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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 05-Jun-2005 06:56 Post subject: Would the following be too hard? |
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A few mission ideas, but I'm not sure if they'd be hard or not.
1. The party is assigned to knock out a small airstrip. Thing is, the hill overlooking the airstrip has some LRM carriers parked on top of it. If they attempt to assault the airstrip directly then the LRM carriers will open up on them. If they attempt to assault the LRM carriers then that will give the pilots time to get to their planes.
2. To assist them in their missions, the OPFOR moved in to an area and set up a helipad. To prevent any partisans from moving against it, a platoon of infantry plus their carriers was moved into a village in the vicinity and a small tank depot was constructed near a main road.
The partisans have turned to the players' faction for assistance. If the players free the village, then they'll help take out the depot and the helipad (one platoon of mixed foot infantry with carriers attacking each target).
3. The characters are assigned to escort some supplies. Thing is, the recon for the convoy finds that an infantry unit with light tank support has set up camp near the route. If the convoy takes the alternate route, they'll be safe but it will tack on another hour. If the players decide to hit the infantry, then they'll have to fight offensively as well as defensively.
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8081 Location: United States
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Posted: 05-Jun-2005 08:16 Post subject: RE: Would the following be too hard? |
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On 2005-06-05 06:56, Kraken wrote:
A few mission ideas, but I'm not sure if they'd be hard or not.
1. The party is assigned to knock out a small airstrip. Thing is, the hill overlooking the airstrip has some LRM carriers parked on top of it. If they attempt to assault the airstrip directly then the LRM carriers will open up on them. If they attempt to assault the LRM carriers then that will give the pilots time to get to their planes.
3. The characters are assigned to escort some supplies. Thing is, the recon for the convoy finds that an infantry unit with light tank support has set up camp near the route. If the convoy takes the alternate route, they'll be safe but it will tack on another hour. If the players decide to hit the infantry, then they'll have to fight offensively as well as defensively.
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1) What do you mean by "some", and in what manner are they supposed to knock out the airfield.
3) Duh, if it's an option you always take unit safety over time.
_________________ www.210sportsblog.com
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 05-Jun-2005 09:03 Post subject: RE: Would the following be too hard? |
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What does the player's unit consist of?
How far from the airstrip are the LRM carriers?
_________________ If ignorance is bliss, then why are you so miserable?
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 05-Jun-2005 14:29 Post subject: RE: Would the following be too hard? |
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I'm thinking at least two LRM carriers, with them being located so that the center part of the air field is at the far end of the "medium" range category for the missiles.
For the airstrip itself, the players would have to knock out the fighters that are at the field, as well as whatever units are providing the garrison of the field itself.
Anyway, how does #2 sound?
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8081 Location: United States
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Posted: 05-Jun-2005 14:37 Post subject: RE: Would the following be too hard? |
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On 2005-06-05 14:29, Kraken wrote:
I'm thinking at least two LRM carriers, with them being located so that the center part of the air field is at the far end of the "medium" range category for the missiles.
For the airstrip itself, the players would have to knock out the fighters that are at the field, as well as whatever units are providing the garrison of the field itself.
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I'd ignore the LRM carriers and kill the fighters from a distance.
_________________ www.210sportsblog.com
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 05-Jun-2005 14:44 Post subject: RE: Would the following be too hard? |
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It all sounds do-able, assuming the player's forces are of sufficient composition.
Even if they are only one lance in size, the airstrip should be easy enough to assault.
1: drop a single 'mech near the hill to act as a lookout and to destroy the LRM carriers.
2: position your remaining three 'mechs onto the tarmac. If the enemy fighters can't take off, they're sitting ducks.
3: bring in support elements to clean up and secure the airfield.
Number 2 is easy enough as well. Just move slow and cover your corners and it should go fine.
Number 3 is a no-brainer. Bypass the enemy position, then when the convoy is at the destination, turn back to assault the enemy from behind. Or simply call in their position for other friendly forces to deal with.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 05-Jun-2005 15:29 Post subject: RE: Would the following be too hard? |
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Heres my solutions
1) Have any air support blow up LRM launchers and have mechs move in on airfield and blow up the fighters. If theres no air support, or if the air doesn't finish the carriers off, send in any Vehicular support. If none is avaible, just send in a mech.
2) A locust will clean house nicely. MGs take care of the infantry. Send in another mech to take care of the tanks. Quick and easy.
3) Again, a Locust-Like unit will be great. A Loki will do if you REALLY want some overkill. A-Pods.
All routine missions.
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 05-Jun-2005 15:48 Post subject: RE: Would the following be too hard? |
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So basically what you're saying is that instead of being too hard, these missions are actually too easy?
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 05-Jun-2005 16:00 Post subject: RE: Would the following be too hard? |
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Quote:
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On 2005-06-05 15:48, Kraken wrote:
So basically what you're saying is that instead of being too hard, these missions are actually too easy?
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Sort of. If the players have a good anti-infantry mech and 3 medium or so mechs and the right planning yes.
However, if they lack the proper mechs/support or plan badly, they can get toasted.
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 05-Jun-2005 16:15 Post subject: RE: Would the following be too hard? |
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You need to differenciate between "hard" and "challenging". Your players may not think of the strategies any of us here have.
"Hard" implies a degree of difficulty that stacks things against the player. It implies that the players would be lucky to even survive, let alone accomplish their objectives.
"Challenging" implies that the objectives can be accomplished, but the players will have to display a certain degree of skill to complete the mission in a satisfactory way.
Each of the scenarios you gave (with the exception of #3) is somewhat challenging.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 05-Jun-2005 20:52 Post subject: RE: Would the following be too hard? |
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how bout a rock and a hard place scenario for 3 ?
Don't just let em walk off lucky like that. Like wading into a minefield.
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 05-Jun-2005 21:03 Post subject: RE: Would the following be too hard? |
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Pfft bladewind. Too easy to avoid...
FIRE FASCAM ARROW IVs!!!
No better way to force them into a mine field...
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 09-Jun-2005 16:46 Post subject: RE: Would the following be too hard? |
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Another mission.
Defender:
Urbanmech (Regular / Loyal)
Attacker [OPFOR]: Stinger (Green / Fanatical)
Wasp (Green / Fanatical)
2 * Foot infantry - standard rifle (Regular / Loyal)
Tracked APCs for infantry (Regular / Loyal)
Scenario:
The party's commanders have launched an offensive against the OPFOR. To help blunt it, the OPFOR has hastily organized what units were out on patrol into flanking teams. The Attacking force above is one such team.
Their objective is to make it through a narrow pass (three hexes wide); once through, they will come up on the rear of one of the offensive units. However, they will need to hurry or else they won't be able to ambush the unit. The party's commander has already thought of this, and has stationed a pilot in an Urbanmech to defend it.
Victory conditions are as follows-
Defender:
Attacking units destroyed
Attackers are held at bay for 18 rounds or more.
Attacker:
Defending unit destroyed
Half of force (either the two mechs or the APCs with the infantry) make it past the Defender.
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Kiris65 Draconis Combine Tai-i
Joined: 17-Dec-2003 00:00 Posts: 371 Location: Panama
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Posted: 09-Jun-2005 17:39 Post subject: RE: Would the following be too hard? |
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Quote:
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On 2005-06-09 16:46, Kraken wrote:
Another mission.
Defender:
Urbanmech (Regular / Loyal)
Attacker [OPFOR]: Stinger (Green / Fanatical)
Wasp (Green / Fanatical)
2 * Foot infantry - standard rifle (Regular / Loyal)
Tracked APCs for infantry (Regular / Loyal)
Scenario:
The party's commanders have launched an offensive against the OPFOR. To help blunt it, the OPFOR has hastily organized what units were out on patrol into flanking teams. The Attacking force above is one such team.
Their objective is to make it through a narrow pass (three hexes wide); once through, they will come up on the rear of one of the offensive units. However, they will need to hurry or else they won't be able to ambush the unit. The party's commander has already thought of this, and has stationed a pilot in an Urbanmech to defend it.
Victory conditions are as follows-
Defender:
Attacking units destroyed
Attackers are held at bay for 18 rounds or more.
Attacker:
Defending unit destroyed
Half of force (either the two mechs or the APCs with the infantry) make it past the Defender.
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Am sure you will get comments from Urbie fans...
_________________ Anata no gosenzo sama ni kao o awase rare masuka! - (Get ready to meet your ashamed ancestors!)
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 09-Jun-2005 18:05 Post subject: RE: Would the following be too hard? |
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Well, I'm not a fan but it'll be a challenge. I'd let them get close so your shots are almost guarenteed. Also I would blow up both APC's The UrbanMech only has 10 shots so you gotta make them counnt. If they get within 3 hexes of you, they've beaten you as they can speed out of your range in a couple rounds. I'd assign at least something else to the defender.
_________________ If ignorance is bliss, then why are you so miserable?
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