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BLF-1 Bullfrog
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Kraken
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PostPosted: 02-Jul-2005 02:19    Post subject: BLF-1 Bullfrog Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Bullfrog BLF-1
Tech: Inner Sphere / 3050
Config: Quad BattleMech
Rules: Level 3, Standard design

Mass: 35 tons
Chassis: Arc-Royal KH/3 Standard
Power Plant: 210 Pitban XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Smithson Lifters Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: ArcShield V Standard
Armament:
2 Coventry Volcano Flamers
1 Apple Churchill Beagle Beagle Active Probe
4 Rocket Launcher 10 (OS)s
1 Apple Churchill Guardian Guardian ECM
2 Diverse Optics Sunfire ER Medium Lasers
1 Apple Churchill 442x TAG TAG
Manufacturer: Arc-Royal MechWorks
Location: Arc-Royal
Communications System: O/P AIR 900 w. ECM
Targeting & Tracking System: Beagle Active Probe w/ TAG

------------------------------------------------------------------------------
==Overview:==
This unusual mech has recently begun testing on Arc-Royal. The current unit
designator is the Bullfrog, so named due to its unusual design.

Based on the load-out and design, it's clearly a recon unit but one with
enough fire power to defeat most types of infantry and even some light
carriers that it would come across. The ER medium lasers, the ECM, and the
Active Probe are positioned just beneath the head, giving the unit the
appearance of having a throat bulge. In addition, the mech's long legs were
specially designed around jumping.

Backing up the medium lasers are twin flamers and four RL-10s (two of which
are rear-firing). Although not much, by virtue of it being a recon mech it
isn't supposed to be seeing much combat anyways. The thick armor also works in
the mech's favor.

==Capabilities:==
For those who play based on text fluff:

1. Due to the location and bundling of the ER Medium Lasers, treat the Active
Probe and TAG as if they had the lasers' range.

2. As the mech was specially designed for jumping, reduce all jump-related
penalties (such as piloting checks and gunnery rolls) by 1.

--------------------------------------------------------
Type/Model: Bullfrog BLF-1
Mass: 35 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 62 pts Standard 0 3.50
Engine: 210 XL Fusion 12 4.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 10 Double [20] 6 .00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 127 pts Standard 0 7.94

Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 6
L/R Side Torso: 8 12/12
L/R Side Torso (Rear): 4/4
L/R Front Leg: 8 16/16
L/R Rear Leg: 8 16/16

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Flamer RFL 3 1 1.00
1 Flamer LFL 3 1 1.00
1 Beagle Active Probe RT 0 2 1.50
1 Rocket Launcher 10 (OS)RT 3 1 .50
1 Rocket Launcher 10 (OS)RT(R) 3 1 .50
1 Guardian ECM LT 0 2 1.50
1 Rocket Launcher 10 (OS)LT 3 1 .50
1 Rocket Launcher 10 (OS)LT(R) 3 1 .50
2 ER Medium Lasers CT 10 2 2.00
1 TAG HD 0 1 1.00
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 1 LFL, 1 RFL, 2 LRL, 2 RRL)
--------------------------------------------------------
TOTALS: 16 62 34.94
Crits & Tons Left: 4 .06

Calculated Factors:
Total Cost: 5,914,350 C-Bills
Battle Value: 942
Cost per BV: 6,278.5
Weapon Value: 733 / 733 (Ratio = .78 / .78)
Damage Factors: SRDmg = 37; MRDmg = 20; LRDmg = 6
BattleForce2: MP: 6J, Armor/Structure: 3/1
Damage PB/M/L: 2/1/-, Overheat: 0
Class: ML; Point Value: 9
Specials: ecm, tag, prb

(It's got .06 tons left over, so treat that tonnage as extra room in the cockpit.)


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Sleeping Dragon
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PostPosted: 02-Jul-2005 05:47    Post subject: RE: BLF-1 Bullfrog Reply to topic Reply with quote

Maybe it would be a little faster, for 3067 era it's just average speed for scout, using reactive armor would help with the bullfrog image, if there is space for it.

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Rudel Gurken
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PostPosted: 04-Jul-2005 09:01    Post subject: RE: BLF-1 Bullfrog Reply to topic Reply with quote

Quote:

On 2005-07-02 02:19, Kraken wrote:
For those who play based on text fluff:

1. Due to the location and bundling of the ER Medium Lasers, treat the Active
Probe and TAG as if they had the lasers' range.




Why? A Beagle with a range of 12?!?
The range of the TAG is reduced from 15 to 12?
The mech itself is a good reconmech!

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Karagin
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PostPosted: 04-Jul-2005 09:19    Post subject: RE: BLF-1 Bullfrog Reply to topic Reply with quote

I say drop the RL10s for either more speed if you can get it with the extra 6 tons or go with a Streak SRM4 and maybe an extra laser or reactive armor.



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Kraken
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PostPosted: 04-Jul-2005 15:11    Post subject: RE: BLF-1 Bullfrog Reply to topic Reply with quote

My mistake.

I thought that TAG (like the BAP) only went out to 9.

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Rudel Gurken
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PostPosted: 05-Jul-2005 03:33    Post subject: RE: BLF-1 Bullfrog Reply to topic Reply with quote

The TAG has a range of 5/9/15 (the medium range sounds odd but so it is)
A Beagle ha sa range of 4 (no medium or long range) so bringing it up to 12 sounds a bit much to me.

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Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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