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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 24-May-2005 01:32 Post subject: So what does nearely 250 points of damage per salvo? Oh and produces NO heat? |
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/cues fanfare "DA DA DA DAAAAAA"
This is a test just so see what I could do with clan tech and superheavy tanks.
And well its pretty sick it does that damage WITHOUT the special ammo for the atm's though the ammo is there 3 tons per launcher (ER +1, standard +2 and HE +3), in terms of damage. And since HMVee calculates based on the standard ammo, you could add another 30 points at short range to the main damage. So that would up it to nearely 280 points of damage.
Granted it needs a lot of luck to hit with everything in one round, but the potential is still there.
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Clan ATM carrier
Tech: Clan / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 200 tons
Power Plant: 400 XL Fusion
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Ferro-Fibrous
Armament:
10 Adv. Tact. Msl. 9s
4 ER Medium Lasers
3 LRM 10s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Clan ATM carrier
Mass: 200 tons
Equipment: Items Mass
Int. Struct.: 100 pts Standard 0 40.00
Engine: 400 XL Fusion 1 26.50
Shielding & Transmission Equipment: 0 13.50
Cruise MP: 2
Flank MP: 3
Heat Sinks: 20 Single 0 10.00
Cockpit & Controls: 0 10.00
Crew: 14 Members 0 .00
Turret Equipment: 0 5.00
Sponson Turret Equipment: 0 .50
Armor Factor: 365 pts Ferro-Fibrous 1 19.00
Internal Armor
Structure Value
Front: 20 65
Front L / R Sides: 20 49/49
Rear L / R Sides: 20 49/49
Rear: 20 49
Turret: 20 55
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
10 Adv. Tact. Msl. 9s Turret 0 84 11 62.00
2 ER Medium Lasers Lf_Spon 10 2 2.00
2 ER Medium Lasers Rt_Spon 10 2 2.00
3 LRM 10s Front 0 24 4 9.50
1 C.A.S.E. Equipment Body 0 .00
--------------------------------------------------------
TOTALS: 20 21 200.00
Items & Tons Left: 24 .00
Calculated Factors:
Total Cost: 95,114,556 C-Bills
Battle Value: 2,436
Cost per BV: 39,045.38
Weapon Value: 5,584 / 5,584 (Ratio = 2.29 / 2.29)
Damage Factors: SRDmg = 118; MRDmg = 89; LRDmg = 16
BattleForce2: MP: 2T, Armor/Structure: 0 / 16
Damage PB/M/L: 20/15/7, Overheat: 0
Class: GA; Point Value: 24
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 24-May-2005 02:55 Post subject: RE: So what does nearely 250 points of damage per salvo? Oh and produces NO heat? |
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Powerful but at 95 million c-bills, im better off with 3 Daishis. Still the firepower potential is there, so i can't deny its effectiveness.
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 24-May-2005 04:58 Post subject: RE: So what does nearely 250 points of damage per salvo? Oh and produces NO heat? |
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Perun ATM carrier
clan assault tracked vehicle level 2
Tonnage: 100t
Internal Structure: 10t
Engine: 200 fusion 13t
MP: 2/3
Heat Sinks: standard 10 0t
Control Equipment: 5t
Power Amplifier: 0t
Armor: standard 256 16t
Armor
Front: 61
R/L Side: 45/45
Rear: 45
Turret: 60
Weapons and Ammo Location Tonnage
4 ATM-9 Turret 20t
2 ATM-9 Front 10t
2 ER laser (M) Front 2t
2 MG Front 0.5t
2 MG R Side 0.5t
2 MG L Side 0.5t
2 MG Rear 0.5t
ATM-9 (18*7) Body 18t
MG (200) Body 1t
ECM Suite Body 1t
I tried to make it only 100t and a little cheaper.
_________________ The dragon NEVER sleeps!
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 24-May-2005 05:50 Post subject: RE: So what does nearely 250 points of damage per salvo? Oh and produces NO heat? |
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I'd sell it for a dropship or two.
_________________ If ignorance is bliss, then why are you so miserable?
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 24-May-2005 08:25 Post subject: RE: So what does nearely 250 points of damage per salvo? Oh and produces NO heat? |
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This is great target for aerospace fighters and artillery...all superheavies are...but ouch...
Put one of these in a city will ya?
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 24-May-2005 14:51 Post subject: RE: So what does nearely 250 points of damage per salvo? Oh and produces NO heat? |
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Here is the answere to the aerospace question.
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: ACK-ACK (custom)
Tech: Clan / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 200 tons
Power Plant: 400 XL Fusion
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Standard
Armament:
4 LB 2-X ACs
2 Ultra AC/5s
2 LB 5-X ACs
4 Ultra AC/2s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: ACK-ACK (custom)
Mass: 200 tons
Equipment: Items Mass
Int. Struct.: 120 pts Standard 0 40.00
Engine: 400 XL Fusion 1 26.50
Shielding & Transmission Equipment: 0 13.50
Cruise MP: 2
Flank MP: 3
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 10.00
Crew: 14 Members 0 .00
Turret Equipment: 0 7.00
Armor Factor: 352 pts Standard 0 22.00
Internal Armor
Structure Value
Front: 20 62
Front L / R Sides: 20 40/40
Rear L / R Sides: 20 40/40
Rear: 20 30
Turret: 20 50
Turret #2: 20 50
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
4 LB 2-X ACs Turret 0 135 5 23.00
2 Ultra AC/5s Turret 0 80 3 18.00
2 LB 5-X ACs Turret2 0 60 3 17.00
4 Ultra AC/2s Turret2 0 135 5 23.00
1 C.A.S.E. Equipment Body 0 .00
--------------------------------------------------------
TOTALS: 0 17 200.00
Items & Tons Left: 28 .00
Calculated Factors:
Total Cost: 87,964,556 C-Bills
Battle Value: 1,137
Cost per BV: 77,365.48
Weapon Value: 1,842 / 1,842 (Ratio = 1.62 / 1.62)
Damage Factors: SRDmg = 37; MRDmg = 33; LRDmg = 23
BattleForce2: MP: 2T, Armor/Structure: 0 / 16
Damage PB/M/L: 4/5/5, Overheat: 0
Class: GA; Point Value: 11
Or this one.
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: ACK-ACK (custom)
Tech: Clan / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 200 tons
Power Plant: 400 XL Fusion
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Standard
Armament:
8 LB 5-X ACs
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: ACK-ACK (custom)
Mass: 200 tons
Equipment: Items Mass
Int. Struct.: 120 pts Standard 0 40.00
Engine: 400 XL Fusion 1 26.50
Shielding & Transmission Equipment: 0 13.50
Cruise MP: 2
Flank MP: 3
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 10.00
Crew: 14 Members 0 .00
Turret Equipment: 0 6.00
Armor Factor: 352 pts Standard 0 22.00
Internal Armor
Structure Value
Front: 20 62
Front L / R Sides: 20 40/40
Rear L / R Sides: 20 40/40
Rear: 20 30
Turret: 20 50
Turret #2: 20 50
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
8 LB 5-X ACs Turret 0 280 9 70.00
1 Targeting Computer 1 12.00
1 C.A.S.E. Equipment Body 0 .00
--------------------------------------------------------
TOTALS: 0 11 200.00
Items & Tons Left: 34 .00
Calculated Factors:
Total Cost: 88,657,556 C-Bills
Battle Value: 1,179
Cost per BV: 75,197.25
Weapon Value: 2,311 / 2,311 (Ratio = 1.96 / 1.96)
Damage Factors: SRDmg = 36; MRDmg = 34; LRDmg = 25
BattleForce2: MP: 2T, Armor/Structure: 0 / 16
Damage PB/M/L: 3/4/4, Overheat: 0
Class: GA; Point Value: 12
possible addition. (though I dont see many clan warriors embracing the long tom.
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Sir Thumps alot (custom)
Tech: Clan / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 200 tons
Power Plant: 400 XL Fusion
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Ferro-Fibrous
Armament:
2 Long Tom Artillerys
1 Ultra AC/2
1 LB 2-X AC
4 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Sir Thumps alot (custom)
Mass: 200 tons
Equipment: Items Mass
Int. Struct.: 120 pts Standard 0 40.00
Engine: 400 XL Fusion 1 26.50
Shielding & Transmission Equipment: 0 13.50
Cruise MP: 2
Flank MP: 3
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 10.00
Crew: 14 Members 0 .00
Turret Equipment: 0 7.00
Sponson Turret Equipment: 0 .50
Armor Factor: 403 pts Ferro-Fibrous 1 21.00
Internal Armor
Structure Value
Front: 20 60
Front L / R Sides: 20 50/50
Rear L / R Sides: 20 50/50
Rear: 20 43
Turret: 20 50
Turret #2: 20 50
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Long Tom Artillerys Turret 0 30 3 66.00
1 Ultra AC/2 Turret2 0 90 2 7.00
1 LB 2-X AC Turret2 0 90 2 7.00
2 Machine Guns Lf_Spon 0 100 3 1.00
2 Machine Guns Rt_Spon 0 2 .50
1 C.A.S.E. Equipment Body 0 .00
--------------------------------------------------------
TOTALS: 0 14 200.00
Items & Tons Left: 31 .00
Calculated Factors:
Total Cost: 85,788,389 C-Bills
Battle Value: 843
Cost per BV: 101,765.59
Weapon Value: 1,215 / 1,215 (Ratio = 1.44 / 1.44)
Damage Factors: SRDmg = 30; MRDmg = 27; LRDmg = 26
BattleForce2: MP: 2T, Armor/Structure: 0 / 17
Damage PB/M/L: 3/3/5, Overheat: 0
Class: GA; Point Value: 8
Specials: artL
[ This Message was edited by: Stinger on 2005-05-24 15:06 ] _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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