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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 06-May-2005 23:01 Post subject: Fighter Station |
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Ok, I swear this is the last 2.5 million tonner Ill make for a while.
Can YOU stuff 12,000 fighters in YOUR space station?
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Fighter Fortress
Tech: Inner Sphere / 3067
Vessel Type: Space Station
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 2,500,000 tons
Length: 30,000 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Lamellor Ferro-carbide
Armament:
122 Firestorm Heavy NPPC
378 Diverse Optics Sunbeam Large Pulse Laser
36 Buzzsaw Laser AMS
Communications System: MassComm 5000
------------------------------------------------------------------------------
Class/Model/Name: Fighter Fortress
Mass: 2,500,000 tons
Equipment: Mass
Power Plant, Drive & Control: 30,000.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Structural Integrity: 1 25,000.00
Total Heat Sinks: 15,831 Double 15,542.00
Fuel & Fuel Pumps: 17,001.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 2,500.00
Fire Control Computers: 141,449.00
Food & Water: (365 days supply) 47,587.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (30,600 total armor pts) 30,600.00
Capital Scale Armor Pts
Location: L / R
Fore: 5,100
Fore-Left/Right: 5,100/5,100
Aft-Left/Right: 5,100/5,100
Aft: 5,100
Cargo:
Bay 1: Fighters (3000) 450,000.00
Bay 2: Fighters (3000) 450,000.00
Bay 3: Fighters (3000) 450,000.00
Bay 4: Fighters (3000) 450,000.00
Bay 5: Small Craft (25) 5,000.00
Bay 6: Cargo (1) 971.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Crew and Passengers:
150 Officers (140 minimum) 1,500.00
500 Crew (395 minimum) 3,500.00
200 Gunners (191 minimum) 1,400.00
1,000 Marines 5,000.00
100 Marine Battle Armor Troopers/Elementals 700.00
24,125 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
5 Heavy NPPC Nose 75 75 75 75 1125 15,000.00
5 Heavy NPPC Nose 75 75 75 75 1125 15,000.00
5 Heavy NPPC Nose 75 75 75 75 1125 15,000.00
5 Heavy NPPC Nose 75 75 75 75 1125 15,000.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Laser AMS Nose -- -- -- -- 72 9.00
2 Heavy NPPC Nose 30 30 30 30 450 6,000.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
5 Heavy NPPC FL/R 75 75 75 75 2250 30,000.00
5 Heavy NPPC FL/R 75 75 75 75 2250 30,000.00
5 Heavy NPPC FL/R 75 75 75 75 2250 30,000.00
5 Heavy NPPC FL/R 75 75 75 75 2250 30,000.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Laser AMS FL/R -- -- -- -- 144 18.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
5 Heavy NPPC AL/R 75 75 75 75 2250 30,000.00
5 Heavy NPPC AL/R 75 75 75 75 2250 30,000.00
5 Heavy NPPC AL/R 75 75 75 75 2250 30,000.00
5 Heavy NPPC AL/R 75 75 75 75 2250 30,000.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Laser AMS AL/R -- -- -- -- 144 18.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
5 Heavy NPPC Aft 75 75 75 75 1125 15,000.00
5 Heavy NPPC Aft 75 75 75 75 1125 15,000.00
5 Heavy NPPC Aft 75 75 75 75 1125 15,000.00
5 Heavy NPPC Aft 75 75 75 75 1125 15,000.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Laser AMS Aft -- -- -- -- 72 9.00
1 Lot Spare Parts (0.06%) 1,500.00
------------------------------------------------------------------------------
TOTALS: Heat: 31,662 2,500,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 28,830,385,340 C-Bills
Battle Value: 418,361
Cost per BV: 68,912.7
Weapon Value: 502,001 (Ratio = 1.20)
Damage Factors: SRV = 20,408; MRV = 19,894; LRV = 13,217; ERV = 5,295
Maintenance: Maintenance Point Value (MPV) = 3,910,742
(1,863,310 Structure, 1,333,750 Life Support, 713,682 Weapons)
Support Points (SP) = 990,350 (25% of MPV)
BattleForce2: Not applicable
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 07-May-2005 07:29 Post subject: RE: Fighter Station |
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I would rather see it moving, this should be a weapon of conquest!!
_________________ The dragon NEVER sleeps!
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 07-May-2005 09:55 Post subject: RE: Fighter Station |
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As you wish. Unfortunatly, it can *only* hold
6,312 fighters.
Gimme one of these, my Apocalypse, 12 Sniper Platforms, 4 Super Snipers, something that can hold 50 dropships and move and 50 unions and Ill take over the inner sphere within 2 years.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Fighter Carrier (Mobile)
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 2,500,000 tons
K-F Drive System: (Unknown)
Length: 1,652 meters
Sail Diameter: 1,739 meters
Power Plant: Standard
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Lamellor Ferro-carbide
Armament:
38 Firestorm Heavy NPPC
240 Diverse Optics Sunbeam Large Pulse Laser
48 Buzzsaw Laser AMS
------------------------------------------------------------------------------
Class/Model/Name: Fighter Carrier (Mobile)
Mass: 2,500,000 tons
Equipment: Mass
Power Plant, Drive & Control: 300,000.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 47) 1,131,250.00
Lithium Fusion Battery 25,000.00
Jump Sail (Detachable): (Integrity = 9) 155.00
Structural Integrity: 90 225,000.00
Total Heat Sinks: 5,763 Double 4,944.00
Fuel & Fuel Pumps: 12,094.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 6,250.00
Fire Control Computers: 22,230.00
Food & Water: (200 days supply) 7,117.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (4,554 total armor pts) 4,500.00
Capital Scale Armor Pts
Location: L / R
Fore: 835
Fore-Left/Right: 759/759
Aft-Left/Right: 759/759
Aft: 683
Cargo:
Bay 1: Fighters (3156) with 2000 doors 473,400.00
Bay 2: Fighters (1+1) (3156) with 2000 doors 157,800.00
Bay 3: Cargo (1) 40.00
Bay 4: Small Craft (1) 200.00
Escape Pods: 1187 (7 tons each) 8,309.00
Crew and Passengers:
108 Officers (108 minimum) 1,080.00
437 Crew (437 minimum) 3,059.00
86 Gunners (86 minimum) 602.00
150 Marines 750.00
24 Marine Battle Armor Troopers/Elementals 168.00
6,317 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
5 Heavy NPPC Nose 75 75 75 75 1125 15,000.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Laser AMS Nose -- -- -- -- 72 9.00
5 Heavy NPPC FL/R 75 75 75 75 2250 30,000.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Laser AMS FL/R -- -- -- -- 144 18.00
5 Heavy NPPC L/RBS 75 75 75 75 2250 30,000.00
6 Large Pulse Laser L/RBS 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser L/RBS 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser L/RBS 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser L/RBS 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser L/RBS 5(54) 5(54) -- -- 120 84.00
6 Laser AMS L/RBS -- -- -- -- 144 18.00
5 Heavy NPPC AL/R 75 75 75 75 2250 30,000.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Laser AMS AL/R -- -- -- -- 144 18.00
3 Heavy NPPC Aft 45 45 45 45 675 9,000.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Laser AMS Aft -- -- -- -- 72 9.00
1 Lot Spare Parts (0.01%) 250.00
------------------------------------------------------------------------------
TOTALS: Heat: 11,526 2,500,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 9,072,135,248 C-Bills
Battle Value: 178,262
Cost per BV: 50,892.14
Weapon Value: 168,272 (Ratio = .94)
Damage Factors: SRV = 7,693; MRV = 7,205; LRV = 4,117; ERV = 1,649
Maintenance: Maintenance Point Value (MPV) = 1,726,023
(712,478 Structure, 769,225 Life Support, 244,320 Weapons)
Support Points (SP) = 1,399,275 (81% of MPV)
BattleForce2: Not applicable
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 07-May-2005 12:16 Post subject: RE: Fighter Station |
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Muhuehaha!!!
Now we shall obtain enough money, and then ...
_________________ The dragon NEVER sleeps!
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 08-May-2005 00:08 Post subject: RE: Fighter Station |
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I'd really like to know where the money's comming from. I mean, I doubt the LAAF could fund that.
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 08-May-2005 11:44 Post subject: RE: Fighter Station |
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In all honesty what does it cost to buy our current air craft carriers? I know our F-22's run 80+ million each. And the military has ordered what 500 or so last I read. Figuring that the carrier is a bit more vital, my guess is they must hit the 3 to 400 million mark if not a bit more.
Something we all have to remember is that most of this stuff would be paid off over time using tax dollars or other programs to fund these purchases.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 08-May-2005 13:04 Post subject: RE: Fighter Station |
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Yes your right. But I really think it'd be hard to get the inital 1,530 Trillion or so C-Bills.
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 08-May-2005 14:51 Post subject: RE: Fighter Station |
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1530 trillion for what? the carrier says it 9 billion.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 08-May-2005 15:38 Post subject: RE: Fighter Station |
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Im talking about the rest of the fleet. The 16 monitors, the Warship, the Fighters, the Jumpship, the 34 Overlords.
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 08-May-2005 20:31 Post subject: RE: Fighter Station |
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well you can just incoporate the Carrier into any existing fleet, instead of building entirely new ones.
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 09-May-2005 02:27 Post subject: RE: Fighter Station |
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Yup. (unless your starting from scratch. but then you have bigger problems). for the most part your going to rotate new units in here and there, figure that these take at least a year to be built anyway, so adding one new one a year over 4 years isnt to bad. the real issue is going to be gettign 6K+ actual pilots. The cost of traning and equipment is going to cost more then any fleet ever will.
In all honesty though if a house is adding 2 to 3 ships a year (totalling say 20 to 30 billion for the ships) then it is feasable. I dont know all of the little in's and out's of a defense contract but there are plenty of loopholes out there.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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