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Baldur Armor
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Warhammer: 3025
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Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 20-Apr-2005 15:13    Post subject: Baldur Armor Reply to topic Reply with quote

I still can't stop the creativity!

Well, tell me what you think...


Type/Model:    Baldur 
Tech/Era:      Inner Sphere / 3058 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  32.4 km/h
Armor Type:    Standard

==Capabilities:==
The Baldur's Magnetic Claws give it -1 to all Swarm Attack rolls,
and enemy pilots suffer a +1 penalty when trying to remove them.

The missile pack on the suit's back prevents it from making Swarm
or Leg attacks until the pilot detaches the launcher.

------------------------------------------------------------------
Type/Model:    Baldur 
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (3 MP)                 0        80
Armor Type:    5 Points Standard                      0       250

Manipulators:
  Left Arm:    Battle Claw (Magnets)                  0        35
  Right Arm:   Battle Claw (Magnets)                  0        35

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Anti-Personnel Weapon Mount          RA               1         5
 (Anti-Personnel Weapon Space)       RA               0         0
ER Small Laser                       LA        40     3       355
Detachable Missile Pack              Body             0        10
 SRM 1 (OS)                          Body             2        50
Anti-Personnel Weapon Mount          RA               1         5
 (Anti-Personnel Weapon Space)       RA               0         0
------------------------------------------------------------------
TOTALS:                                               7     1,000
Slots & Mass Left:                                    3         0

Calculated Factors:
Total Cost:     399,750 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   43 (172 for 4)  Weapon Value: 17 (Ratio=.40)
Cost per BV:    5,808.14 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3   MRDmg = 0   LRDmg = 0
Mechanized:     Travels on OmniMechs
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 7/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 3,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: +2,  Running: +4,  Sprinting: +6
                Attribute Modifiers:  STR: +3,  DEX: -3,  RFL: -1
                Equipment Rating:  E/E/E



[ This Message was edited by: Warhammer: 3025 on 2005-04-20 15:17 ]
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Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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