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HMpro and Total Warfare
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Wanallo
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PostPosted: 03-Feb-2007 16:40    Post subject: HMpro and Total Warfare Reply to topic Reply with quote

Just a quick question, I have sifted through the HMpro forums but haven't really found an answer.

Will the HMpro Program be incorportating the total warfare rules. Theres some interesting new rules especially regarding what weapons count as Tech level 2 and three. As well as adding things like LMG's and HMG's to inner sphere.

Any ideas? It would save editing all the weapons in.

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Karagin
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PostPosted: 03-Feb-2007 17:52    Post subject: RE: HMpro and Total Warfare Reply to topic Reply with quote

Rick as has said in the different parts of the HMPro forum that all of the TW stuff will be in HMPro 6.



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Mordel
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PostPosted: 03-Feb-2007 21:40    Post subject: RE: HMpro and Total Warfare Reply to topic Reply with quote

Which is currently in development and play testing.

Quote:

On 2007-02-03 17:52, Karagin wrote:
Rick as has said in the different parts of the HMPro forum that all of the TW stuff will be in HMPro 6.





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Sleeping Dragon
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PostPosted: 04-Feb-2007 03:52    Post subject: RE: HMpro and Total Warfare Reply to topic Reply with quote

... and that the upgrade to HMPro 6 won't be free...

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AWAD
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PostPosted: 04-Feb-2007 12:40    Post subject: RE: HMpro and Total Warfare Reply to topic Reply with quote

Yeah, but this is a capitalistic country.

It takes a lot of Rick's time to do it. The cost of his software of $30 is very reasonable for the base programs. So I bet he will mainly charge for disks and time. Knowing him personally he will be reasonable. Otherwise people will not buy it.

AWAD- HM Map program rules..... and a buddy with a CAD plotter
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mud
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PostPosted: 04-Feb-2007 12:55    Post subject: RE: HMpro and Total Warfare Reply to topic Reply with quote

It's kind of a shame that there is not a community supported open-source option. That's not to say that there are no free 'mech editors out there, but nothing which is really considered tournament legal besides HMPro. There's no reason why the sort of changes you describe could not have already been done.

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Mordel
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PostPosted: 04-Feb-2007 17:09    Post subject: RE: HMpro and Total Warfare Reply to topic Reply with quote

And the second you make it open source the designs printed from it will no longer be tournament legal.

Quote:

On 2007-02-04 12:55, mud wrote:
It's kind of a shame that there is not a community supported open-source option. That's not to say that there are no free 'mech editors out there, but nothing which is really considered tournament legal besides HMPro. There's no reason why the sort of changes you describe could not have already been done.



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Discord
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PostPosted: 06-Feb-2007 02:32    Post subject: RE: HMpro and Total Warfare Reply to topic Reply with quote

Quote:

On 2007-02-04 03:52, Sleeping Dragon wrote:
... and that the upgrade to HMPro 6 won't be free...



Yes, but if you already have Pro, it'll be half price, around $15 or so from what Rick said.

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Sleeping Dragon
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PostPosted: 06-Feb-2007 02:51    Post subject: RE: HMpro and Total Warfare Reply to topic Reply with quote

*aehm*

You know us, dragons, we just don't want to part with our hoard

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Rick Raisley
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PostPosted: 07-Feb-2007 20:19    Post subject: RE: HMpro and Total Warfare Reply to topic Reply with quote

Quote:
On 2007-02-03 16:40, Wanallo wrote:
Just a quick question, I have sifted through the HMpro forums but haven't really found an answer.

Will the HMpro Program be incorportating the total warfare rules. Theres some interesting new rules especially regarding what weapons count as Tech level 2 and three. As well as adding things like LMG's and HMG's to inner sphere.


There are several links on this page on my site:

http://www.heavymetalpro.com/totalwar_q_a.htm

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Sleeping Dragon
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PostPosted: 08-Feb-2007 02:53    Post subject: RE: HMpro and Total Warfare Reply to topic Reply with quote

Quote:

On 2007-02-04 12:40, AWAD wrote:
Yeah, but this is a capitalistic country.

...



Really?!? *tries to look surprized*

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