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Hellfury Hovertank
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StarRaven
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PostPosted: 29-Apr-2005 03:22    Post subject: Hellfury Hovertank Reply to topic Reply with quote

It's like having a pair of Streak LB20-Xs.

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Hellfury Hovertank 
Tech:          Inner Sphere / 3067
Config:        Hovercraft
Rules:         Level 2, Custom design

Mass:          50 tons
Power Plant:   115 GM I.C.E.
Cruise Speed:  75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type:    Johnston Duraweave 6000 Ferro-Fibrous
Armament:      
  10 Federated SuperStreak Streak SRM 2s
Manufacturer:  Johnston Industries
  Location:    Addicks, New Syrtis
Communications System:  ChatterComm 224
Targeting & Tracking System:  Federated Stalker

------------------------------------------------------------------------------
==Overview:==
Based vaguely on the concept of the Harrasser, the Hellfury Hovertank was
designed by Johnston Industries in 3064. but the needs of the Civill War kept
production from starting until late 3066.

The Hellfury's primary advantages are high firepower and heavy armor, combined
with a surprisingly low cost. Although the GM internal combustion engine
reduces the vehicle's speed somewhat, the reduction in cost was deemed a
worthy tradeoff.

==Capabilities:==
The Hellfury's armament consists of ten Federated SuperStreak Streak SRM 2
missile launchers. The SuperStreak launchers were used instead of a smaller
number of larger launchers because of their inexpense, easy availability, and
proven reliability; indeed, the SuperStreak launchers cut the vehicle's price
by more than half-a-million c-bills. And while the Streak SRM 2 is
individually an unimpressive weapon, ten of them pose a significant threat to
any opponent, including BattleMechs. The Streak launchers also insure that
none of the Hellfury's three tons of ammunition is wasted.

With short ranged weapons and a high speed of nearly 120 kph, the Hellfury
functions as a harrasser, moving in and hitting its target with a barrage that
few vehicles can match. The Hellfury is especially effective against targets
which have already sustained some armor damage, where its large number of
missiles can more easily find and exploit armor breaches.

The Hellfury's only real flaw is its lack of a long ranged weapon. Against a
ranged opponent, the Hellfury depends on its speed and armor to get into
range. The Hellfury carries eight tons of Duraweave ferro fibrous composite,
giving it a level of armor that few hovertanks can match. The ferro fibrous
armor is the only expensive component of the Hellfury, but the added
protection was judged to be worth the slightly increased cost.

==Deployment==
ALthough designed in 3064, the needs of the Civil War kept production of the
Hellfury from starting until late 3066. The Hellfury is already being deployed
to RCTs and independent armor regiments across the Federated Suns.

In addition to the AFFS, Johnston Industries has received orders from the
LAAF, and the Outland Alliance, as well as planetary nobles in both the
Federated Suns and Lyran Alliance. There have also been orders from several
mercenary units and a small number of Chaos March powers.

--------------------------------------------------------
Type/Model:    Hellfury Hovertank 
Mass:          50 tons

Equipment:                                 Items    Mass
Int. Struct.:  25 pts Standard               0      5.00
Engine:        115 I.C.E.                    0     10.00
    Cruise MP:   7
     Flank MP:  11
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      2.50
Crew: 4 Members                              0       .00
Lift Equipment:                              0      5.00
Turret Equipment:                            0      1.50
Armor Factor:  143 pts Ferro-Fibrous         2      8.00

                          Internal    Armor
                          Structure   Value
   Front:                     5         40 
   Left / Right Sides:        5      30/30 
   Rear:                      5         17 
   Turret:                    5         26 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
10 Streak SRM 2s         Turret   0  150    11     18.00
--------------------------------------------------------
TOTALS:                           0         13     50.00
Items & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        1,500,667 C-Bills
Battle Value:      680
Cost per BV:       2,206.86
Weapon Value:      655 / 463 (Ratio = .96 / .68)
Damage Factors:    SRDmg = 30;  MRDmg = 5;  LRDmg = 0
BattleForce2:      MP: 7H,  Armor/Structure: 0 / 6
                   Damage PB/M/L: 4/4/-,  Overheat: 0
                   Class: GM;  Point Value: 7


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bladewind
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PostPosted: 29-Apr-2005 04:45    Post subject: RE: Hellfury Hovertank Reply to topic Reply with quote

i can imagine the look of the other guy when he sees all the Streak SRM2 rolls all lock on .

Free floating critical madness.
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Delta
Lyran Alliance
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PostPosted: 29-Apr-2005 07:31    Post subject: RE: Hellfury Hovertank Reply to topic Reply with quote

Eaugh. Nasty floating criticals...

Just make sure they all hit...

Its things like this that make the through-armor crits seem like a bad rule...
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Sleeping Dragon
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PostPosted: 29-Apr-2005 10:32    Post subject: RE: Hellfury Hovertank Reply to topic Reply with quote

Not bad, but deadly rule.

Its quite cheap and armor will last.

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Delta
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PostPosted: 29-Apr-2005 17:00    Post subject: RE: Hellfury Hovertank Reply to topic Reply with quote

Well yea. I suppose. But its still a nasty vehicle. However, I suppose that a good portion of the streaks have to lock to get a good result.
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StarRaven
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PostPosted: 31-May-2005 03:06    Post subject: RE: Hellfury Hovertank Reply to topic Reply with quote

I've been thinking on this one. What do you guys say about dropping a half ton of armor for CASE?

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Karagin
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PostPosted: 31-May-2005 06:31    Post subject: RE: Hellfury Hovertank Reply to topic Reply with quote

Quote:

On 2005-05-31 03:06, StarRaven wrote:
I've been thinking on this one. What do you guys say about dropping a half ton of armor for CASE?



Depends on which set of vehicle rules you are using. The standard rules don't favor vehicle, go figure when the walking tank is the king, and thus two or three turns is the max most vehicles last with the current to hit chart for them. So having case maynot be the best thing going. But then again it would leave the vehicle hull in tact and thus salavagable so it could pay off.

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PostPosted: 31-May-2005 06:46    Post subject: RE: Hellfury Hovertank Reply to topic Reply with quote

Quote:

On 2005-05-31 06:31, Karagin wrote:
Quote:

On 2005-05-31 03:06, StarRaven wrote:
I've been thinking on this one. What do you guys say about dropping a half ton of armor for CASE?



Depends on which set of vehicle rules you are using. The standard rules don't favor vehicle, go figure when the walking tank is the king, and thus two or three turns is the max most vehicles last with the current to hit chart for them. So having case maynot be the best thing going. But then again it would leave the vehicle hull in tact and thus salavagable so it could pay off.



Your crewmen will thank you.

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bladewind
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PostPosted: 31-May-2005 22:18    Post subject: RE: Hellfury Hovertank Reply to topic Reply with quote

They will literally love you and worship you even if you are a despotic Chaos March ruler :/
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Sleeping Dragon
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PostPosted: 01-Jun-2005 04:52    Post subject: RE: Hellfury Hovertank Reply to topic Reply with quote

Wrong engine tonnage? 2 * 4t = 8t


[ This Message was edited by: Sleeping Dragon on 2005-06-01 07:42 ]
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Karagin
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PostPosted: 01-Jun-2005 06:40    Post subject: RE: Hellfury Hovertank Reply to topic Reply with quote

Quote:

On 2005-06-01 04:52, Sleeping Dragon wrote:
Wrong engine tonage? 2 * 4t = 8t



Note the need for shielding and it's a hovercraft as well...

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Sleeping Dragon
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PostPosted: 01-Jun-2005 07:40    Post subject: RE: Hellfury Hovertank Reply to topic Reply with quote

Quote:

On 2005-06-01 06:40, Karagin wrote:
Quote:

On 2005-06-01 04:52, Sleeping Dragon wrote:
Wrong engine tonnage? 2 * 4t = 8t



Note the need for shielding and it's a hovercraft as well...



No additional shielding needed for I. C. E. engine. I know that it must have at least 10t engine, but I don't know any rules allowing this kind of solution. I think it must have stronger engine.


[ This Message was edited by: Sleeping Dragon on 2005-06-01 07:44 ]
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StarRaven
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PostPosted: 01-Jun-2005 08:03    Post subject: RE: Hellfury Hovertank Reply to topic Reply with quote

Quote:

On 2005-06-01 04:52, Sleeping Dragon wrote:
Wrong engine tonnage? 2 * 4t = 8t


Where do 2 and 4 come from?

Quote:

On 2005-06-01 07:40, Sleeping Dragon wrote:
No additional shielding needed for I. C. E. engine. I know that it must have at least 10t engine, but I don't know any rules allowing this kind of solution. I think it must have stronger engine.


Why? It has a 10 ton engine.

Quote:

[. . .] I don't know any rules allowing this kind of solution.


What kind of solution do you mean?

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Stinger
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PostPosted: 01-Jun-2005 13:56    Post subject: RE: Hellfury Hovertank Reply to topic Reply with quote

Since its HMVee shouldnt all that be taken care of? Last I checked it took care of all the numbers for you.

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Sleeping Dragon
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PostPosted: 01-Jun-2005 14:46    Post subject: RE: Hellfury Hovertank Reply to topic Reply with quote

Quote:

On 2005-06-01 08:03, StarRaven wrote:
Quote:

On 2005-06-01 04:52, Sleeping Dragon wrote:
Wrong engine tonnage? 2 * 4t = 8t


Where do 2 and 4 come from?



115 engine = 4t * 2 (I. C. E. engines weight twice as much as standard fusion engines)

Quote:

Quote:

On 2005-06-01 07:40, Sleeping Dragon wrote:
No additional shielding needed for I. C. E. engine. I know that it must have at least 10t engine, but I don't know any rules allowing this kind of solution. I think it must have stronger engine.


Why? It has a 10 ton engine.



115 engine weights just 8 tons.

Quote:

Quote:

[. . .] I don't know any rules allowing this kind of solution.


What kind of solution do you mean?



Adding weight to the engine, I think that this can be considered lvl 3. It seems like having 265 engine on 50t mech.

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