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KT-2 Koto
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Kraken
Federated Suns
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PostPosted: 03-Apr-2007 06:58    Post subject: KT-2 Koto Reply to topic Reply with quote

           BattleMech Technical Readout

Type/Model:    Koto KT-2
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          25 tons
Chassis:       Endo Steel
Power Plant:   200 Nissan XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  2 Medium Lasers
  1 Guardian ECM
  1 ER Large Laser
  1 Small Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Koto KT-2
Mass:          25 tons

Equipment:                                 Crits    Mass
Int. Struct.:  43 pts Endo Steel            14      1.50
 (Endo Steel Loc: 6 LT, 4 RT, 2 LL, 2 RL)
Engine:        200 XL Fusion                12      4.50
   Walking MP:   8
   Running MP:  12
   Jumping MP:   0
Heat Sinks:     10 Double [20]               6       .00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:   88 pts Ferro-Fibrous        14      5.00
 (Armor Crit Loc: 7 LA, 7 RA)

                          Internal    Armor
                          Structure   Value
   Head:                      3          8      
   Center Torso:              8         12      
   Center Torso (Rear):                  4      
   L/R Side Torso:            6        9/9      
   L/R Side Torso (Rear):              3/3      
   L/R Arm:                   4        8/8      
   L/R Leg:                   6      12/12      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
1 Guardian ECM           RT      0           2      1.50
1 ER Large Laser         CT     12           2      5.00
1 Small Laser            HD      1           1       .50
--------------------------------------------------------
TOTALS:                         19          74     25.00
Crits & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        3,746,354 C-Bills
Battle Value:      892
Cost per BV:       4,199.95
Weapon Value:      587 / 587 (Ratio = .66 / .66)
Damage Factors:    SRDmg = 16;  MRDmg = 7;  LRDmg = 2
BattleForce2:      MP: 8,  Armor/Structure: 2/1
                   Damage PB/M/L: 3/2/1,  Overheat: 0
                   Class: ML;  Point Value: 9
                   Specials: ecm



Again, this is another arena mech redone for use as a dedicated military weapon.

I traded out the machine guns for medium lasers to get rid of the ammo; this mech as an XL engine, so having ammo is not exactly a good thing. It would also allow the mech to operate in the enemy's rear areas for an extended period without the concern for ammo.

An ECM was added to help with this task.

As a possible variant, one or both mediums could be traded out for flamers.
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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 04-Apr-2007 19:11    Post subject: Reply to topic Reply with quote

I have done something similar to same mech as you have. Go to see that others are noting that the Solairs mechs aren't all that bad...
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