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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 31-Aug-2006 09:22 Post subject: A few Gargoyle Mods |
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Inspired by the recent Man O' War thread.
The first is a simple line variant. Strong punch at range thanks to an ERPPC and ERLarge, backed up by a slew of ERMediums. Up close there's a nasty hit from a Streak-6. Heat management is a must thanks to the bevy of energy weapons.
Type/Model: Gargoyle (Man O' War) I
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 80 tons
Chassis: Standard
Power Plant: 400 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 ER PPC
1 Medium Pulse Laser
1 Small Pulse Laser
1 ER Large Laser
4 ER Medium Lasers
1 ER Small Laser
1 Streak SRM 6
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Gargoyle (Man O' War) I
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 400 XL Fusion 10 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 16 Double [32] 0 6.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 211 pts Ferro-Fibrous 7 11.00
(Armor Crit Loc: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 30
Center Torso (Rear): 10
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 10/10
L/R Arm: 13 23/23
L/R Leg: 17 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 2 6.00
1 Medium Pulse Laser RA 4 1 2.00
1 Small Pulse Laser RA 2 1 1.00
1 ER Large Laser LA 12 1 4.00
4 ER Medium Lasers LA 20 4 4.00
1 ER Small Laser LT 2 1 .50
1 Streak SRM 6 CT 4 15 3 4.00
(Ammo Locations: 1 RT)
--------------------------------------------------------
TOTALS: 59 51 80.00
Crits & Tons Left: 27 .00
Calculated Factors:
Total Cost: 26,672,812 C-Bills
Battle Value: 2,127
Cost per BV: 12,540.11
Weapon Value: 3,206 / 3,090 (Ratio = 1.51 / 1.45)
Damage Factors: SRDmg = 43; MRDmg = 25; LRDmg = 11
BattleForce2: MP: 5, Armor/Structure: 5/5
Damage PB/M/L: 5/5/1, Overheat: 4
Class: MA; Point Value: 21
Specials: omni
Next is a different sort of line fighter. Heavy hits from the Gauss Rifle, coupled with the combined might of quad ERMedium lasers gives a nice tactical profile, especially when combined with the 90 meter jump capability.
Type/Model: Gargoyle (Man O' War) J
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 80 tons
Chassis: Standard
Power Plant: 400 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Ferro-Fibrous
Armament:
1 Gauss Rifle
4 ER Medium Lasers
1 ER Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Gargoyle (Man O' War) J
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 400 XL Fusion 10 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 3
Heat Sinks: 16 Double [32] 0 6.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 211 pts Ferro-Fibrous 7 11.00
(Armor Crit Loc: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 30
Center Torso (Rear): 10
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 10/10
L/R Arm: 13 23/23
L/R Leg: 17 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 16 8 14.00
(Ammo Locations: 2 RT)
4 ER Medium Lasers LA 20 4 4.00
1 ER Small Laser CT 2 1 .50
3 Standard Jump Jets: 3 3.00
(Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------
TOTALS: 23 54 80.00
Crits & Tons Left: 24 .00
Calculated Factors:
Total Cost: 26,074,312 C-Bills
Battle Value: 2,327
Cost per BV: 11,205.12
Weapon Value: 3,030 / 3,030 (Ratio = 1.30 / 1.30)
Damage Factors: SRDmg = 38; MRDmg = 26; LRDmg = 9
BattleForce2: MP: 5, Armor/Structure: 5/5
Damage PB/M/L: 6/5/2, Overheat: 0
Class: MA; Point Value: 23
Specials: omni
The final is an infigher. An Ultra AC/10 backed by twin Medium Pulses and a Flamer. That doesn't sound like much, but there's also the little trick of a full 150 meter jump.
Type/Model: Gargoyle (Man O' War) K
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 80 tons
Chassis: Standard
Power Plant: 400 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Ferro-Fibrous
Armament:
2 Medium Pulse Lasers
1 Flamer
1 Ultra AC/10
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Gargoyle (Man O' War) K
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 400 XL Fusion 10 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 16 Double [32] 0 6.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 211 pts Ferro-Fibrous 7 11.00
(Armor Crit Loc: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 30
Center Torso (Rear): 10
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 10/10
L/R Arm: 13 23/23
L/R Leg: 17 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Medium Pulse Lasers RA 8 2 4.00
1 Flamer RA 3 1 .50
1 Ultra AC/10 LA 3 20 6 12.00
(Ammo Locations: 2 LT)
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 17 52 80.00
Crits & Tons Left: 26 .00
Calculated Factors:
Total Cost: 26,200,874 C-Bills
Battle Value: 1,823
Cost per BV: 14,372.39
Weapon Value: 1,801 / 1,801 (Ratio = .99 / .99)
Damage Factors: SRDmg = 27; MRDmg = 17; LRDmg = 3
BattleForce2: MP: 5J, Armor/Structure: 5/5
Damage PB/M/L: 5/3/2, Overheat: 0
Class: MA; Point Value: 18
Specials: omni
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 02-Sep-2006 06:27 Post subject: RE: A few Gargoyle Mods |
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My own additions:
BattleMech Technical Readout
Type/Model: Gargoyle (Man O\' War) E
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 80 tons
Chassis: Standard
Power Plant: 400 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
2 ER PPCs
1 Streak SRM 6
1 Light Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
With exceptional speed for an assault \'Mech and the ability to dissipate
great amounts of heat in a short time, the Man O\' War is a threat to enemy
assault \'Mechs and smaller machines that can normally outdistance a \'Mech this
size. In most configurations and on most missions, the Man O\' War confronts
enemy \'Mechs directly at medium and close range. A standard Man O\' War
resembles a Warhammer chassis with Marauder arms.
==Capabilities:==
Carrying almost all of its firepower in its arm-mounted weapon pods in
all configurations, the Man O\' War is a versatile design, requiring little
time to change from one version to another. The most common combination of
weapons is an LB 5-X autocannon and SRM-6 missile launcher on each arm, with a
small laser in the center torso. Almost as frequently seen is a model that
carries two particle projection cannons in the right arm and four lasers in
the left--a large pulse laser, a medium pulse laser, and extended-range medium
and small lasers.
When extra firepower is needed, the Man O\' War appears in Alternate
Configuration B. This model lacks some of the versatility of the others but
carries a powerful Gauss rifle. In the left arm, an SRM-4 rack sits atop an
LRM-10 launcher, each supported by its own Artemis IV fire-control system.
Another favorite model is Alternate Configuration C, which carries a
hexagonal array of medium lasers in its right arm. The left arm holds a
massive Ultra-20 autocannon. For defense, this model has an A-pod on each leg
and an anti-missile system in the left torso.
==Deployment==
Though more often seen among Clan Wolf forces than those of the other
Clans, the Man O\' War has played important roles across the entire invasion
front. Its combination of speed and firepower makes it an excellent
complement to various other OmniMechs.
--------------------------------------------------------
Type/Model: Gargoyle (Man O\' War) E
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 400 XL Fusion 10 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 18 Double [36] 4 8.00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 4.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 211 pts Ferro-Fibrous 7 11.00
(Armor Crit Loc: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 30
Center Torso (Rear): 10
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 10/10
L/R Arm: 13 23/23
L/R Leg: 17 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 2 6.00
1 ER PPC LA 15 2 6.00
1 Streak SRM 6 RT 4 15 3 4.00
(Ammo Locations: 1 RT)
1 Light Active Probe CT 0 1 .50
1 Targeting Computer LT 3 3.00
--------------------------------------------------------
TOTALS: 34 53 80.00
Crits & Tons Left: 25 .00
Calculated Factors:
Total Cost: 26,413,499 C-Bills
Battle Value: 2,379
Cost per BV: 11,102.77
Weapon Value: 3,601 / 3,400 (Ratio = 1.51 / 1.43)
Damage Factors: SRDmg = 39; MRDmg = 29; LRDmg = 18
BattleForce2: MP: 5, Armor/Structure: 5/5
Damage PB/M/L: 6/5/3, Overheat: 0
Class: MA; Point Value: 24
Specials: omni, prb
BattleMech Technical Readout
Type/Model: Gargoyle (Man O\' War) F
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 80 tons
Chassis: Standard
Power Plant: 400 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
3 ER Large Lasers
1 Anti-Missile System
1 LRM 15
1 Light Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
With exceptional speed for an assault \'Mech and the ability to dissipate
great amounts of heat in a short time, the Man O\' War is a threat to enemy
assault \'Mechs and smaller machines that can normally outdistance a \'Mech this
size. In most configurations and on most missions, the Man O\' War confronts
enemy \'Mechs directly at medium and close range. A standard Man O\' War
resembles a Warhammer chassis with Marauder arms.
==Capabilities:==
Carrying almost all of its firepower in its arm-mounted weapon pods in
all configurations, the Man O\' War is a versatile design, requiring little
time to change from one version to another. The most common combination of
weapons is an LB 5-X autocannon and SRM-6 missile launcher on each arm, with a
small laser in the center torso. Almost as frequently seen is a model that
carries two particle projection cannons in the right arm and four lasers in
the left--a large pulse laser, a medium pulse laser, and extended-range medium
and small lasers.
When extra firepower is needed, the Man O\' War appears in Alternate
Configuration B. This model lacks some of the versatility of the others but
carries a powerful Gauss rifle. In the left arm, an SRM-4 rack sits atop an
LRM-10 launcher, each supported by its own Artemis IV fire-control system.
Another favorite model is Alternate Configuration C, which carries a
hexagonal array of medium lasers in its right arm. The left arm holds a
massive Ultra-20 autocannon. For defense, this model has an A-pod on each leg
and an anti-missile system in the left torso.
==Deployment==
Though more often seen among Clan Wolf forces than those of the other
Clans, the Man O\' War has played important roles across the entire invasion
front. Its combination of speed and firepower makes it an excellent
complement to various other OmniMechs.
--------------------------------------------------------
Type/Model: Gargoyle (Man O\' War) F
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 400 XL Fusion 10 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 19 Double [38] 6 9.00
(Heat Sink Loc: 1 LT, 2 RT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 211 pts Ferro-Fibrous 7 11.00
(Armor Crit Loc: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 30
Center Torso (Rear): 10
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 10/10
L/R Arm: 13 23/23
L/R Leg: 17 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Large Lasers RA 24 2 8.00
1 ER Large Laser RT 12 1 4.00
1 Anti-Missile System LT 1 24 2 1.50
(Ammo Locations: 1 LT)
1 LRM 15 LT 5 8 3 4.50
(Ammo Locations: 1 LT)
1 Light Active Probe CT 0 1 .50
--------------------------------------------------------
TOTALS: 42 57 80.00
Crits & Tons Left: 21 .00
Calculated Factors:
Total Cost: 26,705,549 C-Bills
Battle Value: 2,100
Cost per BV: 12,716.93
Weapon Value: 3,209 / 3,209 (Ratio = 1.53 / 1.53)
Damage Factors: SRDmg = 35; MRDmg = 27; LRDmg = 16
BattleForce2: MP: 5, Armor/Structure: 5/5
Damage PB/M/L: 6/3/3, Overheat: 0
Class: MA; Point Value: 21
Specials: omni, prb
BattleMech Technical Readout
Type/Model: Gargoyle (Man O\' War) G
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 80 tons
Chassis: Standard
Power Plant: 400 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Ferro-Fibrous
Armament:
2 ER Large Lasers
2 ER Medium Lasers
1 LRM 15
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
With exceptional speed for an assault \'Mech and the ability to dissipate
great amounts of heat in a short time, the Man O\' War is a threat to enemy
assault \'Mechs and smaller machines that can normally outdistance a \'Mech this
size. In most configurations and on most missions, the Man O\' War confronts
enemy \'Mechs directly at medium and close range. A standard Man O\' War
resembles a Warhammer chassis with Marauder arms.
==Capabilities:==
Carrying almost all of its firepower in its arm-mounted weapon pods in
all configurations, the Man O\' War is a versatile design, requiring little
time to change from one version to another. The most common combination of
weapons is an LB 5-X autocannon and SRM-6 missile launcher on each arm, with a
small laser in the center torso. Almost as frequently seen is a model that
carries two particle projection cannons in the right arm and four lasers in
the left--a large pulse laser, a medium pulse laser, and extended-range medium
and small lasers.
When extra firepower is needed, the Man O\' War appears in Alternate
Configuration B. This model lacks some of the versatility of the others but
carries a powerful Gauss rifle. In the left arm, an SRM-4 rack sits atop an
LRM-10 launcher, each supported by its own Artemis IV fire-control system.
Another favorite model is Alternate Configuration C, which carries a
hexagonal array of medium lasers in its right arm. The left arm holds a
massive Ultra-20 autocannon. For defense, this model has an A-pod on each leg
and an anti-missile system in the left torso.
==Deployment==
Though more often seen among Clan Wolf forces than those of the other
Clans, the Man O\' War has played important roles across the entire invasion
front. Its combination of speed and firepower makes it an excellent
complement to various other OmniMechs.
--------------------------------------------------------
Type/Model: Gargoyle (Man O\' War) G
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 400 XL Fusion 10 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 18 Double [36] 4 8.00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 211 pts Ferro-Fibrous 7 11.00
(Armor Crit Loc: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 30
Center Torso (Rear): 10
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 10/10
L/R Arm: 13 23/23
L/R Leg: 17 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 1 4.00
1 ER Medium Laser RA 5 1 1.00
1 ER Large Laser LA 12 1 4.00
1 ER Medium Laser LA 5 1 1.00
1 LRM 15 RT 5 8 3 4.50
(Ammo Locations: 1 RT)
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 39 58 80.00
Crits & Tons Left: 20 .00
Calculated Factors:
Total Cost: 26,935,049 C-Bills
Battle Value: 2,430
Cost per BV: 11,084.38
Weapon Value: 3,115 / 3,115 (Ratio = 1.28 / 1.28)
Damage Factors: SRDmg = 37; MRDmg = 27; LRDmg = 14
BattleForce2: MP: 5J, Armor/Structure: 5/5
Damage PB/M/L: 5/4/2, Overheat: 1
Class: MA; Point Value: 24
Specials: omni
BattleMech Technical Readout
Type/Model: Gargoyle (Man O\' War) H
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 80 tons
Chassis: Standard
Power Plant: 400 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
2 ER Large Lasers
2 Adv. Tact. Msl. 6s
1 Anti-Missile System
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
With exceptional speed for an assault \'Mech and the ability to dissipate
great amounts of heat in a short time, the Man O\' War is a threat to enemy
assault \'Mechs and smaller machines that can normally outdistance a \'Mech this
size. In most configurations and on most missions, the Man O\' War confronts
enemy \'Mechs directly at medium and close range. A standard Man O\' War
resembles a Warhammer chassis with Marauder arms.
==Capabilities:==
Carrying almost all of its firepower in its arm-mounted weapon pods in
all configurations, the Man O\' War is a versatile design, requiring little
time to change from one version to another. The most common combination of
weapons is an LB 5-X autocannon and SRM-6 missile launcher on each arm, with a
small laser in the center torso. Almost as frequently seen is a model that
carries two particle projection cannons in the right arm and four lasers in
the left--a large pulse laser, a medium pulse laser, and extended-range medium
and small lasers.
When extra firepower is needed, the Man O\' War appears in Alternate
Configuration B. This model lacks some of the versatility of the others but
carries a powerful Gauss rifle. In the left arm, an SRM-4 rack sits atop an
LRM-10 launcher, each supported by its own Artemis IV fire-control system.
Another favorite model is Alternate Configuration C, which carries a
hexagonal array of medium lasers in its right arm. The left arm holds a
massive Ultra-20 autocannon. For defense, this model has an A-pod on each leg
and an anti-missile system in the left torso.
==Deployment==
Though more often seen among Clan Wolf forces than those of the other
Clans, the Man O\' War has played important roles across the entire invasion
front. Its combination of speed and firepower makes it an excellent
complement to various other OmniMechs.
--------------------------------------------------------
Type/Model: Gargoyle (Man O\' War) H
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 400 XL Fusion 10 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 17 Double [34] 2 7.00
(Heat Sink Loc: 1 RT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 211 pts Ferro-Fibrous 7 11.00
(Armor Crit Loc: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 30
Center Torso (Rear): 10
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 10/10
L/R Arm: 13 23/23
L/R Leg: 17 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 1 4.00
1 ER Large Laser LA 12 1 4.00
1 Adv. Tact. Msl. 6 RT 4 40 7 7.50
(Ammo Locations: 2 LT, 2 RT)
1 Adv. Tact. Msl. 6 LT 4 3 3.50
1 Anti-Missile System CT 1 24 2 1.50
(Ammo Locations: 1 RT)
--------------------------------------------------------
TOTALS: 33 58 80.00
Crits & Tons Left: 20 .00
Calculated Factors:
Total Cost: 26,779,799 C-Bills
Battle Value: 2,030
Cost per BV: 13,192.02
Weapon Value: 2,638 / 2,638 (Ratio = 1.30 / 1.30)
Damage Factors: SRDmg = 25; MRDmg = 24; LRDmg = 10
BattleForce2: MP: 5, Armor/Structure: 5/5
Damage PB/M/L: 7/4/3, Overheat: 0
Class: MA; Point Value: 20
Specials: omni
BattleMech Technical Readout
Type/Model: Gargoyle (Man O\' War) I
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 80 tons
Chassis: Standard
Power Plant: 400 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 Gauss Rifle
3 Heavy Medium Lasers
1 Anti-Missile System
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
With exceptional speed for an assault \'Mech and the ability to dissipate
great amounts of heat in a short time, the Man O\' War is a threat to enemy
assault \'Mechs and smaller machines that can normally outdistance a \'Mech this
size. In most configurations and on most missions, the Man O\' War confronts
enemy \'Mechs directly at medium and close range. A standard Man O\' War
resembles a Warhammer chassis with Marauder arms.
==Capabilities:==
Carrying almost all of its firepower in its arm-mounted weapon pods in
all configurations, the Man O\' War is a versatile design, requiring little
time to change from one version to another. The most common combination of
weapons is an LB 5-X autocannon and SRM-6 missile launcher on each arm, with a
small laser in the center torso. Almost as frequently seen is a model that
carries two particle projection cannons in the right arm and four lasers in
the left--a large pulse laser, a medium pulse laser, and extended-range medium
and small lasers.
When extra firepower is needed, the Man O\' War appears in Alternate
Configuration B. This model lacks some of the versatility of the others but
carries a powerful Gauss rifle. In the left arm, an SRM-4 rack sits atop an
LRM-10 launcher, each supported by its own Artemis IV fire-control system.
Another favorite model is Alternate Configuration C, which carries a
hexagonal array of medium lasers in its right arm. The left arm holds a
massive Ultra-20 autocannon. For defense, this model has an A-pod on each leg
and an anti-missile system in the left torso.
==Deployment==
Though more often seen among Clan Wolf forces than those of the other
Clans, the Man O\' War has played important roles across the entire invasion
front. Its combination of speed and firepower makes it an excellent
complement to various other OmniMechs.
--------------------------------------------------------
Type/Model: Gargoyle (Man O\' War) I
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 400 XL Fusion 10 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 16 Double [32] 0 6.00
Gyro: 4 4.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 .00
Armor Factor: 211 pts Ferro-Fibrous 7 11.00
(Armor Crit Loc: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 30
Center Torso (Rear): 10
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 10/10
L/R Arm: 13 23/23
L/R Leg: 17 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 16 8 14.00
(Ammo Locations: 2 RA)
3 Heavy Medium Lasers LA 21 6 3.00
1 Anti-Missile System CT 1 24 2 1.50
(Ammo Locations: 1 RT)
1 Targeting Computer LT 3 3.00
--------------------------------------------------------
TOTALS: 23 59 80.00
Crits & Tons Left: 19 .00
Calculated Factors:
Total Cost: 26,112,899 C-Bills
Battle Value: 1,933
Cost per BV: 13,509.0
Weapon Value: 2,328 / 2,328 (Ratio = 1.20 / 1.20)
Damage Factors: SRDmg = 35; MRDmg = 16; LRDmg = 9
BattleForce2: MP: 5, Armor/Structure: 5/5
Damage PB/M/L: 7/5/2, Overheat: 0
Class: MA; Point Value: 19
Specials: omni
Note: I have AMS on so many of the designs for two reasons: 1) AMS is now worth it because of TW and 2) i need on most of the designs a light weight, low heat item to fit into the remain ton and half.
Explinations to follow.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 08-Nov-2006 16:07 Post subject: RE: A few Gargoyle Mods |
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I tried tomake one too. Long range weapons
(aehm, weapon) are (is) just for covering
your approach, but the ER LL will find some
use even at close range whenyou need to
make a hole. Hvy LL, MPLs and SRMs provide
the main punch and JJs allow it to squeeze
the most from it's oversized engine. So what
do you think?
BattleMech Technical Readout
Type/Model: Gargoyle (Man O' War) SD
Tech: Clan / 3060
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 80 tons
Chassis: Standard
Power Plant: 400 XL Fusion
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Ferro-Fibrous
Armament:
1 Heavy Large Laser
3 Medium Pulse Lasers
1 SRM 6
1 ER Large Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Deployment==
Though more often seen among Clan Wolf forces than those of the other
Clans, the Man O' War has played important roles across the entire invasion
front. Its combination of speed and firepower makes it an excellent
complement to various other OmniMechs.
--------------------------------------------------------
Type/Model: Gargoyle (Man O' War) SD
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8,00
Engine: 400 XL Fusion 10 26,50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 16 Double [32] 0 6,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 211 pts Ferro-Fibrous 7 11,00
(Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 30
Center Torso (Rear): 10
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 10/10
L/R Arm: 13 23/23
L/R Leg: 17 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Heavy Large Laser RA 18 3 4,00
3 Medium Pulse Lasers LA 12 3 6,00
1 SRM 6 LT 4 15 2 2,50
(Ammo Locations: 1 LT)
1 ER Large Laser CT 12 1 4,00
5 Standard Jump Jets: 5 5,00
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 46 56 80,00
Crits & Tons Left: 22 ,00
Calculated Factors:
Total Cost: 26 845 049 C-Bills
Battle Value: 2 172
Cost per BV: 12 359,6
Weapon Value: 2 539 / 2 539 (Ratio = 1,17 / 1,17)
Damage Factors: SRDmg = 35; MRDmg = 20; LRDmg = 5
BattleForce2: MP: 5J, Armor/Structure: 5/5
Damage PB/M/L: 5/4/1, Overheat: 2
Class: MA; Point Value: 22
Specials: omni
_________________ The dragon NEVER sleeps!
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