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PNT-2-9R Panther II
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Vagabond
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PostPosted: 10-May-2002 04:09    Post subject: PNT-2-9R Panther II Reply to topic Reply with quote

PNT-2-9R Panther II

Chassis: Luthien DAI
Power Plant: GM 180
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: Luxor Load Lifters
   Jump Capacity: 120 meters
Armor: 3/Star Slab with CASE
Armament:
   1 Lord's Light 2 ER PPC
   1 Guided Technologies Streak SRM 6
Manufacturer: Luthien Armor Works
   Primary Factory: Luthien
Communications System: O/P 500A with Guardian ECM Suite
Targeting and Tracking System: Starlight Seeker LX-4K with C3, Special Targeting Computer

Overview:
       Part of the Draconis rearmerment project. the Panther II is an 
   upgrade to the tried and true Panther. with the clopsing of the clan 
   wars, and reports of modern battlemechs in the field. Draconis 
   engineers noticed a startling, and supprisingly obvious trend in 
   modern mechs. they've turned towards higher and higher use of 
   technology, usually at the cost of survivability. thus draconis high 
   command issued the following design. the Panther II.

Capabilities:
       the Panther II sports an increased chassie weight. by increasing 
   the weight, more armor could be mounted, and more equipment. this 
   means a more protected design. the chassie is constructed of the same 
   material as the original Panther 9R, meaning its easier to obtain and 
   cheeper in the over all design. covering this is a shell of Type 3 
   Starslab armor, also an easier to produce and obtain material. [HARD 
   RETURN]under this shell are several updated parts. starting with the 
   brand new Streak SRM 6 missile launcher, that provides the latest in 
   guided missile technologies. there is a single ton of amunition, 
   protected in a cased ammo bay, and providing 15 shots. most believe 
   this sufficent.
       like the original, the Panther II mounts a right arm mounted PPC, 
   but the Panther II mounts the ER variant. while this caused problems 
   with the original panther, the expense was spent to mount double 
   strength heat sinks, providing more then enough heat capacity to make 
   the ERPPC usable. 
       a new feature to the panther line is the inclusion of a C3 system 
   and a ECM suit. the modern battlefield has proven both systems 
   extremly effective. the C3 allows for impressive unit cordination, 
   that falls inline with modern tactics. and the ECM provides the 
   ability to jam survalence or counter enemy ecm.
       the true secreat of the Panther II is an experemental 
   reproduction of the clan targeting computer. thou the federated 
   commonwealth has already perfected a model, DC engineers have found 
   it difficult to gather a specimen. so the revearse engineering began 
   on a captured masakari's targeting computer. do to its experimental 
   nature, the target computer of the DC at this time can only be 
   mounted on a single weapon. thus only the Panther II equips this as a 
   standard production item. to provid in field feed back, to unlock 
   further secreats.

Variants:
       only one known variant exists. this is the Panther II 9S. this is 
   seen as the lead unit varaint. this variant removes the Streak SRM 6 
   in favor of a C3 Master, which is mounted in the left torso. in 
   addition, the C3s was also removed, allowing a BAP to be mounted 
   center line.


PNT-2-9R Panther II

Technology Base: - Inner Sphere - Level 3
Equipment                                                Mass
Internal Structure:                                      4.5
Engine:                180                                 7
    Walking MP:         4
    Running MP:         6 
    Jumping MP:         4 
Heat Sinks:            10(20) - Double                     0
Gyro:                                                      2
Cockpit:                                                   3
Armor Factor:          144                                 9

                     Internal          Armor
                    Structure          Value
Head                    3                9
Center Torso           14               21
Center Torso(rear)                       6
R/L Torso              11               17
R/L Torso(rear)                          5
R/L Arm                 7               14
R/L Leg                11               18

Weapons and Ammo                     Location   Critical  Tonnage
Streak SRM 6                            CT          2      4.5
C3 Slave                                 H          1        1
Streak SRM 6 Ammo (15)                  LT          1        1
ER PPC                                  RA          3        7
Guardian ECM Suite                      RT          2      1.5


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ICER
Clan Hell's Horses
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PostPosted: 10-May-2002 04:12    Post subject: PNT-2-9R Panther II Reply to topic Reply with quote

EERRRR......I am going to slapped for this, But what is the tonnage?

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Vagabond
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PostPosted: 10-May-2002 04:52    Post subject: PNT-2-9R Panther II Reply to topic Reply with quote

45t.
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Sir Henry
Team Bansai
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PostPosted: 10-May-2002 09:09    Post subject: PNT-2-9R Panther II Reply to topic Reply with quote

A 45 ton Mech that move 4/6/4??? It would be splatered.....

Sir Henry

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PostPosted: 10-May-2002 09:42    Post subject: PNT-2-9R Panther II Reply to topic Reply with quote

I would have to agree with Sir Henry. A 45 tonner with a slow movement. Is asking to be blown apart.

Dump the C3 and the EMC a increase the speed.

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chihawk
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PostPosted: 10-May-2002 11:28    Post subject: PNT-2-9R Panther II Reply to topic Reply with quote

The "original" Panther is 35 tons and 4-6-4. Isn't a bad mech against other lights and mediums, but like most lights totally outclassed by heavies and assaults.

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Vagabond
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PostPosted: 10-May-2002 14:15    Post subject: PNT-2-9R Panther II Reply to topic Reply with quote

and the p-2 to that same idea/truth, chihawk. something our fellows have missed.
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Vagabond
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PostPosted: 10-May-2002 14:27    Post subject: PNT-2-9R Panther II Reply to topic Reply with quote

blackjack 45t, centurion 50t, enforcer 50t, hunchback 50t, hatchetman 45t, whitworth 40t, and wyvern 45t.

all medium mechs. all moving 4/6 or 4/6/4.

about half, of those a great mechs.

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MEX
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PostPosted: 12-May-2002 06:49    Post subject: PNT-2-9R Panther II Reply to topic Reply with quote

Quote:
On 2002-05-10 09:09, Sir Henry wrote:
A 45 ton Mech that move 4/6/4??? It would be splatered.....



I think this design is even more useless than the 45t Hollander
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Nightmare
Lyran Alliance
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PostPosted: 12-May-2002 10:46    Post subject: PNT-2-9R Panther II Reply to topic Reply with quote

As a fire support unit it`s ok, just like
the original Panther. For most other duties
it plain sucks. Long-range energy weapon as
primary, but mounts ammo-dependent secondary
weapons? I never understood where the idea came from. I would have mounted a couple of Medium Lasers as backup weaponry.

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MEX
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PostPosted: 12-May-2002 13:08    Post subject: PNT-2-9R Panther II Reply to topic Reply with quote

Quote:
On 2002-05-12 10:46, Nightmare wrote:
As a fire support unit it`s ok, just like
the original Panther. For most other duties
it plain sucks. Long-range energy weapon as
primary, but mounts ammo-dependent secondary
weapons? I never understood where the idea came from. I would have mounted a couple of Medium Lasers as backup weaponry.



I prefer to get rid of SRM's & MG's too !
If possible i substitute them with more armor and/or jumpjets.
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