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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 11-Apr-2006 00:09 Post subject: MAA-3H Man-At-Arms |
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A long-range support 'mech, along the lines of the Clint. Fast enough to get to trouble spots on the field, enough armor to survive the potshots that come through the front ranks, and firepower heavy enough to be a threat even to assault 'mechs (given enough time).
Type/Model: Man-At-Arms MAA-3H
Tech: Inner Sphere / 2750
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 45 tons
Chassis: Alshain Class 48 Endo Steel
Power Plant: 225 VOX Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: New Samarkand Royal with CASE Ferro-Fibrous
Armament:
1 KWI Ultra AC/5
1 Donal Technologies PPC
1 Argra 3L Medium Laser
Manufacturer: Kong Interstellar Corporation
Location: No longer Produced
Communications System: Sipher CommSys 3
Targeting & Tracking System: Garret GRNDTRK 15
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Type/Model: Man-At-Arms MAA-3H
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 1 HD, 3 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine: 225 Fusion 6 10.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 125 pts Ferro-Fibrous 14 7.00
(Armor Crit Loc: 3 LA, 2 RA, 4 LT, 4 RT, 1 CT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 15
Center Torso (Rear): 7
L/R Side Torso: 11 13/13
L/R Side Torso (Rear): 5/5
L/R Arm: 7 11/11
L/R Leg: 11 18/18
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/5 RA 1 40 7 11.00
(Ammo Locations: 2 RT)
1 PPC LA 10 3 7.00
1 Medium Laser CT 3 1 1.00
CASE Equipment: RT 1 .50
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TOTALS: 15 72 45.00
Crits & Tons Left: 6 .00
Calculated Factors:
Total Cost: 4,103,500 C-Bills
Battle Value: 1,027
Cost per BV: 3,995.62
Weapon Value: 770 / 770 (Ratio = .75 / .75)
Damage Factors: SRDmg = 15; MRDmg = 12; LRDmg = 5
BattleForce2: MP: 5, Armor/Structure: 3/4
Damage PB/M/L: 3/2/2, Overheat: 0
Class: MM; Point Value: 10
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 11-Apr-2006 08:13 Post subject: RE: MAA-3H Man-At-Arms |
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For it's size it's quite nasty. UAC and PPC can do a lot of damage and thanks to standard components it may last for a while. The speed doesn't suffer that much.
I toyed with your concept a little and this is what I got after shifting to 3067 technology.
BattleMech Technical Readout
Type/Model: Man-At-Arms MAA-5H
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 45 tons
Chassis: Endo Steel
Power Plant: 270 GM Fusion
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 Rotary AC/2
1 ER Large Laser
1 ER Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Man-At-Arms MAA-5H
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2,50
(Endo Steel Loc: 1 HD, 3 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine: 270 Fusion 6 14,50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 ,00
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 ,00
Armor Factor: 125 pts Ferro-Fibrous 14 7,00
(Armor Crit Loc: 3 LA, 2 RA, 4 LT, 4 RT, 1 CT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 15
Center Torso (Rear): 7
L/R Side Torso: 11 13/13
L/R Side Torso (Rear): 5/5
L/R Arm: 7 11/11
L/R Leg: 11 18/18
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rotary AC/2 RA 1 45 4 9,00
(Ammo Locations: 1 RT)
1 ER Large Laser LA 12 2 5,00
1 ER Small Laser CT 2 1 ,50
CASE Equipment: RT 1 ,50
--------------------------------------------------------
TOTALS: 20 65 45,00
Crits & Tons Left: 13 ,00
Calculated Factors:
Total Cost: 4 199 562 C-Bills
Battle Value: 965
Cost per BV: 4 351,88
Weapon Value: 728 / 728 (Ratio = ,75 / ,75)
Damage Factors: SRDmg = 16; MRDmg = 11; LRDmg = 4
BattleForce2: MP: 6, Armor/Structure: 3/4
Damage PB/M/L: 3/2/2, Overheat: 0
Class: MM; Point Value: 10
[ This Message was edited by: Sleeping Dragon on 2006-04-11 08:14 ] _________________ The dragon NEVER sleeps!
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1470 Location: Germany
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Posted: 11-Apr-2006 08:38 Post subject: RE: MAA-3H Man-At-Arms |
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I like the old Star League flavor of this one: A bit high tech here and there but also standard weapons like a PPC even though it would have the heatsinks to mount a ER-PPC.
But such a modification would be "unstylish"!
_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 11-Apr-2006 16:14 Post subject: RE: MAA-3H Man-At-Arms |
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Solid 2nd-line machine...its a bit slow though. After all, there are a lot of heavies out there that can pace it. Still, this would be useful as cheap fire support.
The armor placement is a bit odd to me too. I'd put some more on the center torso.
_________________ "The enemy's gate is down."
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 11-Apr-2006 18:39 Post subject: RE: MAA-3H Man-At-Arms |
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That's the tradeoff for being so small/cheap. It's faster than the Enforcer, its' nearest cousin, and is more heavily armed than its' next closest, the Clint. It could be faster, or have jump capability, but that would require either a heavier chassis or a very expensive XL Engine.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 11-Apr-2006 21:13 Post subject: RE: MAA-3H Man-At-Arms |
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Mabey a light engine, but not the xl.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1470 Location: Germany
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Posted: 12-Apr-2006 01:34 Post subject: RE: MAA-3H Man-At-Arms |
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As an old Star League 2nd line mech just keep the standard engine.
But as a 3067 refit/production-model a light would be fine!
_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 12-Apr-2006 20:08 Post subject: RE: MAA-3H Man-At-Arms |
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Your wish is my command...
Type/Model: Man-At-Arms MAA-8H
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 45 tons
Chassis: Alshain Class 48 Endo Steel
Power Plant: 225 VOX Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: New Samarkand Royal with CASE Ferro-Fibrous
Armament:
1 LB 5-X AC
1 ER PPC
2 Medium Lasers
Manufacturer: Achernar BattleMechs
Location: New Avalon
Communications System: O/P COM-22/H47
Targeting & Tracking System: Federated Hunter Mark II
--------------------------------------------------------
Type/Model: Man-At-Arms MAA-8H
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 3 LA, 2 RA, 5 LT, 4 RT)
Engine: 225 Fusion 6 10.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 125 pts Ferro-Fibrous 14 7.00
(Armor Crit Loc: 1 HD, 3 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 15
Center Torso (Rear): 7
L/R Side Torso: 11 13/13
L/R Side Torso (Rear): 5/5
L/R Arm: 7 11/11
L/R Leg: 11 18/18
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LB 5-X AC RA 1 40 7 10.00
(Ammo Locations: 2 RT)
1 ER PPC LA 15 3 7.00
2 Medium Lasers CT 6 2 2.00
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 22 73 45.00
Crits & Tons Left: 5 .00
Calculated Factors:
Total Cost: 4,379,000 C-Bills
Battle Value: 1,036
Cost per BV: 4,226.83
Weapon Value: 903 / 903 (Ratio = .87 / .87)
Damage Factors: SRDmg = 19; MRDmg = 12; LRDmg = 6
BattleForce2: MP: 5, Armor/Structure: 3/4
Damage PB/M/L: 3/3/2, Overheat: 0
Class: MM; Point Value: 10
Type/Model: Man-At-Arms MAA-8HG
Tech: Inner Sphere / 3068
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 45 tons
Chassis: Alshain Class 48 Endo Steel
Power Plant: 270 GM Light Light Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Kallon Royalstar Heavy Type K Heavy Ferro-Fibrous
Armament:
1 Mydron Squall Rotary AC/2
1 Donal Technologies PPC
1 ChisComp 39 Medium Laser
Manufacturer: Achernar BattleMechs
Location: New Avalon
Communications System: O/P COM-22/H47
Targeting & Tracking System: Federated Hunter Mk II
--------------------------------------------------------
Type/Model: Man-At-Arms MAA-8HG
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 1 LA, 2 RA, 5 LT, 2 RT, 2 LL, 2 RL)
Engine: 270 Light Fusion 10 11.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 139 pts Heavy Ferro-Fibrous 21 7.00
(Armor Crit Loc: 1 HD, 5 LA, 4 RA, 5 LT, 5 RT, 1 CT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 17
Center Torso (Rear): 7
L/R Side Torso: 11 14/14
L/R Side Torso (Rear): 6/6
L/R Arm: 7 13/13
L/R Leg: 11 20/20
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rotary AC/2 RA 1 90 5 10.00
(Ammo Locations: 2 RT)
1 PPC LA 10 3 7.00
1 Medium Laser CT 3 1 1.00
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 19 78 45.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 6,645,350 C-Bills
Battle Value: 1,065
Cost per BV: 6,239.77
Weapon Value: 964 / 964 (Ratio = .91 / .91)
Damage Factors: SRDmg = 17; MRDmg = 12; LRDmg = 4
BattleForce2: MP: 6, Armor/Structure: 3/3
Damage PB/M/L: 3/2/2, Overheat: 0
Class: MM; Point Value: 11
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1470 Location: Germany
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Posted: 13-Apr-2006 03:29 Post subject: RE: MAA-3H Man-At-Arms |
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You don´t hesitate for long if somebody gives you a pretense to construct a mech (or two), do you?
_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 13-Apr-2006 19:38 Post subject: RE: MAA-3H Man-At-Arms |
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Nope.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 15-Apr-2006 14:49 Post subject: RE: MAA-3H Man-At-Arms |
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I didn't even see it as a SLDF design, but now that I look more closely, that makes a lot of sense. Although the SLDF had plenty of fast heavies (Lancelot, Flashman, Exterminator, Bombardier, Champion), with the exception of the Flashman they're not particularly hard-hitting or thick-skinned. They seem to fit more into the Dragon-Quickdraw mold rather than the T-bolt/Orion mold.
_________________ "The enemy's gate is down."
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 15-Apr-2006 15:52 Post subject: RE: MAA-3H Man-At-Arms |
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Fast heavies? Where?
_________________ The dragon NEVER sleeps!
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 15-Apr-2006 17:03 Post subject: RE: MAA-3H Man-At-Arms |
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Sacking your supply dump after decimating the light lance you left to guard it from hovercraft!
[ This Message was edited by: mud on 2006-04-15 17:03 ] _________________ "The enemy's gate is down."
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