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Fusion Cannon
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Kraken
Federated Suns
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PostPosted: 12-Feb-2006 15:15    Post subject: Fusion Cannon Reply to topic Reply with quote

Fusion Cannon
Tech: Level 3
Tonnage: 15
Heat: 20
Damage: 20*
Weapon type: energy
Range: 6/ 12/ 18 (3 minimum)
Cost: 100,000
Weapons Value: 241

*Due to the high amount of electromagnetic energy, the fusion cannon can interfere with electronic components. Every time a location is hit with a fusion cannon, the pilot must make a savings roll of 8 + (# of times location was hit - pilot's sensor ops bonus); failure means that any electronics in that location (such as sensors, BAP, ECM) in that location have shorted out and must be replaced. The trade-off is that the mech firing the weapon must make a similar roll: 8 + (# of times cannon was fired - pilot's sensor ops bonus).

The Fusion Cannon was created in an attempt to match the Clan tech ER PPC. In this instance, the designers decided to ignore range in favor of damage. To this end, they effectively "fused" two PPCs together (hence the name).

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Kraken
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PostPosted: 12-Feb-2006 15:19    Post subject: Sample Mech Reply to topic Reply with quote

BattleMech Technical Readout
Custom* Weapons

Type/Model: Hollander BZK-FPPC
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 35 tons
Chassis: Coventry BZK-III Endo Steel
Power Plant: 175 Omni Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Lexington Limited High Grade Ferro-Fibrous
Armament:
1 Fusion Cannon*
Manufacturer: Coventry Metal Works
Location: Coventry
Communications System: TharHes Muse 54-58K
Targeting & Tracking System: Cyclops 9

--------------------------------------------------------
Type/Model: Hollander BZK-FPPC
Mass: 35 tons

Equipment: Crits Mass
Int. Struct.: 58 pts Endo Steel 14 2.00
(Endo Steel Loc: 2 LA, 2 RA, 6 LT, 2 LL, 2 RL)
Engine: 175 Fusion 6 7.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Double [20] 9 .00
(Heat Sink Loc: 1 LT, 2 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 108 pts Ferro-Fibrous 14 6.00
(Armor Crit Loc: 6 LA, 6 RA, 2 LT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 13
Center Torso (Rear): 4
L/R Side Torso: 8 11/11
L/R Side Torso (Rear): 4/4
L/R Arm: 6 11/11
L/R Leg: 8 15/15

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Fusion Cannon* RT 20 6 15.00
--------------------------------------------------------
TOTALS: 20 74 35.00
Crits & Tons Left: 4 .00

Calculated Factors:
Total Cost: 2,396,160 C-Bills
Battle Value: 426
Cost per BV: 5,624.79
Weapon Value: 660 / 660 (Ratio = 1.55 / 1.55)
Damage Factors: SRDmg = 12; MRDmg = 13; LRDmg = 5
BattleForce2: MP: 5, Armor/Structure: 3/3
Damage PB/M/L: 2/2/2, Overheat: 0
Class: ML; Point Value: 4



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Sleeping Dragon
Draconis Combine
Tai-i
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PostPosted: 13-Feb-2006 11:31    Post subject: RE: Fusion Cannon Reply to topic Reply with quote

Hmm, maybe it should produce more heat. Bigger energy weapons tend to do so and damage concentrated to one shot is usually considered big advantage. Technically you have AC/20 with double range, no ammo dependency and just higher heat (not so high in the age of DHS). I think that there should be some additional disadvantage (something like GR explosion,... ?)

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Kraken
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PostPosted: 13-Feb-2006 12:32    Post subject: RE: Fusion Cannon Reply to topic Reply with quote

I figured the bit about possibly frying one's own electronics to be sufficient balance.

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Sleeping Dragon
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PostPosted: 13-Feb-2006 12:45    Post subject: RE: Fusion Cannon Reply to topic Reply with quote

You can do the same thing to your enemy...(I'm not telling you to change anything at the moment just saying what I think)

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ICER
Clan Hell's Horses
Galaxy Commander
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PostPosted: 13-Feb-2006 13:01    Post subject: RE: Fusion Cannon Reply to topic Reply with quote

Quote:

On 2006-02-13 12:45, Sleeping Dragon wrote:
You can do the same thing to your enemy...(I'm not telling you to change anything at the moment just saying what I think)



I like that idea. A EMP wave would be a very entertaining weapon to take to the field. You could yell freeze right before you fire it.

I like the Fusion cannon as well. I love things that go boom in the night...well, most things. Don't like it to much when it's my mech

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Kraken
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PostPosted: 13-Feb-2006 21:19    Post subject: RE: Fusion Cannon Reply to topic Reply with quote

Like I said - I figured that the potential for a pilot to fry his own unit's electronics was sufficient to balance out the damage potential.

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Rudel Gurken
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PostPosted: 14-Feb-2006 02:02    Post subject: RE: Fusion Cannon Reply to topic Reply with quote

I have tried a sort of ion-cannon: A PPC with no or reduced damage but some effect on electronics maybe up to a possible shutdown!
I have never really finished construction!

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