BattleMech Technical Readout
Type/Model: Wasp WSP-3G
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 20 tons
Chassis: 1A Type 3 Standard
Power Plant: 120 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets: 6 Rawlings 52 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Durallex Light Ferro-Fibrous
Armament:
2 Medium Lasers
1 Rocket Launcher 10 (OS)
Manufacturer:
Location:
Communications System:
Targeting & Tracking System:
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Type/Model: Wasp WSP-3G
Mass: 20 tons
Equipment: Crits Mass
Int. Struct.: 33 pts Standard 0 2.00
Engine: 120 Fusion 6 4.00
Walking MP: 6 [7]
Running MP: 9 [11]
Jumping MP: 6
Heat Sinks: 10 Single 6 .00
(Heat Sink Loc: 1 LA, 1 RA, 2 LT, 2 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 63 pts Ferro-Fibrous 14 3.50
(Armor Crit Loc: 2 LA, 2 RA, 5 LT, 5 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 8
Center Torso (Rear): 2
L/R Side Torso: 5 7/7
L/R Side Torso (Rear): 2/2
L/R Arm: 3 6/6
L/R Leg: 4 7/7
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Medium Laser RA 3 1 1.00
1 Rocket Launcher 10 (OS)LA 3 1 .50
1 Medium Laser HD 3 1 1.00
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 1 LT, 1 RT, 2 CT, 1 LL, 1 RL)
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TOTALS: 6 66 20.00
Crits & Tons Left: 12 .00
Calculated Factors:
Total Cost: 2,052,240 C-Bills
Battle Value: 506
Cost per BV: 4,055.81
Weapon Value: 221 / 221 (Ratio = .44 / .44)
Damage Factors: SRDmg = 15; MRDmg = 6; LRDmg = 2
BattleForce2: MP: 6J, Armor/Structure: 2/2
Damage PB/M/L: 1/1/-, Overheat: 0
Class: ML; Point Value: 5
The idea behind this one is as follows.
Ferro was added to help provide the mech with additional armor.
As heat would be a concern no matter what weapons I put on, I went with TSM.
The SRM 2 was dropped in favor of a second medium laser, another half ton of armor, and an RL 10. The second medium laser would allow the mech the ability to be in the field longer, and could be used in concert with the first one and the jump jets to drive up the mech's heat. The armor would help protect it. The RL 10 would give it both token long-range firepower and a back-up weapon in case the mech began to overheat too badly. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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