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How would this be handled?
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Kraken
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PostPosted: 02-Dec-2006 08:38    Post subject: How would this be handled? Reply to topic Reply with quote

Many people usually wind up with an injury or two that bedevils them throughout life, even long after the injury has healed.

*Someone who cracked a rib may find it painful to do any strenuous work in the cold.

*Someone who damaged a tendon may find it takes longer for that joint to recover from exertion.

*Someone with a metal rod or plate may become sensitive to climate change, magnetism, or electricity.



How would you guys handle something like this in the game?

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chihawk
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PostPosted: 02-Dec-2006 13:04    Post subject: RE: How would this be handled? Reply to topic Reply with quote

Quote:

On 2006-12-02 08:38, Kraken wrote:
Many people usually wind up with an injury or two that bedevils them throughout life, even long after the injury has healed.

*Someone who cracked a rib may find it painful to do any strenuous work in the cold.

*Someone who damaged a tendon may find it takes longer for that joint to recover from exertion.

*Someone with a metal rod or plate may become sensitive to climate change, magnetism, or electricity.



How would you guys handle something like this in the game?



None of those conditions would have a huge impact after they were healed.

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PostPosted: 02-Dec-2006 15:35    Post subject: RE: How would this be handled? Reply to topic Reply with quote

Agreed. While the conditions are condusive to roleplaying, I don't think any rules-based legislation of their effects is neccessary.

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PostPosted: 02-Dec-2006 18:54    Post subject: RE: How would this be handled? Reply to topic Reply with quote

I do like the idea of injury's having lasting effects on a character though. If you think about sports injuries, it happens all the time. A running back tears his ACL, and he's never quite the same. A mechwarrior takes three SRMs to his head and spends a year recovering in the hospital. Sure, he gets back in the cockpit, but he's going to be worse for the wear.

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PostPosted: 02-Dec-2006 20:20    Post subject: RE: How would this be handled? Reply to topic Reply with quote

Quote:

On 2006-12-02 18:54, mud wrote:
I do like the idea of injury's having lasting effects on a character though. If you think about sports injuries, it happens all the time. A running back tears his ACL, and he's never quite the same. A mechwarrior takes three SRMs to his head and spends a year recovering in the hospital. Sure, he gets back in the cockpit, but he's going to be worse for the wear.



It takes about 2 full years, but an ACL tear is fully recoverable in most cases.

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PostPosted: 02-Dec-2006 22:37    Post subject: RE: How would this be handled? Reply to topic Reply with quote

Quote:

On 2006-12-02 20:20, chihawk wrote:
Quote:

On 2006-12-02 18:54, mud wrote:
I do like the idea of injury's having lasting effects on a character though. If you think about sports injuries, it happens all the time. A running back tears his ACL, and he's never quite the same. A mechwarrior takes three SRMs to his head and spends a year recovering in the hospital. Sure, he gets back in the cockpit, but he's going to be worse for the wear.



It takes about 2 full years, but an ACL tear is fully recoverable in most cases.



Alright then...that's still a long time in game. Of course, who really wants to roleplay that?

Still though, for a certain type of campaign...when you're trying to encourage to find solutions to problems other than fighting, this could be an effective tool.

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PostPosted: 02-Dec-2006 23:38    Post subject: RE: How would this be handled? Reply to topic Reply with quote

The recovery is also dependent on the level of medical care. Most mercs have poor medical resources so infuries will most likely be more lasting than they need be. Also, does the character have the time to spend in recovery/therapy? He may be patched up enough to return to duty which will negatively affect their recovery as well.

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PostPosted: 03-Dec-2006 13:02    Post subject: RE: How would this be handled? Reply to topic Reply with quote

Quote:

On 2006-12-02 23:38, Seraph wrote:
The recovery is also dependent on the level of medical care. Most mercs have poor medical resources so infuries will most likely be more lasting than they need be. Also, does the character have the time to spend in recovery/therapy? He may be patched up enough to return to duty which will negatively affect their recovery as well.



You also have to presume that medical technology has progressed significantly between now and the CBT current time line...

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PostPosted: 03-Dec-2006 14:16    Post subject: RE: How would this be handled? Reply to topic Reply with quote

In a campaign it may be considered, but only if you want to complicate your game a little more

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PostPosted: 03-Dec-2006 20:00    Post subject: RE: How would this be handled? Reply to topic Reply with quote

The old mechwarrior book that I have had a table of personal critical hits that listed everything from internal bleeding, to broken bones, to lost limbs.

It had rules for all of them.

This became a pain in the neck very early on when players started getting shot, and every critical hit would take off a finger, crack some ribs.

And since the game scenario really didn't let the players take off six to eight weeks, (let alone two years if an ACL had been in there). So the injuries started to add up.

By the end of the campaign, they were all walking wounded.

I stopped using those rules.

Now, as for the lingering effects of a plate or rod. I'd just RP those. We don't need rules for "oh, it's going to rain. All players who broke bones should roll for a tingling sensation to predict that: 'it's going to rain.'"
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Kraken
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PostPosted: 03-Dec-2006 22:04    Post subject: RE: How would this be handled? Reply to topic Reply with quote

The reason why I brought this up is because I was trying to find a way to add some spice to my NPCs and possibly even the PCs.


For example, let's take the unit's supply clerk. Just a simple guy sitting there and making sure that all the paperwork is filled out.

Boring, right?

Now, what if the clerk was a grunt who got put on medical profile? He's too banged up to actually go back into the trenches, yet he's not hurt badly enough to get discharged. So in order to make him useful, he got parked behind a desk until he's healed. He's not happy about it, and if the PCs cross him they'll get to feel his wrath.

That new cot you requested? Oh, I'm so sorry; we're all out. You'll have to sleep on your old torn-up one for now.

You've had the same ration menu for the past two weeks? I'm sorry, but that's all we have right now.

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Rudel Gurken
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PostPosted: 04-Dec-2006 06:41    Post subject: RE: How would this be handled? Reply to topic Reply with quote

For NPC's you can just give such health problems.
For the PC just wait until he (or she) is very seriously wounded and then give him (or her) an applicable handicap without complicated rules.
Base your assumption on the type of wound, its location, the overall health of the character and the quality of the medical treatment.
Sure: you can assign pointvalues for any of this conditions to influence a roll on certain kind of target number but i wouldn't do this.

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