This one isn't designed to haul troops, but neither is it a non-combat vessel.
Tell me what you think.
Class/Model/Name: Bison
Tech: Inner Sphere / 2663
Vessel Type: Spheroid DropShip
Rules: Level 1, Standard design
Rules Set: AeroTech2
Mass: 3,700 tons
Hull: TukTech H
Length: 80 meters
Power Plant: PlasmaStar Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Durallex Nova Standard
Armament:
12 Naval Sutel XII Large Laser
24 Intek Medium Laser
Manufacturer: Jalastar Aerospace
Location: No longer Produced
Communications System: Dalban Interact
Targeting & Tracking System: Dalban AQ
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==Overview:==
The Bison support dropship was developed in response to the Star League's
request for a new, multi-use ship. The ship had to be compact, relatively
well-armed and -armored, and must possess a replaceable, variable-function
specialty bay.
The end result was a rather impressive support ship.
==Capabilities:==
The Bison lacks the capacity to carry combat troops in its' default
configuration, but can gain the ability to carry vehicles or infantry with the
correct bay configuration (the dimensions of the modular pod prohibit the use
of 'mech cradles).
Bisons are normally deployed during the consolidation phase of planetary
assaults, hauling materiel such as ammunition or prefabricated buildings
inside the cavernous cargo bays. The modular pod in such situations is usually
a large medical bay or an extra cargo bay. Other possible pods include
scientific modules for research, or extra living quarters. Some Bisons have
been reported being equipped with a large ejectable pod filled with
explosives, essentially turning the dropships into oversized bombers.
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Class/Model/Name: Bison
Mass: 3,700 tons
Equipment: Mass
Power Plant, Drive & Control: 721.50
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 20 148.00
Total Heat Sinks: 150 Single 80.00
Fuel & Fuel Pumps: 378.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 28.00
Fire Control Computers: .00
Food & Water: (103 days supply) 20.50
Armor Type: Standard (992 total armor pts) 57.00
Standard Scale Armor Pts
Location: L / R
Fore: 283
Left/Right Sides: 248/248
Aft: 213
Cargo:
Bay 1: Modular Multi-Function Bay (1) 500.00
Bay 2: Cargo (3) with 2 doors 900.00
Cargo (1) 200.00
Bay 3: Small Craft (1) with 1 door 200.00
Escape Pods: 7 (7 tons each) 49.00
Crew and Passengers:
3 Officers (2 minimum) 30.00
3 Crew (2 minimum) 21.00
7 Gunners (6 minimum) 49.00
22 2nd Class Passengers 154.00
5 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 Large Laser Nose 2(18) 1(8) -- -- 8 5.00
2 Medium Laser 6 2.00
1 Large Laser Nose 2(18) 1(8) -- -- 8 5.00
2 Medium Laser 6 2.00
1 Large Laser Nose 2(18) 1(8) -- -- 8 5.00
2 Medium Laser 6 2.00
1 Large Laser FL/R 2(18) 1(8) -- -- 16 10.00
2 Medium Laser 12 4.00
1 Large Laser FL/R 2(18) 1(8) -- -- 16 10.00
2 Medium Laser 12 4.00
1 Large Laser AL/R 2(18) 1(8) -- -- 16 10.00
2 Medium Laser 12 4.00
1 Large Laser AL/R 2(18) 1(8) -- -- 16 10.00
2 Medium Laser 12 4.00
1 Large Laser Aft 2(18) 1(8) -- -- 8 5.00
2 Medium Laser 6 2.00
1 Lot Spare Parts (2.16%) 80.00
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TOTALS: Heat: 168 3,700.00
Tons Left: .00
Calculated Factors:
Total Cost: 193,493,440 C-Bills
Battle Value: 4,170
Cost per BV: 46,401.3
Weapon Value: 6,735 (Ratio = 1.62)
Damage Factors: SRV = 177; MRV = 62; LRV = 0; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 27,719
(15,348 Structure, 9,215 Life Support, 3,156 Weapons)
Support Points (SP) = 16,655 (60% of MPV)
BattleForce2: MP: 3, Armor/Structure: 17 / 16
Damage PB/M/L: 7/3/-, Overheat: 0
Class: DM; Point Value: 42
Specials: sph
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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