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User Review: Panther PNT-10TX
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bladewind
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PostPosted: 20-Apr-2005 22:48    Post subject: User Review: Panther PNT-10TX Reply to topic Reply with quote

Quote:

On 2005-03-27, Blackhand wrote:
This upgrade kind of looks funky to me. My Panther PNT-9K is almost the same but you managed to add a little speed that will be only negligable in this case.

The Panther's best move is mugging in a city for that you need full jump.

The C3 slave is nice but in this case who are you going to spot for. Either your going to go down to 4/6/4 to stay with the C3 Master or your going to never get to use it.

Its kind of an interesting idea.



1) hmm old Panthers always managed 4 jump rather well though thus i dont see the need for full jump.

2) The C3 slave unit was simply added to give it a more Kurita feel, since they are all going crazy over it now.

Actually no, it was just for fluff, since the makers want to put the Panther back on the frontlines again, they added the C3 slave so it will work or at least function in any DCMS C3 unit.

Anyway here is a full jump variant, what ya think ?


Panther
------------------

Mass: 35 Tons
Chassis: Unknown
Power Plant: Unknown 175
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: Unknown
   Jump Capacity: 150 meters
Armor: Unknown with CASE
Armament:
   1 Lord's Light 2 ER PPC
   1 Guided Technologies Streak SRM 4
Manufacturer: Unknown
   Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


 Panther

Technology Base: - Inner Sphere - Level 2
Equipment                                                Mass
Internal Structure: - EndoSteel                            2
Engine:                175                                 7
    Walking MP:         5
    Running MP:         8 
    Jumping MP:         5 
Heat Sinks:            10(20) - Double                     0
Gyro:                                                      2
Cockpit:                                                   3
Armor Factor:          119 - Ferro-Fibrous                 7

                     Internal          Armor
                    Structure          Value
Head                    3                9
Center Torso           11               17
Center Torso(rear)                       5
R/L Torso               8               12
R/L Torso(rear)                          4
R/L Arm                 6               12
R/L Leg                 8               16

Weapons and Ammo                     Location   Critical  Tonnage
Jump Jet                                LL          2      0.5
Jump Jet                                RL          2      0.5
Streak SRM 4 Ammo                       RT          1        1
CASE                                    RT          1      0.5
ER PPC                                  RA          3        7
Streak SRM 4                            CT          1        3
Jump Jet                                CT          1      0.5





[ This Message was edited by: bladewind on 2005-04-20 22:50 ]
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Blackhand
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PostPosted: 21-Apr-2005 02:59    Post subject: RE: User Review: Panther PNT-10TX Reply to topic Reply with quote

Well as a "Die Hard" Panther pilot. I frequently died hard when I couldn't jump just one hex more.

Its good, I'm now very torn, because my prefered upgrade for the Panther was my own, but this comes dang close because its 5/8/5 to 4/6/4. The rest of the stats don't matter much but the faster movement means you can push that much harder in a fight.

Plus, it gives it an edge when working in medium/heavy weight companies in that it can break faster than everyone else in the line of battle.

Its a superior upgrade. The Panther basically has two upgrade paths in my mind now. The more versitile 10TX and the 9K which does a better job in the cities.

Nice work:)
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Erenon
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PostPosted: 21-Apr-2005 10:18    Post subject: RE: User Review: Panther PNT-10TX Reply to topic Reply with quote

There's also the cheaper 9K2
*shameless self promotion*

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bladewind
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PostPosted: 21-Apr-2005 10:20    Post subject: RE: User Review: Panther PNT-10TX Reply to topic Reply with quote

Im sure the Dracs will pay for some quality.

At least i dont mount an expensive XL engine !
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Blackhand
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PostPosted: 21-Apr-2005 11:44    Post subject: RE: User Review: Panther PNT-10TX Reply to topic Reply with quote

Actually all three Panthers that are half decent.

Bladewind's Panther PNT-10TX
5/8/5
ER PPC, Streak SRM 4, CASE
119 armour points.
3,187,530 C-Bills

Erenon's Panther PNT-9K2
4/6/4
ER PPC, Streak SRM 4, C3 Slave, CASE
112 armour points.
3,178,530 C-Bills

Blackhand's Panther PNT-9K
4/6/4
ER PPC, 3 Streak SRM 2, C3 Slave
119 armour points.
3,117,510 C-Bills

Thats a massive different... close to 70,020 c-bills. Basically we've got lots of choices.

Nice work guys.

[ This Message was edited by: Blackhand on 2005-04-21 11:44 ]
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Oafman
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PostPosted: 21-Apr-2005 13:52    Post subject: RE: User Review: Panther PNT-10TX Reply to topic Reply with quote

That is some nice work. All similar designs, all good designs. Does this mean that Drac minds think alike?

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Erenon
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PostPosted: 21-Apr-2005 17:56    Post subject: RE: User Review: Panther PNT-10TX Reply to topic Reply with quote

They tend too..

I think we need a Panther with pulse laser array to deal with running maniacs...


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Blackhand
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PostPosted: 21-Apr-2005 22:42    Post subject: RE: User Review: Panther PNT-10TX Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Panther PNT-10K
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 35 tons
Chassis: 1A Type 3 Endo Steel
Power Plant: 140 GM Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Rawlings 52 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Light Standard
Armament:
1 ER Large Laser
2 Medium Pulse Lasers
2 Streak SRM 2s
1 C³ Slave Unit
Manufacturer: General Mechanics, Incorporated
Location: (Unknown)
Communications System: Duotech 65
Targeting & Tracking System: Radcom TXX

------------------------------------------------------------------------------
==Capabilities:==


==Variants:==


--------------------------------------------------------
Type/Model: Panther PNT-10K
Mass: 35 tons

Equipment: Crits Mass
Int. Struct.: 58 pts Endo Steel 14 2.00
(Endo Steel Loc: 7 LA, 3 RA, 2 LT, 2 RT)
Engine: 140 Fusion 6 5.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Double [20] 15 .00
(Heat Sink Loc: 1 RA, 2 LT, 2 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 112 pts Standard 0 7.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 5
L/R Side Torso: 8 11/11
L/R Side Torso (Rear): 4/4
L/R Arm: 6 11/11
L/R Leg: 8 15/15

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
1 Medium Pulse Laser RA 4 1 2.00
1 Streak SRM 2 RT 2 50 2 2.50
(Ammo Locations: 1 CT)
1 Streak SRM 2 LT 2 1 1.50
1 Medium Pulse Laser CT 4 1 2.00
1 C³ Slave Unit HD 0 1 1.00
4 Standard Jump Jets: 4 2.00
(Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 24 71 35.00
Crits & Tons Left: 7 .00

Calculated Factors:
Total Cost: 3,113,730 C-Bills
Battle Value: 821 (+112 for C³)
Cost per BV: 3,792.61
Weapon Value: 595 / 563 (Ratio = .72 / .69)
Damage Factors: SRDmg = 20; MRDmg = 7; LRDmg = 2
BattleForce2: MP: 4J, Armor/Structure: 3/3
Damage PB/M/L: 3/2/1, Overheat: 1
Class: ML; Point Value: 8
Specials: c3s

This is my variant for pulses. I'll post it sooner or later. I also did an ER Large, Large Pulse, ER Medium but it didnt' feel Panther to me. So this is my compromise variant.

It has fluff, I swear it does. But, I'm too lazy to look for it. I'm behind schedule as it is and tommorow is a double rather than the MERE 12 hours today was.

[ This Message was edited by: Blackhand on 2005-04-21 22:43 ]
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bladewind
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PostPosted: 21-Apr-2005 22:52    Post subject: RE: User Review: Panther PNT-10TX Reply to topic Reply with quote

Quote:

On 2005-04-21 13:52, Oafman wrote:
That is some nice work. All similar designs, all good designs. Does this mean that Drac minds think alike?




Hey, Im ComStar baby. Just that i spend too much time with other Houses than my fellow brethren.

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Blackhand
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PostPosted: 21-Apr-2005 23:11    Post subject: RE: User Review: Panther PNT-10TX Reply to topic Reply with quote

Just say you served in Rasselhauge too long;)
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Erenon
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PostPosted: 21-Apr-2005 23:37    Post subject: RE: User Review: Panther PNT-10TX Reply to topic Reply with quote

Yeah that must have been it wan't it Bladewind?
After all the FRR has plenty of Panthers as well.

That's an interesting thought.. FRR panthers...

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bladewind
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PostPosted: 22-Apr-2005 01:08    Post subject: RE: User Review: Panther PNT-10TX Reply to topic Reply with quote

well u can count in the Zeus as well.

Its stated that it was uncommon for a Panther and a Zeus to be seen fighting each other.
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Blackhand
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PostPosted: 22-Apr-2005 01:15    Post subject: RE: User Review: Panther PNT-10TX Reply to topic Reply with quote

fighting WITH each other. As in allied. And yeah a Zues and a Panther is an interesting pairing. They'd need a Hunchback and a Commando to properly finish the lance though .

I like that buffer state of 7 star systems these days. Most amusing proposition.
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Erenon
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PostPosted: 22-Apr-2005 03:23    Post subject: RE: User Review: Panther PNT-10TX Reply to topic Reply with quote

Yeah... but think about it.. the FRR probably has access to technology and equipment from the 'northern' Inner Sphere powers.
I.E. Draconis Combine, Com Star, Lyran Alliance and the Federated Suns.


ok maybe less so on the technology but still..

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bladewind
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PostPosted: 22-Apr-2005 15:43    Post subject: RE: User Review: Panther PNT-10TX Reply to topic Reply with quote

too bad they still fall due to the Clans because Mr Magnsson was too afraid of his neighbours thus not increasing the army size :[
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