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Rules on Lv 3 tech in Battle...?
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{RW}Morhadel
Clan Wolf
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Joined: 12-Jun-2006 00:00
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PostPosted: 12-Jun-2006 03:17    Post subject: Rules on Lv 3 tech in Battle...? Reply to topic Reply with quote

well im looking for the rules on Armored Cowl.
i know how much they weight and the crit slots but not the rules for use in battle does anyone here know?

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Vagabond
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Mr. Referee
Mr. Referee


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PostPosted: 12-Jun-2006 04:23    Post subject: RE: Rules on Lv 3 tech in Battle...? Reply to topic Reply with quote

Armored Cowl - Designed and used by MechForce UK, adds additional protection from head hits to a 'Mech. An additional 5 armor points are added to the head. The Cowl is hit rather than the head when a shot which would normally hits the head enters the hex from any side except the front. From the other five sides, damage occurs to the Cowl first, then to the 'Mech.

taken from HMPro help file.

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Rudel Gurken
Allisters Light Thunder
Major
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Joined: 15-Jun-2005 00:00
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PostPosted: 12-Jun-2006 10:33    Post subject: RE: Rules on Lv 3 tech in Battle...? Reply to topic Reply with quote

Just like a helmet!

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mud
Draconis Combine
Tai-sho
Tai-sho


Joined: 23-Jul-2002 00:00
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PostPosted: 13-Jun-2006 16:39    Post subject: RE: Rules on Lv 3 tech in Battle...? Reply to topic Reply with quote

Don't they also disable the ejection system?

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Rudel Gurken
Allisters Light Thunder
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PostPosted: 15-Jun-2006 12:49    Post subject: RE: Rules on Lv 3 tech in Battle...? Reply to topic Reply with quote

Just draw your hat!!

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Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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{RW}Morhadel
Clan Wolf
Warrior


Joined: 12-Jun-2006 00:00
Posts: 4

PostPosted: 16-Jun-2006 03:28    Post subject: RE: Rules on Lv 3 tech in Battle...? Reply to topic Reply with quote

hahaha thx for the help.

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