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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 20-Sep-2005 12:21 Post subject: Nexus rework |
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Ok so I have been spending a lot of time in the readouts sectionGot to the reviews of the Nexus and thought "man that needs to be reworked"
So here it is. It runs hotter, but that is really only if you fire all 4 er meds and jump. Not sure I like the XL here but it does help give it nearely full coverage for armor and frees up enough for the jump jets.
Anyway let me know what you think.
BattleMech Technical Readout
Type/Model: Nexus NXS3-A
Tech: Inner Sphere / 3058
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 25 tons
Chassis: Skobel 100-ROB Endo Steel
Power Plant: 175 Nissan XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 7 Rawlings 55 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type: Krupp 200 Standard
Armament:
4 ER Medium Lasers
2 Small Lasers
Manufacturer: Skobel MechWorks
Location: Russia, Terra
Communications System: Exeter Longscan 200
Targeting & Tracking System: Garret T15AJ
------------------------------------------------------------------------------
==Overview:==
The Nexus has a checkered past. It began as the Jackrabbit, a light 'Mech
developed by the SLDF at Skobel MechWorks just two years before the Amaris
Civil War. Mere weeks after Skobel finished the Jackrabbit's preliminary
testing, Stefan Amaris's armies seized the factory. Amaris the Usurper ordered
the Jackrabbit mass-produced for his Republican army--ultimately, the would-be
dictator deployed more than five hundred Jackrabbits against the Star League
soldiers for whose use they had originally been intended.
General Kerensky recaptured the Skobel MechWorks plant relatively intact
during the Liberation of Terra, but refused to use the 'Mech that Amaris had
sent against its developers. He shut down the factory, and ComStar kept it
closed for several centuries. Kerensky's army took no Jackrabbits on the
Exodus. Outside ComStar, few records of the 'Mech's existence remained.
In 3054, ComStar 's Precentor Martial Focht modified the Jackrabbit's
design, replacing the engine with the faster Nissan 175, removing the
ballistic and missile weapons, and installing jump jets and an array of energy
weapons. The BattleMech, newly refitted and renamed Nexus, soon began
production.
By 3060 the Nexus has become a mech that was going to be regulated to
garrisons and even worse the scrap yard. When Precentor Victor took over he
started to look at all the units in the force, and after careful evaluation
the Nexus was at the top of the list.
==Capabilities:==
The Nexsus NXS3-A is a much different mech then its predecessor the NXS1-A
Though it carries a higher price tag and a new XL engine, the Nexus is a much
improved mech.
The original pilots were questioned heavily about what they would do to
change the mech and many of the responses were to increase Armor coverage and
jump ability. a few made coments about the pulse technology being a poor
choice.
So the designers went back to the drawing board and after adding the XL,
dropped the ferro fibrous and pulse lasers for 4 new Er Medium lasers. The
change left enough room and weight for 7 rawlins jump jets, and one extra heat
sink. The armor was upped to 98% coverage for the chassie giving the mech much
needed protection.
So far many of the new pilots are happy with the machines handeling. The
heat issues are a bit of a concern though.
--------------------------------------------------------
Type/Model: Nexus NXS3-A
Mass: 25 tons
Equipment: Crits Mass
Int. Struct.: 43 pts Endo Steel 14 1.50
(Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine: 175 XL Fusion 12 3.50
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks: 11 Double [22] 12 1.00
(Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 88 pts Standard 0 5.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 11
Center Torso (Rear): 4
L/R Side Torso: 6 9/9
L/R Side Torso (Rear): 3/3
L/R Arm: 4 8/8
L/R Leg: 6 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
1 Small Laser RT 1 1 .50
1 Small Laser LT 1 1 .50
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS: 22 74 25.00
Crits & Tons Left: 4 .00
Calculated Factors:
Total Cost: 3,612,709 C-Bills
Battle Value: 914
Cost per BV: 3,952.64
Weapon Value: 514 / 514 (Ratio = .56 / .56)
Damage Factors: SRDmg = 18; MRDmg = 7; LRDmg = 0
BattleForce2: MP: 7J, Armor/Structure: 2/1
Damage PB/M/L: 3/2/-, Overheat: 0
Class: ML; Point Value: 9
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 20-Sep-2005 13:33 Post subject: RE: Nexus rework |
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Nasty lil fella.
I say kill those smalls for a C3 slave or even a TAG. That speed can do wonders.
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 21-Sep-2005 01:28 Post subject: RE: Nexus rework |
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Hehe Yeah was originally thinking that as well. But I just decided to leave them. Not sure why really. I may have to do a version with some more electronics in it.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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bandit Clan Nova Cat Star Colonel
Joined: 21-Sep-2002 00:00 Posts: 497 Location: Italy
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Posted: 21-Sep-2005 08:07 Post subject: RE: Nexus rework |
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I like it,but could be bettre remove some weapon and replace it with a C3i.
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 21-Sep-2005 10:45 Post subject: RE: Nexus rework |
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Light laser Jenner with full jump = problems
_________________ The dragon NEVER sleeps!
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 21-Sep-2005 10:48 Post subject: RE: Nexus rework |
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NXS1-B version of Nexus does something like that.
(TRO upgrades)
_________________ The dragon NEVER sleeps!
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