just too obviously the best one. This has meant that I have used it less and less and this new TRO seems to be a final nail in its coffin. But first the background story: it was developed by the Ice Hellion in the middle of the 30th century under the name Wolf Hunter for exactly that purpose. The Wolves wanted none of that and destroyed, oh, about 80% of these mechs, as well as capturing the design. They then employed it with such success, naming it the Ice Ferret (a predator of the Hellion), that it became their single main medium omnimech. The other Clans wanted nothing to do with a design that was associated mainly with defeats, leaving just two Clans with any sort of claim to the design. Yes, another cool story.

Unfortunately, the TRO does it no further favours: A) the picture is the only one of the otherwise excellent illustrations that really does not look any good whatsoever. And B), the configuration

Ice Ferret L is just crap. It continues what the Viper G did, but forgets to add even one token real weapon! 1 Plasma cannon and 3 APGauss are all there is, and the tarcomp is just a bit of extra frill that doesn't help. Seriously, the Ice Ferret has issues. One configuration that seems to lack focus (Prime), one that mounts an impossibly ineffective weapon (A), and now two variants that are all frills and no substance (C & L)!!

Nova (Black Hawk)

Apart from a cool new picture, the new TRO did one of my most beloved omnis of all time very little favours. Ok, it was the first omni built by the Horses, and the Horses are my 2nd favourite Clan. That's cool. But unfortunately that also means that it has not been in production since the Bear capture of Tokasha, meaning that it is on the brink of extinction. No wonder that only special personalities of Clan Jade Falcon pilot it (Samantha Clees, Diana Pryde). Obviously, it has been dispersed among all Clans.

Nova F - this is the only new configuration, used as a first test-bed for the Horses' new HAG20. It is quite interesting to compare it to the E, seeing as it also only mounts an additional 3 ERML. I feel I would rather have an ATM12 as the main weapon. HAGs really do feel more at home on heavier designs.

Stormcrow (Ryoken)

The first of three consecutive designs that are genuinely manufactured in "various" sites, the Stormcrow is truly accessible to all Clans. Good thing, too. As already hinted in TRO:3060, it was first developed by the Horses just prior to the capture of the Tokasha mechworks. Unlike the Nova, an older design that was immediately discontinued, the capture of the specs by the Bears meant an instant proliferation of the design. Indeed, it was the Ravens that ultimately set the final look of the design.

Stormcrow F - First used by the Falcons against spheroid conventional troops, this is much more convincing than Viper G or Ice Ferret L. It mounts two Plasma Cannons and 4 APGauss, but also adds 4 ERML and 2 ERSL. 2 heat sinks and copious amounts of ammo are added to give it some endurance in the field.

Stormcrow G bridges the gap to the "H" variant, giving this omni a clean look. By mounting a HAG20 and 5 ERML it looks similar to the B variant. However, once you realise that it also mounts an exceptional 6 additional DHS, you can see that it feels much more similar to the Prime. I love the dual personality in a simple design. An instant favourite.



* look to the Shadow Hawk IIC 5 and Phoenix Hawk IIC 6 of RS:PPU for the original and most heinous examples!
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"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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jymset
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PostPosted: 21-Jul-2007 13:24    Post subject: HEAVY OMNIS Reply to topic Reply with quote

Mad Dog (Vulture)

The next of the general omnis, the Mad Dog was a Jaguar refinement of a Coyote omni. It uses some of the Timberwolf molds, spawning the name of Mad Dog as a Jaguar insult towards Clan Wolf (after all, this design performs a similar [attacking] function as the Timberwolf at 80% of its weight). "Virtually all Clans" producing this design means that probably everyone except for the Blood Spirits build it! The heaviest users of the design are the Ghost Bears and Hell's Horses (yes, this TRO is very kind to that Clan!) - the move of the Bears to the IS is the explanation why as of MW IV there is an alternate look to the Mad Dog (the stats remain identical).

I like the fluff of the the Mad Dog, which is mainly technical in nature. The first three variants use the torso bays to turn the mech into a mobile missile launcher with the addition of "arms [that] serve as extended turrets for direct-fire weaponry". The C, with its heavy cannons, was an early experiment. Later configurations (D, H) reverted back to the original layout. The two newest configurations, both cooked up by Clan Hell's Horses, look to the C for inspiration.

Mad Dog E - I *love* this one, for the pure insane style it oozes, at the expense of everything else. Because instead of two standard Gauss, it mounts two Hyper-Assault Gauss Rifles of the 30 class, giving it a total of four, count them, 4 turns of combat endurance! "just enough ammunition for dueling" - indeed!

Mad Dog F - is the same thing, but on a sane and quite useful level. Mounting 2 HAGs 20, it boosts combat endurance to 12 turns and allows 4 ERML to be tucked into the empty missile bays, providing a respectable total volume of fire (average of 60 damage at ranges 15 and less).

Hellbringer (Loki)

The fluff of this mech finally totally won me over to this TRO. This mech is actually one of the more modern mechs. Once again a Horses design, this was a quick solution design quickly concocted after the Horses lost Tokasha Mech Works to the Bears - as far as I see it, that constitutes one of the biggest industrial sites in all of Clan space. Many corners were cut and the final design was sub-optimal. Which is why the Horses also used it aggressively in trades, spreading the design *everywhere*. Its use has sharply declined by now. If you combine the texts of the Hellbringer, the Summoner and the Ebon Jaguar of TRO:3058U, you can see that only the Coyotes, Wolves, Falcons and Horses now use it regularly. The latter two can be considered the major users and hence, they are responsible for the two new variants:

Hellbringer D - the compliment to the Stormcrow F, the Falcons were probably quite sensible in turning the Hellbringer into an anti-conventional forces machine. It carries an unprecedented 4 Plasma Cannons, backed up by 4 MPL and one µPL. 4 B-Pods mean that infantry of any type will really die in droves. Once you add it all together you will realise that this configuration suffers of the typical Hellbringer defects of way too much heat and way too little ammo, fitting its bill nicely. But in its intended role it is absolutely brutal.

Hellbringer E - in all fairness, the Horses tried for once to get the most out of the chassis. It mounts 2 ERLL, 1 LRM10 and 1 HAG20, mirroring the alpha config with less frills but more non-nonsense. Really interesting is the addition of 5 JJ. This works great as a sniper, but in the battle I used it, it was no match for the Summoner G once the ranges closed. At longer ranges it was superior, but that superiority still did not make up for the horrible lack of armour. Nevertheless, I hold this as the single best official variant, heads and shoulders above the rest.

Summoner (Thor)

My favourite mech. Ever. The TRO firmly places it in Falcon possession, where it is 3 times more common than in any other touman. Scratch that, that was during the Invasion years. These days, that ratio is even more in favour of the Falcons, because other Clans have started to field more modern designs while the Falcons retain their trusty Summoners. The Horses (gah!) were obviously responsible for the original mech that fathered the design - the Thresher. They are also in possession of the other factory building the Summoner, St Louis MechWorks on Niles. Hence it is fair to assume that they have their share of this mech. Once again, the two new variants are of Falcon and Horses origin:

Summoner G - WTF? This carries a single item not available in 3050, a HSL. Other than that, it most reminds me of the Mad Dog A, with an ERPPC, ERLL, and 6 SRM4s. 4 extra DHS let this one fire one of its big guns in conjunction with the missiles, though. What is the reason for this variant? I mean, it is plain good, but why now?

Summoner HH - a Horses design, obviously. No other variant screams "new toy syndrome" as much as this one: it has 1 HAG20, 1 Plasma Cannon, 1 APGauss, 2 ERML and 1 HML. What a strange potpourri. But the ammo is ample and the heat is manageable. I will reserve judgement until I've used it.

Timber Wolf (Mad Cat)

No surprises here. The Timber Wolf was built by Clan Wolf fairly early on and has neither been replaced over the years nor actually captured by another Clan. The long time of use means that there has been a bit of even proliferation through salvage or trade (no trials of possession have ever been won), but that's it. The only new variant is a very minor modification of the Prime by the Falcons. No surprise, as they developed the APGauss in the first place.

Timber Wolf F - this is the Prime, but it downgrades the MPL to a third ERML and replaces the 2 MG with 3 APGauss. This is beautiful! The range brackets are less diverse, the anti-personnel capabilities are much improved. Heck, the APGauss are actually moderately useful against armoured targets as well, making this an improved version of an already good config.
_________________
"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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PostPosted: 21-Jul-2007 13:46    Post subject: Reply to topic Reply with quote

Very nice. I like this.
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PostPosted: 21-Jul-2007 13:58    Post subject: Reply to topic Reply with quote

If I understand it correctly the Adder J is oversinked, isn't it?
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PostPosted: 21-Jul-2007 14:23    Post subject: ASSAULT OMNIS Reply to topic Reply with quote

Gargoyle (Man o' War)

I have always been an unapologetic fan of the Gargoyle. I love its looks and despite its obvious flaws, it started off with 1 great and 1 good configuration (A and C, respectively), and good configurations followed in the form of the non-ATM-mounting D and the mandatory H variants. The new TRO supplies us with yet another 3 variants, all of which are definitely noteworthy.

Beforehand, a quick look at the history: it is strange that this mech keeps on getting compared to the Timber Wolf (and then dismissed rather quickly), because it was built in parallel by Clan Wolf. Both mechs were thus released at the same time as the successor to the same single mech (Woodsman). Unlike the Timber Wolf, the Gargoyle did see proliferation. It is currently produced by Clan Wolf and Clan Hell's Horses (continuing a definite trend) and is widely spread in the Invading Clans where it is valued for its speed. This attribute makes it popular amongst the Hellions, also, but it is less common amongst the other homeworld Clans, though the Mandrills have their part in a configuration and the Coyote Clan's Khan recent voluntary downgrade from a Savage Coyote to a Gargoyle must've raised this mechs profile in that Clan, also.

Gargoyle E - coming in late, the ATM variant brought into prominence by Khan Silas Kufahl is possibly one of the most blatantly agressive Gargoyles yet. The normally oversinked Gargoyle gets an additional 2 DHS, meaning that it can use its impressive arsenal of 1 ATM12, 4 HML, 2 ERµL all linked to a tarcomp, and 1 SSRM6 very liberally. Really, I am impressed.

Gargoyle G - used by the Hellion as a weapon against the Horses, this variant is also aimed at closer ranges. 1 LBX20, 3 APGauss and 4 ERML make for an arsenal that is similar to the C. I think I prefer this one, it has no heat issues and is more flexible.

Gargoyle M is, on the other hand, the Horses answers. Also used by the Mandrills, it is apparently a rare variant, used as a support platforms in command stars (how's that for a specialised role?!). It mounts a HAG20 and an ERPPC, a fairly logical primary weapons load, which strangely hasn't popped up until now. 3 standard SRM2s make for a very eclectic back-up sortiment. These are, in their simplicity, rare weapons, the Ebon Jaguar Prime is the only other example I can think of off the top of my hat (meaning Clan omnis). I used one recently in a 3 vs 3 zell match. It convincingly defeated the Nova S which was its primary enemy, and then finished off a rather beat up Dire Wolf A. Unfortunately it was literally disarmed in that turn, nicely illustrating the drawback of flexible arm mounts. At least the last surviving Summoner granted Hegira.

Warhawk (Masakari)

I was never a great fan of this, but always liked the A configuration. What else can I say? It was introduced by the Jaguars in 2999 in preparation for the impeding invasion, which was delayed by 5 decades because of the Dragoon Compromise. It is, rightly so, considered one of the most lethal weapons in the Clan armoury. Allow me to quote: "Over the years the other Clans have captured a small number of Masakaris. These OmniMechs are highly prized, and great pains are taken to keep them in perfect condition." After the annihilation of the Jaguars, the Mandrills took possession of the factory. The only trading partner are the Diamond Sharks (though in itself that opens infinite possibilities for other Clans) and the Scorpions also apparently have possession of a secondary manufacturing plant for this design.

Warhawk E - this is a spiel on various prior configurations. One arm mounts a LPL and an ERPPC, the other 3 Plasma Cannons and 1 SRM6. Obviously, the mandatory tarcomp is there. On the one hand this variant is possibly the most dangerous chassis featuring Plasma Cannons at all. On the other hand it is somewhat undergunned, compared to other Warhawks. Nevertheless, this would be a major tactical threat on any battlefield.

Executioner (Gladiator)

The Executioner is another personal favourite of mine, one of the few mechs that I do think is capable of beating a Dire Wolf in single combat (in appropriate configurations, all of which feature an AC20...). Yes, this truly is a Ghost Bear design. At first an exclusive one, though a ToP won by the Smoke Jaguars did mean a very wide proliferation early on. No other Clan did introduce it into its touman in great numbers, though, with the exception of the Burrocks (implying an above-average number in the touman of the Adders?). The Bears love their Executioners though, and have introduced two new HAG variants:

Executioner K - a variation of the primary variant, it replaces the Gauss with a HAG20, removes a HS, replaces the MG with a light probe and casually adds 3 ERML to the larges. Oh, how I love this one already! This now replaces the Prime as my 2nd favourite config behind the B!

Executioner P - new toy alert no.2! A HAG30, Plasma Cannon, LRM10 mean that it carries little ammo and that the only concentrated damage comes from 3 HML. It is also unusually hot for an Executioner - I'm very used to alpha strikes in this baby! It is interesting but doesn't hold a match to the K variant.

Dire Wolf (Daishi)

This was a recent development by Clan Wolf, but was captured by the Jaguars in a ToP before production began. As of 3010, the Jaguars were the sole producers of Warhawks and Dire Wolves! However, instead of an instant ToR, the Wolves just issued a ToP of their own a couple of years later, meaning that this mech was produced by two invading Clans and is now sole property of Clan Wolf.

Dire Wolf D - 1 SSRM6, 2 MPL, 1 ERSL and 2 HAG40s!!!! What can I say? We tested it. A Dire Wolf D can survive 3 rounds of fire from a Dire Wolf A. A Dire Wolf A cannot survive 3 rounds of fire from a Dire Wolf D...

Dire Wolf W - the other variant from the annals of the Blood of Kerensky Trilogy! Mounting 1 ERLL, 1 UAC20 (2 tons ammo), 1 Gauss (an insane 4 tons), 1 LRM20 (2 tons), 2 MPL and 1 ERSL, as well as 5 DHS means that this is most possibly the most balanced Dire Wolf yet.


Right, I want to thank the ones who did read through all this. From time to time, I just need to splurge a lot of BT-fandom onto the pages. And for anything this self-indulgent, I know there is no better place than lovely Mordel's. Apart from that, I hope this was informative for the ones not yet owning this volume. And in closing, all I can say is: "Now is a good time be with the Hell's Horses."
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"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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jymset
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PostPosted: 21-Jul-2007 14:25    Post subject: Reply to topic Reply with quote

Sleeping Dragon wrote:
If I understand it correctly the Adder J is oversinked, isn't it?


In the sense of a HAG (=4), 4 APGauss (=4) and a Flamer (=3) totally not using up the capacity of the base 10 DHS, yes. The HAG carries 3 tons of ammo.
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"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
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PostPosted: 22-Jul-2007 12:30    Post subject: Reply to topic Reply with quote

As I expected. Sometimes clans mount a low heat gauss weapon and support it with another low heat weapon. The prime choice moved from missiles to AP gauss. I would prefer energy weapons for backup.

To dire Wolf D... I was planning to make a HAG Dire Wolf on my own. It will be in Design Submissions when I have time to make it Wink
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PostPosted: 22-Jul-2007 13:34    Post subject: Reply to topic Reply with quote

Looking forward to seeing it!

I find it strange that there is no configuration mounting improved JJ - but then, there isn't any good chassis in there to mount them - apart from maybe the Hellbringer. Now that would have been interesting....

How do you like the new equipment? The Clans remain simple in TW, no new construction stuff apart from the JJ. Just three new weapons, but they sure do rock...
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"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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Sleeping Dragon
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PostPosted: 23-Jul-2007 02:26    Post subject: Reply to topic Reply with quote

Well, new equipment looks shiny because it's... new. I did't have too much time to play with it until recently, because it's pain to get any BT stuff here aside from 4th edition box and Black Widow scenarios. I recently got my hands on newer books through torrent, but I hate to work with PDFs, so I mostly just quickly flipped through them to see what I want to buy. I'll get paper (yesss my preciousss paper) books in november and that would be the time when I'll finally start to explore the rules.

For HAGs I think that these will really shine on heavy to assaoult chassis which tend to have a lot of light and effective energy weapons and still have a room for a big gun or two.

MMLs ... well, finally? Very Happy

LACs could be there sooner as well, for some lights they'll be welcome and even heavies that are looking for a low crit heavy weapons (a common thing with IS 'Mechs with advanced structural components)

With Plasma things I'm not sure, I didn't explore the rules so much.

For PPCs there is only one thing to say - Yay! (please no rhymes, not again Rolling Eyes )

Otherwiseith new rules I'm much more concerned with getting my hands on BA and suppor vee costruction rules, which I still don't have. And of course new rules themselves.
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PostPosted: 09-Oct-2007 13:52    Post subject: Re: TRO:____U series & discussion of Clan configs in 3050U Reply to topic Reply with quote

jymset wrote:
Hi guys, I would love to hear your takes on TROs 3050U, 3055U and 3058U. Personally, I love them dearly and think they have done a world of good of patching up a lot of things that went wrong in the late FASA years - while staying respectful to the great stuff that was actually achieved by FASA! I thought that the latter was kinda lacking in the early FanPro years, but not in these 3 volumes.

So yeah, let me hear what you think about them!

!


Well I love the look of the original 16, I could never bring myself to play them. I actually sold those minis to go by more IS stuff.

I have flipped through a few of the updated versions but do not own them. As a guy that plays in his own universe or just runs tabletop every so often I have not had much use for them. It did seem they went a little bit to the old TR3025 format and gave more info. That was the disappointing part of TR3050, little fluff and text for IS. Some of the artwork got better but no examples I can speak of.

In the WOTC BT-CCG there are some great pics I wished they could have used. But also some crap in that set.

AWAD- I have enough Btech stuff that Updates are redundant
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