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Kraken
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PostPosted: 05-Mar-2006 21:18    Post subject: Rifle question Reply to topic Reply with quote

What is the largest calibre round that a bull-pup configuration rifle can handle?

I had the idea to create a large calibre bull-pup sniper rifle, but the only modern example I was able to find was the Walther WA2000.

http://world.guns.ru/sniper/sn15-e.htm

According to the entry, the WA2000 came in either .300 or 7.62mm.

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PostPosted: 05-Mar-2006 23:44    Post subject: RE: Rifle question Reply to topic Reply with quote

Theoretically? Any calibre.

Bullpup configuration only means that the ammunition (and the components that move it into the barrel, fire it, and eject the casing) are moved to the very rear of the weapon.

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PostPosted: 05-Mar-2006 23:53    Post subject: RE: Rifle question Reply to topic Reply with quote

Realisticly, a bullpup can be any size munition, russians have a 35mm Bullpup granade launcher, yes, it's sick... but it just means that the barrel is used in more of a percentage of the weapon than would normaly occur.

.. as Warhammer said..

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Kraken
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PostPosted: 06-Mar-2006 00:50    Post subject: RE: Rifle question Reply to topic Reply with quote

The idea I had is for a sniper rifle that is heavy enough to threaten battle armor yet is light enough so that one person can handle it. As such, I'm thinking that it would have to be .50 or thereabouts.

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PostPosted: 06-Mar-2006 09:29    Post subject: RE: Rifle question Reply to topic Reply with quote

Anti-battle armor ballistic weapons... from what i understand, Toads are rather impervious to small arms fire; even larger caliburs. Anti-Toad rifle sounds kewl, but you would have to figure out how it would get past the four layers of armor the battlesuit has inherrently; say a .62cal Boat-tailed Titanium-tungston alloy Sabot with a semi-jacketed shell?

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PostPosted: 06-Mar-2006 10:51    Post subject: RE: Rifle question Reply to topic Reply with quote

The rifle would mostly be used against Inner Sphere battle amor.

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PostPosted: 06-Mar-2006 12:17    Post subject: RE: Rifle question Reply to topic Reply with quote

Portable gauss?

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PostPosted: 06-Mar-2006 19:51    Post subject: RE: Rifle question Reply to topic Reply with quote

Quote:

On 2006-03-06 10:51, Kraken wrote:
The rifle would mostly be used against Inner Sphere battle amor.



Toads and IS armors have virtually the same defensive armor. An abstracted Battletech point here or there is the primary difference.


Quote:

On 2006-03-06 12:17, Sleeping Dragon wrote:
Portable gauss?



Not a rifle. Gauss weapons are smoothbore guns.


[ This Message was edited by: Warhammer: 3025 on 2006-03-06 19:54 ]
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PostPosted: 07-Mar-2006 00:06    Post subject: RE: Rifle question Reply to topic Reply with quote

Check out this one. Suppressed sniper in 12.7mm, bullpup configuration. Reduced loads, though.
http://world.guns.ru/sniper/sn72-e.htm

Full-power sniper in 12.7x108. This one's Russian too.
http://world.guns.ru/sniper/sn50-e.htm

Or US company Barrett with a bolt-action bullpup version of their .50 cal rifle?
http://world.guns.ru/sniper/sn03-e.htm



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PostPosted: 07-Mar-2006 14:54    Post subject: RE: Rifle question Reply to topic Reply with quote

I know, but they work

Otherwise portable anti-tank rifles already exist. We just need to know if they would work well against BA.

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PostPosted: 07-Mar-2006 23:22    Post subject: RE: Rifle question Reply to topic Reply with quote

Sleeping Dragon has a point... if it can Violate a Tank's armor belt, battlesuits should be less protected.

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PostPosted: 08-Mar-2006 02:08    Post subject: RE: Rifle question Reply to topic Reply with quote

Quote:

On 2006-03-07 23:22, Steel-Scorpion wrote:
Sleeping Dragon has a point... if it can Violate a Tank's armor belt, battlesuits should be less protected.



You forget Battletech's MagicArmor. Conventional weapons that would give a vehicle decent trouble today (like Recoilless Rifles) barely even annoy battlemechs and other armored vehicles.

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Sleeping Dragon
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PostPosted: 08-Mar-2006 02:33    Post subject: RE: Rifle question Reply to topic Reply with quote

Hmm, maybe making them something like AP ammo against mech. they would have a chance to get through with good hit... something like roll 2d6 (for whole unit (squad?) with anti-BA rifles) on 11+ kill the trooper inside? Rolling for entire platoon would be boring so decreasing the number needed to kill would be the way, so 9+ for 28-15 troops, 11+ for less?

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