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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 23-Sep-2005 05:40 Post subject: Hyper-Urbie |
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Comments/criticism are always appreciated.
Type/Model: Hyper-Urbie
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Custom design
Mass: 75 tons
Chassis: Republic-R-2 Standard
Power Plant: 150 Leenex Fusion
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: 2 Pitban 6000 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type: Durallex Heavy Standard
Armament:
2 Deathgiver Autocannon/20s
2 Harmon Starclass Medium Lasers
Manufacturer: Orguss Industries
Location: No longer Produced
Communications System: Dalban Interact
Targeting & Tracking System: Dalban Urban
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Type/Model: Hyper-Urbie
Mass: 75 tons
Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 150 Fusion 6 5.50
Walking MP: 2
Running MP: 3
Jumping MP: 2
Heat Sinks: 17 Single 11 7.00
(Heat Sink Loc: 4 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 224 pts Standard 0 14.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 31
Center Torso (Rear): 14
L/R Side Torso: 16 22/22
L/R Side Torso (Rear): 9/9
L/R Arm: 12 23/23
L/R Leg: 16 31/31
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Autocannon/20 RA 7 20 14 18.00
(Ammo Locations: 4 RT)
1 Autocannon/20 LA 7 10 14.00
2 Medium Lasers LT 6 2 2.00
2 Standard Jump Jets: 2 2.00
(Jump Jet Loc: 1 RT, 1 CT)
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TOTALS: 20 66 75.00
Crits & Tons Left: 12 .00
Calculated Factors:
Total Cost: 5,130,125 C-Bills
Battle Value: 1,102
Cost per BV: 4,655.29
Weapon Value: 987 / 987 (Ratio = .90 / .90)
Damage Factors: SRDmg = 33; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 2J, Armor/Structure: 6/6
Damage PB/M/L: 6/4/-, Overheat: 1
Class: MH; Point Value: 11
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 23-Sep-2005 05:50 Post subject: RE: Hyper-Urbie |
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I like it. Slow, but relatively cheap. If a King Crab wasn't faster with better range, this would give it a run for its money. And if you manage to catch the King Crab where it can't get away, you have a King Crab up against something much more expendable. And with more ammunition, too.
It's like the Hetzer of BattleMechs.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 23-Sep-2005 05:56 Post subject: RE: Hyper-Urbie |
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The speed is a real weakness, but then it's a mech for defensive operations. I can't see any reason to NOT use one of these if I have a city or deep forest base to keep safe.
Hmmm. Airdrop into hostile city?
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 23-Sep-2005 06:31 Post subject: RE: Hyper-Urbie |
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Demolisher Turret on legs? Those who laugh at standard Urbies will probably have to apologize when this bigger cousin of Urbie family comes around.
_________________ The dragon NEVER sleeps!
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 28-Sep-2005 03:47 Post subject: RE: Hyper-Urbie |
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2 AC20s hmmm....
in a city that is death to most mechs instantly.
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