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Abyss Battle Armor
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Posts: 1856

PostPosted: 15-Jun-2005 22:28    Post subject: Abyss Battle Armor Reply to topic Reply with quote

Haven't posted a new design in a while.

Tell me what you think.



Type/Model:    Abyss 
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Light Battle Armor (401 - 750 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Basic Stealth

==Overview:==
The Abyss battle armor was designed specifically to be deployed on
the Filmont light cruiser, functioning as deployable boarding
parties.

==Capabilities:==
The Abyss has Basic Stealth Armor that increases the To Hit
modifier against it by +1 at medium range, +2 at long range, and
renders them undetectable by Beagle probes and their Clan
equivalents.

The Battle Vibro-Claw on the suit's left arm increases damage
inflicted during Swarm and Leg attacks by +1.

------------------------------------------------------------------
Type/Model:    Abyss 
Equipment:                                          Slots    Mass
Chassis Type:  Light Class Humanoid                   0       100
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0        75
Armor Type:    4 Points Basic Stealth                 3       220

Manipulators:
  Left Arm:    Battle Vibro-Claw                      0        50
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Extended Life Support                Body             1        25
Fuel Tank                            Body             1        50
Searchlight                          RA               1         5
Small Laser                          Body     180     2       225
------------------------------------------------------------------
TOTALS:                                               8       750
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     437,750 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   28 (112 for 4)  Weapon Value: 9 (Ratio=.32)
Cost per BV:    10,276.79 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Travels on OmniMechs
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 6/6/6/5    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -2,  RFL: -1
                Equipment Rating:  E/C/E


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bladewind
Free Rasalhague Republic
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Joined: 02-Oct-2004 00:00
Posts: 1054
Location: Singapore
PostPosted: 15-Jun-2005 22:45    Post subject: RE: Abyss Battle Armor Reply to topic Reply with quote

Slow but it can sure jump.
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Sleeping Dragon
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Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 16-Jun-2005 09:01    Post subject: RE: Abyss Battle Armor Reply to topic Reply with quote

How much does it resemble the abyss?

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