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Delta
Lyran Alliance
Leutnant
Leutnant


Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 12-May-2005 17:38    Post subject: Super Bombers Reply to topic Reply with quote

Ever wonder how big you could make a bomber? Heres for the biggest 2 I've ever seen.






AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Super Bomber
Tech: Inner Sphere / 2698
Vessel Type: Aerodyne DropShip
Rules: Level 2, Standard design
Rules Set: AeroTech2

Mass: 5,000 tons
Hull: Lockheed Bomber
Length: 128 meters
Power Plant: Lockheed Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: ArcShield V Ferro-aluminum
Armament:
21 Diverse Optics Sunbeam ER Large Laser
42 BlazeFire Longshot ER Medium Laser
Manufacturer: Lockheed/CBM Corporation
Location: Germany, Terra
Communications System: Lockheed/CBM Comset 100
Targeting & Tracking System: Lockheed/CBM Bomber Set
------------------------------------------------------------------------------
==Overview:==
Lockheed's Super Bomber was commissioned by the Star Leauge in 2698 as a Super
Sized Bombing Craft. It is the largest bomber ever to be produced besides the
Super Bomber MKII, which it is closely related to.

==Capabilities:==
The Super Bomber masses at 5,000 tons and carries 200 days of fuel and food.
It moves at a fair pace and carries 21 ER Large Lasers and 42 ER Medium Lasers
which provide reliable defense, along with a good deal of armor, nearly twice
the average for its size and 12.5 tons of auxillery cargo.

The heart of the craft, however, as its name suggests, is its 2000 ton bomb
bay can be stuffed with bombs. Due to the sheer volume of bombs that it can
contain, smart bombs are rather optional. A well placed super bomber strike
can devastate almost anything, from mech and vehicle formations to even areas
of cities and dropships.

==Deployment==
The Star Leauge kept a few dozen of these bombing craft to specialized seiges.
Kerensky used a squadren of these to help soften up Amaris' defenses.

------------------------------------------------------------------------------
Class/Model/Name: Super Bomber
Mass: 5,000 tons

Equipment: Mass
Power Plant, Drive & Control: 1,625.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Structural Integrity: 17 425.00
Total Heat Sinks: 231 Double 150.00
Fuel & Fuel Pumps: 376.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 38.00
Fire Control Computers: 5.00
Food & Water: (200 days supply) 17.00
Armor Type: Ferro-aluminum (1,439 total armor pts) 76.50
Standard Scale Armor Pts
Location: L / R
Fore: 482
Left/Right Wings: 359/359
Aft: 239

Cargo:
Bay 1: Bomb Bay (1) with 6 doors 2,000.00
Bay 2: Cargo (1) 12.50


Crew and Passengers:
3 Officers (3 minimum) 30.00
3 Crew (2 minimum) 21.00
11 Gunners (11 minimum) 77.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
3 ER Large Laser Nose 2(24) 2(24) 2(24) -- 36 15.00
3 ER Large Laser Nose 2(24) 2(24) 2(24) -- 36 15.00
3 ER Medium Laser Nose 2(15) 2(15) -- -- 15 3.00
3 ER Medium Laser Nose 2(15) 2(15) -- -- 15 3.00
3 ER Medium Laser Nose 2(15) 2(15) -- -- 15 3.00
3 ER Medium Laser Nose 2(15) 2(15) -- -- 15 3.00
3 ER Large Laser L/RW 2(24) 2(24) 2(24) -- 72 30.00
3 ER Medium Laser L/RW 2(15) 2(15) -- -- 30 6.00
3 ER Medium Laser L/RW 2(15) 2(15) -- -- 30 6.00
3 ER Large Laser L/RW(A) 2(24) 2(24) 2(24) -- 72 30.00
3 ER Medium Laser L/RW(A) 2(15) 2(15) -- -- 30 6.00
3 ER Medium Laser L/RW(A) 2(15) 2(15) -- -- 30 6.00
3 ER Large Laser Aft 2(24) 2(24) 2(24) -- 36 15.00
3 ER Medium Laser Aft 2(15) 2(15) -- -- 15 3.00
3 ER Medium Laser Aft 2(15) 2(15) -- -- 15 3.00
------------------------------------------------------------------------------
TOTALS: Heat: 462 5,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 535,250,592 C-Bills
Battle Value: 9,213
Cost per BV: 58,097.32
Weapon Value: 12,754 (Ratio = 1.38)
Damage Factors: SRV = 347; MRV = 273; LRV = 47; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 66,356
(42,956 Structure, 17,100 Life Support, 6,300 Weapons)
Support Points (SP) = 19,807 (30% of MPV)
BattleForce2: MP: 5, Armor/Structure: 24 / 24
Damage PB/M/L: 22/22/10, Overheat: 0
Class: DM; Point Value: 92






And a bigger one!






AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Super Bomber MKII
Tech: Inner Sphere / 2701
Vessel Type: Aerodyne DropShip
Rules: Level 3, Standard design
Rules Set: AeroTech2

Mass: 7,500 tons
Hull: Lockheed Bomber
Length: 156 meters
Power Plant: Lockheed Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: ArcShield V Ferro-aluminum
Armament:
9 Buzzsaw Laser AMS
27 Diverse Optics Sunbeam ER Large Laser
81 BlazeFire Longshot ER Medium Laser
Manufacturer: Lockheed/CBM Corporation and Federated Boeing
Location: Germany, Terra
Communications System: Lockheed/CBM and FB
Targeting & Tracking System: Federated Boeing/Lockheed CBM Bomber
------------------------------------------------------------------------------
==Overview:==
The Super Bomber MKII is the largest bombing craft ever designed, and is as
the original Super Bomber, made by Lockheed. However, Federated-Boeing got
their hands in this Super Bomber MKII, too.

==Capabilities:==
The Super Bomber MKII is more heavily armed than the Super Bomber, carrying 5
more ER Large Lasers and nearly the double of ER Mediums, plus a handful of
Buzzsaw's LAMSes to swat down missiles coming towards its again well armored
frame.

The core of the Super Bomber MKII is of corse, its 3000 ton bomb bay, 1.5
times the size of the original for more yield. Like the original, the Super
Bomber MKII has a large enough standard weapon bay to attract attention, plus
the fact that it just happens to be stuffed with bombs means that everything
nearby likes to shoot it.

==Deployment==
The Star Leage deployed about a baker's dozen of these craft.

------------------------------------------------------------------------------
Class/Model/Name: Super Bomber MKII
Mass: 7,500 tons

Equipment: Mass
Power Plant, Drive & Control: 2,437.50
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Structural Integrity: 23 862.50
Total Heat Sinks: 419 Double 298.00
Fuel & Fuel Pumps: 208.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 57.00
Fire Control Computers: 42.00
Food & Water: (111 days supply) 15.00
Armor Type: Ferro-aluminum (1,715 total armor pts) 103.50
Standard Scale Armor Pts
Location: L / R
Fore: 574
Left/Right Wings: 428/428
Aft: 285

Cargo:
Bay 1: Bomb Bay (1) with 4 doors 3,000.00
Bay 2: Cargo (1) 8.00

Escape Pods: 5 (7 tons each) 35.00

Crew and Passengers:
5 Officers (5 minimum) 50.00
2 Crew (1 minimum) 14.00
20 Gunners (20 minimum) 140.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Laser AMS Nose -- -- -- -- 24 3.00
3 ER Large Laser Nose 2(24) 2(24) 2(24) -- 36 15.00
3 ER Large Laser Nose 2(24) 2(24) 2(24) -- 36 15.00
3 ER Medium Laser Nose 2(15) 2(15) -- -- 15 3.00
3 ER Medium Laser Nose 2(15) 2(15) -- -- 15 3.00
3 ER Medium Laser Nose 2(15) 2(15) -- -- 15 3.00
3 ER Medium Laser Nose 2(15) 2(15) -- -- 15 3.00
3 ER Medium Laser Nose 2(15) 2(15) -- -- 15 3.00
3 ER Medium Laser Nose 2(15) 2(15) -- -- 15 3.00
2 Laser AMS L/RW -- -- -- -- 48 6.00
3 ER Large Laser L/RW 2(24) 2(24) 2(24) -- 72 30.00
3 ER Large Laser L/RW 2(24) 2(24) 2(24) -- 72 30.00
3 ER Medium Laser L/RW 2(15) 2(15) -- -- 30 6.00
3 ER Medium Laser L/RW 2(15) 2(15) -- -- 30 6.00
3 ER Medium Laser L/RW 2(15) 2(15) -- -- 30 6.00
3 ER Medium Laser L/RW 2(15) 2(15) -- -- 30 6.00
3 ER Medium Laser L/RW 2(15) 2(15) -- -- 30 6.00
3 ER Medium Laser L/RW 2(15) 2(15) -- -- 30 6.00
1 Laser AMS L/RW(A) -- -- -- -- 24 3.00
3 ER Large Laser L/RW(A) 2(24) 2(24) 2(24) -- 72 30.00
3 ER Medium Laser L/RW(A) 2(15) 2(15) -- -- 30 6.00
3 ER Medium Laser L/RW(A) 2(15) 2(15) -- -- 30 6.00
3 ER Medium Laser L/RW(A) 2(15) 2(15) -- -- 30 6.00
1 Laser AMS Aft -- -- -- -- 12 1.50
3 ER Large Laser Aft 2(24) 2(24) 2(24) -- 36 15.00
3 ER Medium Laser Aft 2(15) 2(15) -- -- 15 3.00
3 ER Medium Laser Aft 2(15) 2(15) -- -- 15 3.00
3 ER Medium Laser Aft 2(15) 2(15) -- -- 15 3.00
------------------------------------------------------------------------------
TOTALS: Heat: 837 7,500.00
Tons Left: .00

Calculated Factors:
Total Cost: 880,034,832 C-Bills
Battle Value: 13,841
Cost per BV: 63,581.74
Weapon Value: 16,502 (Ratio = 1.19)
Damage Factors: SRV = 627; MRV = 449; LRV = 60; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 124,066
(86,924 Structure, 25,725 Life Support, 11,417 Weapons)
Support Points (SP) = 60,300 (49% of MPV)
BattleForce2: MP: 5, Armor/Structure: 29 / 28
Damage PB/M/L: 41/41/14, Overheat: 0
Class: DL; Point Value: 138


[ This Message was edited by: Delta on 2005-05-12 19:28 ]
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