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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 20-Apr-2005 21:46 Post subject: RE: Challenge me! |
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I'm on a roll!
Type/Model: Ultra-Urbie
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Custom design
Mass: 75 tons
Chassis: Chariot Type IV Standard
Power Plant: 150 InterFus Fusion
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: 2 Swingline X-1200 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type: Durallex Standard
Armament:
3 Pontiac 50 Autocannon/10s
1 Starflash Plus Small Laser
Manufacturer: New Earth Trading Company
Location: (Unknown)
Communications System: Blow 300 SNA Net
Targeting & Tracking System: Rander TA2
--------------------------------------------------------
Type/Model: Ultra-Urbie
Mass: 75 tons
Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 150 Fusion 6 5.50
Walking MP: 2
Running MP: 3
Jumping MP: 2
Heat Sinks: 10 Single 4 .00
(Heat Sink Loc: 1 CT, 1 LL, 1 RL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 231 pts Standard 0 14.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 32
Center Torso (Rear): 14
L/R Side Torso: 16 22/22
L/R Side Torso (Rear): 10/10
L/R Arm: 12 24/24
L/R Leg: 16 32/32
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Autocannon/10 RA 3 40 11 16.00
(Ammo Locations: 4 RT)
1 Autocannon/10 LA 3 7 12.00
1 Small Laser RT 1 1 .50
1 Autocannon/10 LT 3 7 12.00
2 Standard Jump Jets: 2 2.00
(Jump Jet Loc: 1 LT, 1 RT)
--------------------------------------------------------
TOTALS: 10 61 75.00
Crits & Tons Left: 17 .00
Calculated Factors:
Total Cost: 4,979,188 C-Bills
Battle Value: 1,064
Cost per BV: 4,679.69
Weapon Value: 1,094 / 1,094 (Ratio = 1.03 / 1.03)
Damage Factors: SRDmg = 27; MRDmg = 16; LRDmg = 2
BattleForce2: MP: 2J, Armor/Structure: 6/6
Damage PB/M/L: 5/3/-, Overheat: 0
Class: MH; Point Value: 11
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 20-Apr-2005 21:47 Post subject: RE: Challenge me! |
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Very interesting. I will take a look...
[For some reason I am over-talkative today...]
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 20-Apr-2005 22:08 Post subject: RE: Challenge me! |
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Quote:
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On 2005-04-20 16:59, Warhammer: 3025 wrote:
Now that I've completed Vagabond's request, I find myself wanting another challenge. Give me your criteria, and I'll make you a design!
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You want it, you've got it.
I'm looking for an assault weight Battle Armor - heavy armor (as near to max as you can get), an ECM suite, and a medium laser as primary armament. Flamer or SRMs preferred as additional armament if you can fit it. A walk speed of 2 MP.
An anti-personel weapons mount would be nice, but not necessary. (Besides, I don't know what it would do under CBT rules...)
This is Davion (surprise, surprise...), so a name along the Cavalier/Grenadier lines would be appreciated if it's not too much trouble; I can't think of anything at the moment.
Edit:
Money is no object, just so it's said. Cost is secondary to effectiveness.
[ This Message was edited by: StarRaven on 2005-04-20 22:10 ] _________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 20-Apr-2005 22:32 Post subject: RE: Challenge me! |
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This is one nasty little suit. Enjoy. }
Type/Model: Paladin
Tech/Era: Inner Sphere / 3060 / CBT Rules
Chassis Type: Humanoid
Weight Class: Assault Battle Armor (1,501 - 2,000 kg)
Rules: Level 2, Custom design
Ground Speed: 21.6 km/h
Armor Type: Advanced
------------------------------------------------------------------
Type/Model: Paladin
Equipment: Slots Mass
Chassis Type: Assault Class Humanoid 0 550
Motive System: Ground Movement (2 MP) 0 160
Armor Type: 17 Points Advanced 5 680
Manipulators:
Left Arm: Armored Glove 0 0
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Medium Laser Body 30 3 500
ECM Suite Body 1 100
Searchlight Body 1 5
Anti-Personnel Weapon Mount Body 1 5
Gyroslug Rifle Body 50 0 0
------------------------------------------------------------------
TOTALS: 11 2,000
Slots & Mass Left: 3 0
Calculated Factors:
Total Cost: 884,520 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 66 (264 for 4) Weapon Value: 85 (Ratio=1.29)
Cost per BV: 11,129.09 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4 MRDmg = 1 LRDmg = 0
Mechanized: Cannot travel on OmniMechs
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 2 Armor/Structure: 3 / 0
Damage PB/M/L: 2/2/- Overheat: 0
Point Value: 3 Specials: mecm, car4
CBT:RPG Data: Armor Value (M/B/E/X): 10/10/9/9 Coverage: Full
IR: 0, ECM: +6, Camo: 0
Melee AP: 2+2D6, Target Size Modifier: -2
Movement Speed: Half Normal
Attribute Modifiers: STR: +4, DEX: 0, RFL: -4
Equipment Rating: E/E/E
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 20-Apr-2005 22:35 Post subject: RE: Challenge me! |
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HMBAize this...every infantryman's worse nightmare...
BATTLE ARMOUR FACTORY CONSTRUCTION REPORT
Battle Armour Name: Infantry Killer
Tech Base: Clan
Chassis Design: Humanoid
Chassis Weight: Assault : Chassis Weight 1501 - 2000kg
Chassis Movement
Ground Movement : 10.8 km/h
Power Plant: Core Tek
Armour Type: Armorscale Standard
Armament:
1 x 30mm Ripper Heavy Machine Gun
2 x UZI Submachine Gun
1 x Type 1 Six-Shooter SRM 6 Launcher
1 x Jammer ECM Suite
Manufacturer: (Unknown)
Location: Outreach
Communications System: StarLink 955G
Targetting and Tracking System: Federated Hunter - BA
-- DETAILED REPORT --
Slots Mass
Chassis Model: Infantry Killer
Chassis System: Assault - Humanoid 0 700
Chassis Movement Systems
Ground Movement : 1 MP 0 0
Armour Type : 17 points Standard 0 510
Chassis Manipulators
Left Arm : Heavy Battle Claw 0 20
Right Arm : Heavy Battle Vibro-Claw 0 60
_________________________________________________________________
Chassis Equipment Loc Ammo Slots Mass
Heavy Machine Gun RA 100 2 155
Submachine Gun LA 50 1 5
Submachine Gun LA 50 1 5
SRM 6 Launcher Body 4 4 450
ECM Suite Body N/A 1 75
Cutting Torch LA N/A 1 5
Cutting Torch RA N/A 1 5
Search Light Body N/A 1 5
Laser Microphone LA N/A 1 5
_________________________________________________________________
Chassis Totals: 13 2000
Chassis Slots/Mass Remaining: 1
_________________________________________________________________
Battle Armour BV : 72 (Squad of 5 BV: 360)
Battle Armour Cost: 766,725 C-Bills (966,725 With Trooper Costs)
Battle Armour Mechanised: No
Battle Armour Attacks: None
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 20-Apr-2005 22:50 Post subject: RE: Challenge me! |
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Here ya go!
Type/Model: Infantry Killer
Tech/Era: Clan / 3062 / CBT Rules
Chassis Type: Humanoid
Weight Class: Assault Battle Armor (1,501 - 2,000 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Armor Type: Standard
------------------------------------------------------------------
Type/Model: Infantry Killer
Equipment: Slots Mass
Chassis Type: Assault Class Humanoid with HarJel 0 700
Motive System: Ground Movement (1 MP) 0 0
Armor Type: 17 Points Standard 0 425
Manipulators:
Left Arm: Battle Vibro-Claw 0 50
Right Arm: Heavy Battle Claw 0 20
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
SRM 6 Body 7 5 630
Heavy Machine Gun RA 100 2 155
Anti-Personnel Weapon Mount LA 1 5
(Anti-Personnel Weapon Space) LA 0 0
Anti-Personnel Weapon Mount LA 1 5
(Anti-Personnel Weapon Space) LA 0 0
Anti-Personnel Weapon Mount RA 1 5
(Anti-Personnel Weapon Space) RA 0 0
Searchlight RA 1 5
------------------------------------------------------------------
TOTALS: 11 2,000
Slots & Mass Left: 3 0
Calculated Factors:
Total Cost: 923,840 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 72 (360 for 5) Weapon Value: 120 (Ratio=1.67)
Cost per BV: 10,053.33 (w/o Trooper Training costs)
Damage Factors: SRDmg = 7 MRDmg = 1 LRDmg = 0
Mechanized: Cannot travel on OmniMechs
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 1 Armor/Structure: 4 / 0
Damage PB/M/L: 4/3/- Overheat: 0
Point Value: 4 Specials: car5
CBT:RPG Data: Armor Value (M/B/E/X): 10/10/9/9 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 3+2D6, Target Size Modifier: -2
Movement Speed: Half Normal
Attribute Modifiers: STR: +6, DEX: -2, RFL: -4
Equipment Rating: F/D/E
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 20-Apr-2005 22:55 Post subject: RE: Challenge me! |
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Quote:
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On 2005-04-20 21:46, Warhammer: 3025 wrote:
I'm on a roll!
Type/Model: Ultra-Urbie
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Custom design
Mass: 75 tons
Chassis: Chariot Type IV Standard
Power Plant: 150 InterFus Fusion
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: 2 Swingline X-1200 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type: Durallex Standard
Armament:
3 Pontiac 50 Autocannon/10s
1 Starflash Plus Small Laser
Manufacturer: New Earth Trading Company
Location: (Unknown)
Communications System: Blow 300 SNA Net
Targeting & Tracking System: Rander TA2
--------------------------------------------------------
Type/Model: Ultra-Urbie
Mass: 75 tons
Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 150 Fusion 6 5.50
Walking MP: 2
Running MP: 3
Jumping MP: 2
Heat Sinks: 10 Single 4 .00
(Heat Sink Loc: 1 CT, 1 LL, 1 RL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 231 pts Standard 0 14.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 32
Center Torso (Rear): 14
L/R Side Torso: 16 22/22
L/R Side Torso (Rear): 10/10
L/R Arm: 12 24/24
L/R Leg: 16 32/32
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Autocannon/10 RA 3 40 11 16.00
(Ammo Locations: 4 RT)
1 Autocannon/10 LA 3 7 12.00
1 Small Laser RT 1 1 .50
1 Autocannon/10 LT 3 7 12.00
2 Standard Jump Jets: 2 2.00
(Jump Jet Loc: 1 LT, 1 RT)
--------------------------------------------------------
TOTALS: 10 61 75.00
Crits & Tons Left: 17 .00
Calculated Factors:
Total Cost: 4,979,188 C-Bills
Battle Value: 1,064
Cost per BV: 4,679.69
Weapon Value: 1,094 / 1,094 (Ratio = 1.03 / 1.03)
Damage Factors: SRDmg = 27; MRDmg = 16; LRDmg = 2
BattleForce2: MP: 2J, Armor/Structure: 6/6
Damage PB/M/L: 5/3/-, Overheat: 0
Class: MH; Point Value: 11
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Most impressive ! Im thinking of a fluff for this right now.
[ This Message was edited by: bladewind on 2005-04-20 22:56 ]
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 20-Apr-2005 23:07 Post subject: RE: Challenge me! |
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Quote:
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On 2005-04-20 22:32, Warhammer: 3025 wrote:
This is one nasty little suit. Enjoy. }
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Yes it is. I quite like dropping the secondary weapons for armor - it works out better that way. Four of these will be damned hard to kill, I think.
Two questions, if I may. First, the AP weapons mount is modular, yes? So it could mount something else as well, if need be? And second, what does the spotlight do?
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 20-Apr-2005 23:14 Post subject: RE: Challenge me! |
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Yes. The Anti-Personnel Weapon is on a modular mount. You can switch in any conventional infantry weapon you want.
The Spotlight, I believe, negates the Night Combat modifiers for anything within 9 hexes. On the sample Record Sheet, it says "Searchlight: Illuminates 9 hexes". Whether that's a 9-hex cone, or a 9-hex bubble, or 9 individual hexes one at a time, I don't know.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 20-Apr-2005 23:37 Post subject: RE: Challenge me! |
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Ok.. cheap.. no jump needed... decent armour, LRM system of some sort (and i don't mean infantry LRM). Preferably a 5 rack with plenty of reloads..
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 21-Apr-2005 00:25 Post subject: RE: Challenge me! |
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Battle Armor, Vehicle, or 'Mech?
[ This Message was edited by: Warhammer: 3025 on 2005-04-21 00:45 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 21-Apr-2005 00:39 Post subject: RE: Challenge me! |
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Battlearmour
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 21-Apr-2005 00:44 Post subject: RE: Challenge me! |
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Here ya go.
Note: "Cheap" and "LRM-5 with plenty of reloads" are a contradiction in terms.
Type/Model: Drilgor
Tech/Era: Inner Sphere / 3062 / CBT Rules
Chassis Type: Humanoid
Weight Class: Assault Battle Armor (1,501 - 2,000 kg)
Rules: Level 2, Custom design
Ground Speed: 21.6 km/h
Armor Type: Advanced
------------------------------------------------------------------
Type/Model: Drilgor
Equipment: Slots Mass
Chassis Type: Assault Class Humanoid 0 550
Motive System: Ground Movement (2 MP) 0 160
Armor Type: 18 Points Advanced 5 720
Manipulators:
Left Arm: Armored Glove 0 0
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Detachable Missile Pack Body 0 10
LRM 5 Body 6 6 550
Anti-Personnel Weapon Mount LA 1 5
(Anti-Personnel Weapon Space) LA 0 0
Anti-Personnel Weapon Mount RA 1 5
(Anti-Personnel Weapon Space) RA 0 0
------------------------------------------------------------------
TOTALS: 13 2,000
Slots & Mass Left: 1 0
Calculated Factors:
Total Cost: 848,500 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 68 (272 for 4) Weapon Value: 88 (Ratio=1.29)
Cost per BV: 10,272.06 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 2 LRDmg = 1
Mechanized: Cannot travel on OmniMechs
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 2 Armor/Structure: 4 / 0
Damage PB/M/L: -/1/1 Overheat: 0
Point Value: 3 Specials: if, car4
CBT:RPG Data: Armor Value (M/B/E/X): 10/10/9/9 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2+2D6, Target Size Modifier: -2
Movement Speed: Half Normal
Attribute Modifiers: STR: +4, DEX: 0, RFL: -4
Equipment Rating: E/E/E
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 21-Apr-2005 01:09 Post subject: RE: Challenge me! |
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lowering cost idea..
Drop the ground speed to 10 klicks odd and the armour to about 10. Would that lower the cost?
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 21-Apr-2005 01:14 Post subject: RE: Challenge me! |
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Here's another, cheaper version.
Type/Model: Pioneer
(4 Configurations)
Tech/Era: Inner Sphere / 3050 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Standard
==================================================================
Configuration: [Base]
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Armor Type: 6 Points Standard 0 300
Manipulators:
Left Arm: Armored Glove 0 0
Right Arm: Battle Claw 0 15
Fixed Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Detachable Missile Pack Body 0 10
LRM 1 Body 6 4 110
Modular Weapon Mount LA 1 10
Modular Weapon Mount RA 1 10
------------------------------------------------------------------
TOTALS: 6 780
Slots & Mass Available for Configurations: 4 220
==================================================================
Configuration: Standard
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Machine Gun LA/MWM 100 2 105
David Lt Gauss Rifle RA/MWM 40 2 115
------------------------------------------------------------------
TOTALS: 10 1,000
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 596,000 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 46 (184 for 4) Weapon Value: 28 (Ratio=.61)
Cost per BV: 9,695.65 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 1 LRDmg = 0
Mechanized: Travels on OmniMechs
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: -2, Running: -4, Sprinting: -6
Jump: 90 m/turn (After dropping missile pack)
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1
Equipment Rating: E/E/E
==================================================================
Configuration: MG
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Machine Gun LA/MWM 150 2 110
Machine Gun RA/MWM 150 2 110
------------------------------------------------------------------
TOTALS: 10 1,000
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 582,000 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 42 (168 for 4) Weapon Value: 26 (Ratio=.62)
Cost per BV: 10,285.71 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 1 LRDmg = 0
Mechanized: Travels on OmniMechs
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 2 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: -2, Running: -4, Sprinting: -6
Jump: 90 m/turn (After dropping missile pack)
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1
Equipment Rating: E/E/E
==================================================================
Configuration: Incendiary
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Flamer LA/MWM 30 2 160
Firedrake Support Needler RA/MWM 90 2 60
------------------------------------------------------------------
TOTALS: 10 1,000
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 575,300 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 39 (156 for 4) Weapon Value: 24 (Ratio=.62)
Cost per BV: 10,905.13 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 1 LRDmg = 0
Mechanized: Travels on OmniMechs
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 2 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: -2, Running: -4, Sprinting: -6
Jump: 90 m/turn (After dropping missile pack)
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1
Equipment Rating: E/E/E
==================================================================
Configuration: Grenade
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Micro Grenade Launcher LA/MWM 80 2 105
(with High-Explosive Ammo)
David Lt Gauss Rifle RA/MWM 40 2 115
------------------------------------------------------------------
TOTALS: 10 1,000
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 591,300 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 39 (156 for 4) Weapon Value: 24 (Ratio=.62)
Cost per BV: 11,315.38 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 1 LRDmg = 0
Mechanized: Travels on OmniMechs
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: -2, Running: -4, Sprinting: -6
Jump: 90 m/turn (After dropping missile pack)
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1
Equipment Rating: E/E/E
[ This Message was edited by: Warhammer: 3025 on 2005-04-21 02:20 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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