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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 23-Apr-2007 21:18 Post subject: A few Battle Armor ideas |
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Code: | Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Covert Operations Augmentation Suit
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: PA(L)/Exoskeleton (0 - 400 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Armor Type: Standard
------------------------------------------------------------------
Type/Model: Covert Operations Augmentation Suit
Equipment: Slots Mass
Chassis Type: PA(L) Class Humanoid 0 80
Motive System: Ground Movement (1 MP) 0 0
Armor Type: 1 Points Standard 0 50
Manipulators:
Left Arm: Armored Glove 0 0
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Camo System Body 2 200
Shotgun Microphone LA 1 5
Laser Microphone LA 1 5
Remote Sensor Dispenser RA 1 40
Anti-Personnel Weapon Mount RA 1 5
(Anti-Personnel Weapon Space) RA 0 0
------------------------------------------------------------------
TOTALS: 6 385
Slots & Mass Left: 0 15
Calculated Factors:
Total Cost: 423,900 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 7 (28 for 4) Weapon Value: 1 (Ratio=.14)
Cost per BV: 39,128.57 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 1 Armor/Structure: 1 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 0 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 4/4/4/4 Coverage: Full
IR: 0, ECM: 0, Camo: +4
Melee AP: 0, Target Size Modifier: 0
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Attribute Modifiers: STR: 0, DEX: 0, RFL: -1
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor
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Code: | Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: FOaS Armor
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Heavy Battle Armor (1,001 - 1,500 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Armor Type: Standard Stealth
------------------------------------------------------------------
Type/Model: FOaS Armor
Equipment: Slots Mass
Chassis Type: Heavy Class Humanoid 0 300
Motive System: Ground Movement (1 MP) 0 0
Armor Type: 8 Points Standard Stealth 4 480
Manipulators:
Left Arm: Heavy Battle Vibro-Claw 0 60
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Camo System Body 2 200
Active Probe Body 2 250
ECM Suite Body 1 100
Remote Sensor Dispenser Body 1 40
Squad Support Weapon Mount RA 1 0
Light TAG @ RA 60 1 18
@ Trooper #1, other 3 troopers have: Rifle, Assault, TK
------------------------------------------------------------------
TOTALS: 12 1,448
Slots & Mass Left: 0 52
Calculated Factors:
Total Cost: 825,122 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 30 (120 for 4) Weapon Value: 0 (Ratio=.00)
Cost per BV: 22,504.07 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 1 Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: mec, mecm, tag, prb, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/7/7 Coverage: Full
IR: +6, ECM: +6, Camo: +4
Melee AP: 2, Target Size Modifier: -2
Movement Modifiers:
Walking: -2, Running: -4, Sprinting: -6
Attribute Modifiers: STR: +2, DEX: -3, RFL: -3
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor
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Code: | Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Civilian Peace Officer Augmentation Suit Robocop
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Armor Type: Standard
------------------------------------------------------------------
Type/Model: Civilian Peace Officer Augmentation Suit Robocop
Equipment: Slots Mass
Chassis Type: Light Class Humanoid 0 100
Motive System: Ground Movement (1 MP) 0 0
Armor Type: 6 Points Standard 0 300
Manipulators:
Left Arm: Modular Equipment Adapter 2 10
Armored Glove 0 0
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Improved Sensors Body 1 65
Shotgun Microphone Body 1 5
Extended Life Support Body 1 25
Mission Equipment (85kg Capy) Body 1 0
Modular Weapon Mount RA 1 10
Flamer RA 10 1 150
Auto-Pistol, Stetta Rt Hand 100 0 0
------------------------------------------------------------------
TOTALS: 8 665
Slots & Mass Left: 0 85
Calculated Factors:
Total Cost: 328,810 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 21 (84 for 4) Weapon Value: 8 (Ratio=.38)
Cost per BV: 8,514.76 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 1 Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, srs, car4
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/5/7 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 0, Target Size Modifier: 0
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Attribute Modifiers: STR: +2, DEX: 0, RFL: 0
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor
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Note: Rename the files to HMB not HMP.
Civilian Peace Officer Augmentation Suit Robocop.hmP |
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Civilian Peace Officer Augmentation Suit Robocop.hmP |
Filesize: |
494 Bytes |
Downloaded: |
457 Time(s) |
FOaS Armor.hmP |
Description: |
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Filename: |
FOaS Armor.hmP |
Filesize: |
448 Bytes |
Downloaded: |
481 Time(s) |
Covert Operations Augmentation Suit.hmP |
Description: |
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Filename: |
Covert Operations Augmentation Suit.hmP |
Filesize: |
455 Bytes |
Downloaded: |
491 Time(s) |
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 23-Apr-2007 21:54 Post subject: |
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Uhmm you are aware that these are mechs right?
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 23-Apr-2007 22:13 Post subject: |
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Karagin wrote: | Uhmm you are aware that these are mechs right? |
No their not. Mordel.net doesn't allow the upload of the hmb extension so i changed them to hmp. These are BA units.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 23-Apr-2007 22:35 Post subject: |
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Vagabond wrote: | Karagin wrote: | Uhmm you are aware that these are mechs right? |
No their not. Mordel.net doesn't allow the upload of the hmb extension so i changed them to hmp. These are BA units. |
Why wouldn't he allow HMBA files?
So all I need to do is change the .hmp to .hmba?
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 24-Apr-2007 01:46 Post subject: |
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A flamer? Given the accuracy statistics I've heard from modern cops, I can't say that I'd be comfortable knowing that some of them are going around with flamers. I know - only the best will be in "Robocop" suits. But still. . . . It's seldom enough that cops are held responsible for their "mistakes" here and now - I think it would only be worse in a feudal society.
I'm curious though? What exactly did you have in mind for the Robocop's purpose? My initial image was the usual "beat cop" thing that Robocop did at first, but I'm not sure how accurate that is.
The other two suits seem pretty good for their purposes, though I'm not sure what "FOaS" stands for.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 24-Apr-2007 01:57 Post subject: |
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StarRaven wrote: | A flamer? Given the accuracy statistics I've heard from modern cops, I can't say that I'd be comfortable knowing that some of them are going around with flamers. I know - only the best will be in "Robocop" suits. But still. . . . It's seldom enough that cops are held responsible for their "mistakes" here and now - I think it would only be worse in a feudal society.
I'm curious though? What exactly did you have in mind for the Robocop's purpose? My initial image was the usual "beat cop" thing that Robocop did at first, but I'm not sure how accurate that is.
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He had that multi-purpose weapon thing in Robocop 3 i think it was. Listed as a machine gun, flamethrower, and anti-armor rocket launcher. Added for completeness. I should note, however, that the typical deployment sees only the hand held weapon with the modular weapons mount empty. A second design exists with reduced mission equipment and 3mp jump jets.
Typical deployment is for beat cops as you said [in really tense or high security areas.] Time to design that squad car, lol.
wrote: |
The other two suits seem pretty good for their purposes, though I'm not sure what "FOaS" stands for. |
Forward Observation and Scout.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 24-Apr-2007 04:44 Post subject: |
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Vagabond wrote: | Karagin wrote: | Uhmm you are aware that these are mechs right? |
No their not. Mordel.net doesn't allow the upload of the hmb extension so i changed them to hmp. These are BA units. |
Okay for some reason I can't get the rename to fit and when I try to open them via HMBA I get a blank BA template, could you email them to me?
Still confused why Mordel wouldn't allow HMBA files to be attached to a posting....
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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CO_17thRecon Kell Hounds Major
Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
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Posted: 24-Apr-2007 07:29 Post subject: |
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Nice camo suit, and the FOaS is interesting. The Robocop suit really has my attention though, that is freakin' cool. Might even go so far as to order a few of those for my security troops.
_________________ Jarylan Blackwell
"What the...?! Where did you get THAT?!"
"Creative aquisition."
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 24-Apr-2007 11:40 Post subject: |
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Karagin wrote: | Vagabond wrote: | Karagin wrote: | Uhmm you are aware that these are mechs right? |
No their not. Mordel.net doesn't allow the upload of the hmb extension so i changed them to hmp. These are BA units. |
Okay for some reason I can't get the rename to fit and when I try to open them via HMBA I get a blank BA template, could you email them to me?
Still confused why Mordel wouldn't allow HMBA files to be attached to a posting.... |
its .HMB not HMBA.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 24-Apr-2007 16:42 Post subject: |
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Vagabond wrote: | Karagin wrote: | Vagabond wrote: | Karagin wrote: | Uhmm you are aware that these are mechs right? |
No their not. Mordel.net doesn't allow the upload of the hmb extension so i changed them to hmp. These are BA units. |
Okay for some reason I can't get the rename to fit and when I try to open them via HMBA I get a blank BA template, could you email them to me?
Still confused why Mordel wouldn't allow HMBA files to be attached to a posting.... |
its .HMB not HMBA. |
Either way it still won't read them...
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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