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A walking pillbox
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 28-Aug-2005 02:59    Post subject: A walking pillbox Reply to topic Reply with quote

A testbed for an idea. I wanted a 'mech that moved as slowly as possible, packing as much firepower as I could squeeze in. For some reason, I just couldn't swing 1/2 movement: there were always tons left over.


Type/Model:    Guardian 
Tech:          Inner Sphere / 3025
Config:        Quad BattleMech
Rules:         Level 1, Custom design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 Nissan Fusion
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  2 Autocannon/5s
  1 LRM 15
  3 Large Lasers
  2 SRM 4s
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Guardian 
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  160 pts Standard              0     10.00
Engine:        200 Fusion                    6      8.50
   Walking MP:   2
   Running MP:   3
   Jumping MP:   0
Heat Sinks:     19 Single                   11      9.00
 (Heat Sink Loc: 1 HD, 2 LFL, 2 RFL, 1 LT, 1 RT, 2 LRL, 2 RRL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Leg Act: Hip + UpLeg + LowLeg + Foot        16       .00
Armor Factor:  323 pts Standard              0     20.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         43      
   Center Torso (Rear):                 19      
   L/R Side Torso:           21      29/29      
   L/R Side Torso (Rear):            13/13      
   L/R Front Leg:            21      42/42      
   L/R Rear Leg:             21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Autocannon/5           RT      1   40      6     10.00
  (Ammo Locations: 2 LT)
1 LRM 15                 RT      5   16      5      9.00
  (Ammo Locations: 2 LT)
2 Large Lasers           RT     16           4     10.00
1 Autocannon/5           LT      1           4      8.00
1 Large Laser            LT      8           2      5.00
2 SRM 4s                 CT      6   25      3      5.00
  (Ammo Locations: 1 LT)
--------------------------------------------------------
TOTALS:                         37          66    100.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        7,806,666 C-Bills
Battle Value:      1,313
Cost per BV:       5,945.67
Weapon Value:      1,619 / 1,619 (Ratio = 1.23 / 1.23)
Damage Factors:    SRDmg = 21;  MRDmg = 16;  LRDmg = 7
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 4/3/1,  Overheat: 3
                   Class: MA;  Point Value: 13


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Seraph
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
Major
Major


Joined: 11-Mar-2004 00:00
Posts: 1744

PostPosted: 28-Aug-2005 10:04    Post subject: RE: A walking pillbox Reply to topic Reply with quote

Kinda mixed feelings here. It's got the thickest armored hide I've ever seen yet for it's speed and weight it seems woefully undergunned.

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Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 28-Aug-2005 11:08    Post subject: RE: A walking pillbox Reply to topic Reply with quote

Quote:

On 2005-08-28 02:59, Warhammer: 3025 wrote:
A testbed for an idea. I wanted a 'mech that moved as slowly as possible, packing as much firepower as I could squeeze in. For some reason, I just couldn't swing 1/2 movement: there were always tons left over.



You could try the 1/2 movement with something lighter than 100 tons. As for this one, it's not really inspiring confidence. The weaponry looks heavy, but I think the old Annihilator will outperform it due to better heat management. Not in a duel but performing the same "guard-the-base" role.

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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 28-Aug-2005 15:44    Post subject: RE: A walking pillbox Reply to topic Reply with quote

I heard about Czech BT tournaments some seven years ago. One of the disciplines was duel without tonnage limit, lvl 1 tech. The contestants resembled this, but there was second type of contestants - mediums / heavies with 5/8 or 6/9 with almost no armor AC/2 and ammo - on larger clear map there was a chance of defeating pillbox without being hit

The mech itself has a lot of firepower, but serious heat problems (three LLs are too much for 19 HSs).

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bladewind
Free Rasalhague Republic
Major General
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Joined: 02-Oct-2004 00:00
Posts: 1054
Location: Singapore
PostPosted: 28-Aug-2005 20:14    Post subject: RE: A walking pillbox Reply to topic Reply with quote

2 PPCs instead of 3 LLs with more HS would have being nicer.
And of course more medium lasers are good..
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Delta
Lyran Alliance
Leutnant
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Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 28-Aug-2005 22:09    Post subject: RE: A walking pillbox Reply to topic Reply with quote

For level one, its somewhat under-gunned. I've always disliked AC/5s that aren't RACs and AC/2s reguardless of the type. AC/5s provide decent range, but they take up a lot of space and weight that could be used for something far more damaging, like upping the LRM to a 20 and the SRMs to sixes and some extra sinking power.

As a quad, you do have limited space, and you have restrictions due to your height.

I'd like to see a level 3.



I think this is even more of a walking pillbox...
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