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ES-4B Esus
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McBride
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PostPosted: 27-Apr-2005 00:24    Post subject: ES-4B Esus Reply to topic Reply with quote

ES-4B Esus

Mass: 50 tons 
Chassis: Dorwinion Standard-Beta Endo Steel 
Power Plant: Magna 250 
Cruising Speed: 54.0 km/h 
Maximum Speed: 86.4 km/h 
Jump Jets: None 
Jump Capacity: 0 meters 
Armor: Kallon Unity Weave Ferro-Fibrous with CASE 
Armament: 
2 ChisComp 39 Medium Lasers 
2 Martell Medium Pulse Lasers 
2 MainFire MiniGuns 
2 Federated SuperStreak SRM-6s 
Manufacturer(s): 
Achernar BattleMechs 
Communications System: Achernar Electronics HICS-12 
Targeting & Tracking System: Federated Hunter Mark II 


Overview:
The Esus was designed by Achenar BattleMechs to serve in urban combat as a cheaper alternative to heavy and assault battlemechs. While on the drawing board, Achenar's engineers decided that the Esus should mount primarily energy weapons to enable it to participate in prolonged campaigns with minimal logistic support. In order to reduce costs, the Esus chassis was based off of that of the Enforcer III, incorporating a CASE system for added survivability.

Capabilities:
The Esus is able to defeat even some of the heaviest armour thanks to a quartet of lasers and paired Federated SuperStreak SRM-6s. To round out the weapons array and provide anti-infantry support are a pair of MainFire miniguns.

The Esus can attain speeds of up to 86.4 km/h while still mounting a standard fusion engine. Using superior speed, the Esus can maneuver behind heavier machines in close spaces, such as cities and canyons. Once behind the enemy machine, it can unleash its powerful weapons array and cripple mechs much heavier than itself.

Deployment:
Currently the Esus is undergoing combat trials with the AFFS on New Avalon.
--------------------

Type: ES-4B Esus 
Technology Base: Inner Sphere Level 2 Custom 
Tonnage: 50 

      
Equipment                Mass 
Internal Structure: ES    2.5 
Engine: 250              12.5 
 Walking MP: 5 
 Running MP: 8  
 Jumping MP: 0 
Heat Sinks: 10 [20]       0.0 
Gyro:                     3.0 
Cockpit:                  3.0
Armor Factor: 170 FF      9.5 
                      Internal        Armor 
                      Structure       Value 
 Head:                   3               9 
 Center Torso:          16              24 
 Center Torso (Rear):                    8 
 R/L Torso:             12              18 
 R/L Torso (Rear):                       6 
 R/L Arm:                8              16 
 R/L Leg:               12              24 

BV : 1212 
Cost : 4,844,751 C-Bills
Weapons and Ammo   Location  Critical  Heat   Mass 
Streak SRM-6          RT        2        4     4.5 
Streak SRM-6          LT        2        4     4.5 
Medium Pulse Laser    LT        1        4     2.0 
Medium Pulse Laser    RT        1        4     2.0 
Medium Laser          RT        1        3     1.0 
Medium Laser          LT        1        3     1.0 
@Streak SRM-6 (15)    LT        1        0     1.0 
@Streak SRM-6 (15)    RT        1        0     1.0 
@Machine Gun (100)    RT        1        0     0.5 
Machine Gun           CT        1        0     0.5 
Machine Gun           CT        1        0     0.5 
CASE                  RT        1        0     0.5 
CASE                  LT        1        0     0.5 


Any suggestions for improving the fluff or the mech itself are sought after and very welcome.

Note: Esus (also Essus) was a celtic god of war and agriculture.

[ This Message was edited by: McBride on 2005-04-27 00:25 ]
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bladewind
Free Rasalhague Republic
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PostPosted: 27-Apr-2005 00:56    Post subject: RE: ES-4B Esus Reply to topic Reply with quote

a fair brawler but i would swap out the MGs and its ammo and maybe even lose 1 medium laser for JJs. Medium mech city brawlers will need the jump.

Light and medium brawlers dont need to move very fast in a city but they must be able to jump and scare their opponents silly by pouncing on them.


EDIT: why no arm mounted weapons though ? If u dont have fist u can shoot backwards if you have guns in the arms.


[ This Message was edited by: bladewind on 2005-04-27 01:00 ]
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StarRaven
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PostPosted: 27-Apr-2005 01:21    Post subject: RE: ES-4B Esus Reply to topic Reply with quote

I like it. And it manages quite a bit without an XL engine, while still being fast. The lack of ranged weapons is a significant weakness, but an acceptable one given the 'Mech's speed and inteneded role.

'Mechwise, I would suggest dropping the pulse lasers for four medium lasrs, although I suppose that that's more preference than anything else. Some ER lasers might also be a good idea, if you can fit them heatwise.

Fluffwise, there's not much to say. However, I question the phrase "combat trials on New Avalon," since there is no combat on New Avalon to try them in. Perhaps "testing on New Avalon," or maybe combat trials someplace on the Capellan border. There's always this or that raid on the border.

I also had the thought that Davions are less likely than others to use a Celtic name for a 'Mech, but I'm not sure if that's actually true.

Edit:
Forgot about jump jets. As bladewind says, jump jets would be nice to have. And I'd agree with losing MGs and a medium laser for them. This would work out pretty well in conjunction with my suggestion of losing pulse lasers for standards or ERs (or a mix); you could add jump jets, and still gain firepower.


[ This Message was edited by: StarRaven on 2005-04-27 01:24 ]
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McBride
Draconis Combine
Shujin
Shujin


Joined: 06-Nov-2004 00:00
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Location: Canada
PostPosted: 27-Apr-2005 01:26    Post subject: RE: ES-4B Esus Reply to topic Reply with quote

By combat trials I mean wargames, not actual battles. I'll look into the Jump and Laser changes and maybe post them later if I get the time. The only issue with switching to 4 Medium Lasers from the 2 MPLs is heat, right now it's almost perfectly balanced, 24 heat potential, 20 heat dissipated. It definitely can't handle upgrades to ER lasers without reducing its effectiveness in the field, as that's an extra... 16 heat if the lasers went to ER Mediums. Thanks for the input though, as I said if I get the time I'll post the variants later on.

I don't see a need for arm mounted weapons, although I may redistribute weapons when I make the jump variant.

Edit: Fixed bad Math

[ This Message was edited by: McBride on 2005-04-27 02:38 ]
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McBride
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Shujin
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PostPosted: 27-Apr-2005 01:53    Post subject: RE: ES-4B Esus Reply to topic Reply with quote

Okay, so I didn't wait until later (Insomnia is your friend...).

Type: ES-4C Esus 
Technology Base: Inner Sphere Level 2 Custom 
Tonnage: 50 

      
Equipment                Mass 
Internal Structure: ES    2.5 
Engine: 250              12.5 
 Walking MP: 5 
 Running MP: 8  
 Jumping MP: 5 
Heat Sinks: 10 [20]       0.0 
Gyro:                     3.0 
Cockpit:                  3.0
Armor Factor: 170 FF      9.5 
                      Internal        Armor 
                      Structure       Value 
 Head:                   3               9 
 Center Torso:          16              24 
 Center Torso (Rear):                    8 
 R/L Torso:             12              18 
 R/L Torso (Rear):                       6 
 R/L Arm:                8              16 
 R/L Leg:               12              24 

BV : 1212 
Cost : 4,844,751 C-Bills
Weapons and Ammo   Location  Critical  Heat   Mass 
Streak SRM-6          RT        2        4     4.5 
Streak SRM-6          LT        2        4     4.5 
Medium Laser          RA        1        3     1.0 
Medium Laser          LA        1        3     1.0  
Medium Laser          RT        1        3     1.0 
Medium Laser          LT        1        3     1.0 
@Streak SRM-6 (15)    LT        1        0     1.0 
@Streak SRM-6 (15)    RT        1        0     1.0 
@Machine Gun (100)    RT        1        0     0.5 
Machine Gun           CT        1        0     0.5 
CASE                  RT        1        0     0.5 
CASE                  LT        1        0     0.5 


This version is capable of flipping arms, adding to the versatility gained with jump jets. 


[ This Message was edited by: McBride on 2005-04-27 01:54 ]
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bladewind
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PostPosted: 27-Apr-2005 03:11    Post subject: RE: ES-4B Esus Reply to topic Reply with quote

ok almost perfect but i will nitpick alittle more

For 1 ton of space taken by the MG, u can get a flamer and have less ammo to worry about. Case or no Case, ammo explosions always cripple a mech and having 1 ton less of ammo lying around (especially since 1 MG cannot finish depleting 100 rounds unless u are in a really long campaign) is a good thing. Also a flamer can have a major psycological effect on enemy infantry.

WHo likes a flying hunk of metal sprouting flames 90 metres long ?

Im just being fussy though and u can feel free to ignore this.

[ This Message was edited by: bladewind on 2005-04-27 03:13 ]
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Sleeping Dragon
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PostPosted: 27-Apr-2005 04:34    Post subject: RE: ES-4B Esus Reply to topic Reply with quote

I agree with bladewind, flamer is nice toy for any city fighter

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McBride
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PostPosted: 27-Apr-2005 10:06    Post subject: RE: ES-4B Esus Reply to topic Reply with quote

Reason I didn't go to the flamer was heat, right now the heat problems aren't so bad. If one of the streaks doesn't lock you don't buildup heat. I'll think about a flamer though, as I'm thinking about making another variant that downsizes the SSRM to a -4 and upgrades the lasers to ER and with the extra tonnage it gets some extra heatsinks.
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bladewind
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PostPosted: 27-Apr-2005 19:13    Post subject: RE: ES-4B Esus Reply to topic Reply with quote

heat can be handled properly. Although u generate more heat when u fire the flamer, u usually fire it at under 3 Hexes.

Plus the heat u generate for yourself is nothing when compared u burn up some infantry or cause an enemy mechwarrior to have his pants on fire.

Also i notice u use TDB and TDB factors in jumping heat normally. But unless u intend to jump around alot, your weapons will usually run pretty smoothly with not much heat build up.
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McBride
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PostPosted: 28-Apr-2005 15:00    Post subject: RE: ES-4B Esus Reply to topic Reply with quote

Actually I use a combination of BMD and TDB, for this mech I used BMD and just cut and pasted the HTML file I saved.

I see what you're saying about the heat, and I agree that it's still not too bad, but I'm trying to keep the heat down as much as possible. Seeing as the mech is supposed to be able to operate well in long campaigns I want it to be able to do well without replacement parts, such as heat sinks. Like I said though, I'll probably put a flamer on the ER laser version. I haven't gotten around to designig it yet, but I probably will on vacation, so it'll get posted after I get back.

As a side note, I've played a few trial runs on MegaMek with both versions that are up so far and they perform fairly well, even in open terrain and when outranged. They've gone up against Mechs, Vees, and Infantry and usually survive with acceptable damages. Just thought I'd note how they seem to wor out in-game.
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McBride
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PostPosted: 14-Jun-2005 14:26    Post subject: RE: ES-4B Esus Reply to topic Reply with quote

Finally I've got around to designing the latest variant of the Esus.

               BattleMech Technical Readout

Type/Model:    Esus ES-4D
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          50 tons
Chassis:       Dorwinion Standard-Beta Endo Steel
Power Plant:   250 Magna Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 McCloud Specials Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Kallon Unity Weave w. CASE Ferro-Fibrous 
Armament:      
  2 Exostar ER Medium Lasers
  2 Zippo Flamers
  2 Federated SuperStreak Streak SRM 4s
  1 ChisComp 39 Medium Laser
  1 Martell Medium Pulse Laser
Manufacturer:  Achernar BattleMechs
  Location:    New Avalon
Communications System:  Achernar Electronics HICS-12
Targeting & Tracking System:  Federated Hunter Mark II

--------------------------------------------------------
Type/Model:    Esus ES-4D
Mass:          50 tons

Equipment:                                 Crits    Mass
Int. Struct.:  83 pts Endo Steel            14      2.50
 (Endo Steel Loc: 4 LA, 4 RA, 3 LT, 3 RT)
Engine:        250 Fusion                    6     12.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     12 Double [24]               6      2.00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  169 pts Ferro-Fibrous        14      9.50
 (Armor Crit Loc: 4 LA, 4 RA, 3 LT, 3 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             16         24      
   Center Torso (Rear):                  8      
   L/R Side Torso:           12      18/18      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   8      16/16      
   L/R Leg:                  12      24/24      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RA      5           1      1.00
1 Flamer                 RA      3           1      1.00
1 ER Medium Laser        LA      5           1      1.00
1 Flamer                 LA      3           1      1.00
1 Streak SRM 4           RT      3   25      2      4.00
  (Ammo Locations: 1 RT)
1 Streak SRM 4           LT      3           1      3.00
1 Medium Laser           LT      3           1      1.00
1 Medium Pulse Laser     CT      4           1      2.00
CASE Equipment:          RT                  1       .50
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         29          76     49.50
Crits & Tons Left:                           2       .50

Calculated Factors:
Total Cost:        5,069,000 C-Bills
Battle Value:      1,257
Cost per BV:       4,032.62
Weapon Value:      1,080 / 946 (Ratio = .86 / .75)
Damage Factors:    SRDmg = 28;  MRDmg = 6;  LRDmg = 0
BattleForce2:      MP: 5J,  Armor/Structure: 4/4
                   Damage PB/M/L: 4/3/-,  Overheat: 1
                   Class: MM;  Point Value: 13
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