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TSF-1000 Standard Small Freighter
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Karagin
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PostPosted: 01-Aug-2002 00:03    Post subject: TSF-1000 Standard Small Freighter Reply to topic Reply with quote

As I was looking over older BT related Magazine yesterday evening I ran across an article in FAR&AWAY magazine for Renegade Legion and civilan ships...frieghters, Tugs, cargo haulers, passenger liners, privateers etc...and thought COOL! This can be used in BT as well...

So here is my take on interplantary freighter:

Class/Model/Name:  TSF-1000 Standard Small Freighter 

Tech: Inner Sphere / 3067
Vessel Type: Aerodyne DropShip
Rules: Level 1, Standard design

Mass: 1,400 tons
Power Plant: Standard
Safe Thrust: 1
Maximum Thrust: 2
Armor Type: Standard
Armament:
4 Medium Laser

------------------------------------------------------------------------------
Class/Model/Name: TSF-1000 Standard Small Freighter
Mass: 1,400 tons

Equipment: Mass
Power Plant, Drive & Control: 91.00
Note: Safe Thrust is reduced from 1 to 1 at max bomb load.
Thrust: Safe Thrust: 1
Maximum Thrust: 2
Structural Integrity: 2 14.00
Total Heat Sinks: 12 Single 11.00
Fuel & Fuel Pumps: 134.00
Bridge, Controls, Computer & Attitude Thrusters: 11.00
Fire Control Computers: .00
Food & Water: (388 days supply) 15.50
Armor Type: Standard (80 total armor pts) 4.50
Standard Scale Armor Pts
Location: L / R
Fore: 20
Left/Right Sides: 20/20
Aft: 20

Cargo:
Bay 1: Cargo (1) with 1 door 1,000.00

Grav Deck #1: (80-meter diameter) 50.00
Life Boats: 1 (7 tons each) 7.00

Crew and Passengers:
1 Officers (1 minimum) 10.00
3 Crew (2 minimum) 21.00
1 Gunners (1 minimum) 7.00
1 1st Class Passengers 10.00
2 Steerage Passengers 10.00

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Medium Laser Nose 1(10) -- -- -- 6 2.00
2 Medium Laser Aft 1(10) -- -- -- 6 2.00
------------------------------------------------------------------------------
TOTALS: Heat: 12 1,400.00
Tons Left: .00

Calculated Factors:
Total Cost: 225,494,064 C-Bills
Battle Value: 393
Cost per BV: 573,776.24
Weapon Value: 623 (Ratio = 1.59)
Damage Factors: SRV = 18; MRV = 0; LRV = 0; ERV = 0
BattleForce2: MP: 1, Armor/Structure: 2 / 1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: DS; Point Value: 4


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Karagin
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Karagin
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PostPosted: 13-Apr-2007 12:21    Post subject: Reply to topic Reply with quote

Would have thought this one would have gotten some kind of responce...
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Karagin
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StarRaven
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PostPosted: 13-Apr-2007 23:33    Post subject: Reply to topic Reply with quote

I know the feeling.

As for the DropShip, I like it. It should be quite effective intrasystem, moving things to recharge stations and other points of interest within a star system. It would also work well in a place like Talon/Wernke, moving this and that back and forth between two points in a system.

But I wonder whether it would be cost effective for interstellar trade. I haven't read much in-universe fluff about interstellar trade, but I get the impression that it isn't cheap to do. Given a ship that costs 225 million, I wonder how long it would take to make up the cost and start turning a profit. Spend a week in space between the jump point and each planet, maybe a week or two (or three) attached to a JumpShip, and a few days in port - it adds up to a long time. And, unless you own a JumpShip (which is its own expense), you'll have to rent time on someone else's docking ring. Of course, I might be overestimating the cost of interstellar travel, or underestimating the value of a thousand tons of whatever you're carrying.

I'd hate to join up with one of these, only to discover that one of the other four crewman is horribly annoying.
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Rudel Gurken
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PostPosted: 14-Apr-2007 01:41    Post subject: Reply to topic Reply with quote

Even for intersystem travel (from a cargo station in orbit to a recharge station at the jump point) it is very slow (only able to accelerate with 0,5g)!
Ok: With maximium thrust it can attain 1g but would consume much more fuel!
Try a slightly faster variant (my 2 ct)!
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Karagin
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PostPosted: 14-Apr-2007 10:56    Post subject: Reply to topic Reply with quote

Okay I will play around with this some. I all ways felt that the BT universe was missing the merchant level of things, it get's mentioned but that's it. So given that 90% of the dropships won't be military, I went with the idea that there should be more commerical class ships.
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Karagin
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