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ARC-2T Archer
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Warhammer: 3025
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Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 22-Jun-2005 05:14    Post subject: ARC-2T Archer Reply to topic Reply with quote

This is one of my older designs (from before I even joined this board), so it doesn't have much in the way of fluff. It is notable, however, as being one of the few designs I have used in combat. I pitted it against a standard ARC-2R in several matches. The outcomes were about as I expected: both got rocked at range, and the 2R got slaughtered up close.


Type/Model:    Archer ARC-2T
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Modified design

Mass:          70 tons
Chassis:       Earthwerk Archer Standard
Power Plant:   280 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Maximillian 100 Standard
Armament:      
  5 Diverse Optics Type 18 Medium Lasers
  2 Diverse Optics Type 10 Small Lasers
  2 Holly LRM 15s
Manufacturer:  Earthwerks Incorporated
  Location:    (Unknown)
Communications System:  Neil 9000
Targeting & Tracking System:  RCA Instatrac Mark XII

------------------------------------------------------------------------------
==Overview:==
The ARC-2T is a variant of the standard 2R currently seeing field testing in
Davion space.

==Capabilities:==
Replacing the standard Doombud LRM-20 racks with the lighter LRM-15 racks.

The most notable changes are the addition of three heat sinks to better deal
with heat buildup, and the expansion of the missile bins to accomodate an
impressive 720 long range missiles.

==Deployment==
The greatest concentration of 2Ts in is the Draconis March.

--------------------------------------------------------
Type/Model:    Archer ARC-2T
Mass:          70 tons

Equipment:                                 Crits    Mass
Int. Struct.:  107 pts Standard              0      7.00
Engine:        280 Fusion                    6     16.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     14 Single                    3      4.00
 (Heat Sink Loc: 1 RA, 1 LL, 1 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  208 pts Standard              0     13.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             22         29      
   Center Torso (Rear):                 12      
   L/R Side Torso:           15      20/20      
   L/R Side Torso (Rear):              9/9      
   L/R Arm:                  11      21/21      
   L/R Leg:                  15      29/29      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Small Laser            RA      1           1       .50
1 Medium Laser           LA      3           1      1.00
1 Small Laser            LA      1           1       .50
1 LRM 15                 RT      5   32      7     11.00
  (Ammo Locations: 2 LT, 2 RT)
1 LRM 15                 LT      5           3      7.00
1 Medium Laser           CT(R)   3           1      1.00
1 Medium Laser           CT      3           1      1.00
1 Medium Laser           HD      3           1      1.00
--------------------------------------------------------
TOTALS:                         27          51     70.00
Crits & Tons Left:                          27       .00

Calculated Factors:
Total Cost:        6,249,824 C-Bills
Battle Value:      1,095
Cost per BV:       5,707.6
Weapon Value:      1,278 / 1,278 (Ratio = 1.17 / 1.17)
Damage Factors:    SRDmg = 14;  MRDmg = 14;  LRDmg = 8
BattleForce2:      MP: 4,  Armor/Structure: 5/5
                   Damage PB/M/L: 3/2/1,  Overheat: 2
                   Class: MH;  Point Value: 11
                   Specials: if


_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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Seraph
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
Major
Major


Joined: 11-Mar-2004 00:00
Posts: 1744

PostPosted: 22-Jun-2005 05:33    Post subject: RE: ARC-2T Archer Reply to topic Reply with quote

Pit it up against some of the canon variants. You'll get rocked back at short ranges as well. What would be your 3050 upgrade?

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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 22-Jun-2005 06:12    Post subject: RE: ARC-2T Archer Reply to topic Reply with quote

Probably something like this:



Type/Model:    Archer ARC-3T
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Modified design

Mass:          70 tons
Chassis:       Earthwerk Archer Endo Steel
Power Plant:   280 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Maximillian 100 Standard
Armament:      
  2 Medium Pulse Lasers
  2 Small Pulse Lasers
  2 LRM 15s
  3 Medium Lasers
Manufacturer:  Earthwerks Incorporated
  Location:    (Unknown)
Communications System:  Neil 9000
Targeting & Tracking System:  RCA Instatrac Mark XII

------------------------------------------------------------------------------
==Overview:==
The ARC-2T is a variant of the standard 2R currently seeing field testing in
Davion space.

==Capabilities:==
Replacing the standard Doombud LRM-20 racks with the lighter LRM-15 racks.

The most notable changes are the addition of three heat sinks to better deal
with heat buildup, and the expansion of the missile bins to accomodate an
impressive 720 long range missiles.

==Deployment==
The greatest concentration of 2Ts in is the Draconis March.

--------------------------------------------------------
Type/Model:    Archer ARC-3T
Mass:          70 tons

Equipment:                                 Crits    Mass
Int. Struct.:  107 pts Endo Steel           14      3.50
 (Endo Steel Loc: 4 LA, 2 RA, 3 LT, 3 RT, 1 LL, 1 RL)
Engine:        280 Fusion                    6     16.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     14 Double [28]               9      4.00
 (Heat Sink Loc: 1 RA, 1 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  200 pts Standard              0     12.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             22         27      
   Center Torso (Rear):                 12      
   L/R Side Torso:           15      20/20      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  11      20/20      
   L/R Leg:                  15      28/28      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Pulse Laser     RA      4           1      2.00
1 Small Pulse Laser      RA      2           1      1.00
1 Medium Pulse Laser     LA      4           1      2.00
1 Small Pulse Laser      LA      2           1      1.00
1 LRM 15                 RT      5   32      7     11.00
  (Ammo Locations: 2 LT, 2 RT)
1 LRM 15                 LT      5           3      7.00
1 Medium Laser           CT(R)   3           1      1.00
1 Medium Laser           CT      3           1      1.00
1 Medium Laser           HD      3           1      1.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         31          73     70.00
Crits & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        6,767,474 C-Bills
Battle Value:      1,367
Cost per BV:       4,950.6
Weapon Value:      2,015 / 2,015 (Ratio = 1.47 / 1.47)
Damage Factors:    SRDmg = 26;  MRDmg = 16;  LRDmg = 8
BattleForce2:      MP: 4,  Armor/Structure: 5/5
                   Damage PB/M/L: 5/4/2,  Overheat: 0
                   Class: MH;  Point Value: 14
                   Specials: if



[ This Message was edited by: Warhammer: 3025 on 2005-06-22 07:06 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
Back to top View profile Send site message
Seraph
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
Major
Major


Joined: 11-Mar-2004 00:00
Posts: 1744

PostPosted: 22-Jun-2005 17:41    Post subject: RE: ARC-2T Archer Reply to topic Reply with quote

I'd drop the 2 small pulseees and one medium laser and finnagle another ton and up your medium pulses to 4.

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