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Just for you, Vagabond
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PostPosted: 17-Apr-2005 23:30    Post subject: Just for you, Vagabond Reply to topic Reply with quote

Quote:

On 2005-04-17 16:55, Vagabond wrote:
Quote:

On 2005-04-16 11:23, Moonlapse Vertigo wrote:
Kanazuchi: who needs mobility?



i do!

I general avoid fielding any BA without a Jump MP of 3. I would prefear 5, with stealth [advanced would be sweet], and fire resistence.



Sorry, but you can't have both stealth and fire-resistant armor. But I CAN give you an ECM system.

P.S. Killer Moth is a character in a show I just finished watching, in case anyone was wondering.


Type/Model:    Killer Moth 
Tech/Era:      Clan / 3058 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
VTOL Speed:    54.0 km/h
Armor Type:    Fire Resistant

------------------------------------------------------------------
Type/Model:    Killer Moth 
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid with HarJel      0       250
Motive System: Ground Movement (1 MP)                 0         0
               VTOL Equipment  (5 MP)                 0       300
Armor Type:    7 Points Fire Resistant                5       210

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
ER Micro Laser                       RA        60     2       155
ECM Suite                            Body             1        75
Mission Equipment (10kg Capy)        Body             1         0
------------------------------------------------------------------
TOTALS:                                               9       990
Slots & Mass Left:                                    1        10

Calculated Factors:
Total Cost:     999,750 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   38 (190 for 5)  Weapon Value: 8 (Ratio=.21)
Cost per BV:    21,046.05 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on OmniMechs
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 5V   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: mecm, car5

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/7/7    Coverage: Full
                IR: 0,  ECM: +6,  Camo: 0
                Melee AP: 1,  Target Size Modifier: -2
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                VTOL:  250 m/turn
                Attribute Modifiers:  STR: +4,  DEX: 0,  RFL: -1
                Equipment Rating:  F/D/E


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Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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PostPosted: 17-Apr-2005 23:32    Post subject: RE: Just for you, Vagabond Reply to topic Reply with quote

I know I'm not Vagabond but I do have to say that that is a handy dandy little BA you've made there...

ps, gee I wonder where you got the name?

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PostPosted: 18-Apr-2005 00:21    Post subject: RE: Just for you, Vagabond Reply to topic Reply with quote

i am Vagabond and I like it, except for two things which are unique to me.

1] It is great that it can move 5 mp VTOL but it can no longer perform Anti-mech attacks. If you used standard JJs instead of VTOL could you get that ability back?

2] Is there a way to make the ER Micro into an ERSL? Ammo can be dropped some but no lower then 20 shots.

I didn't know about the Fire Resistent Stealth limit, oh well. Do the Clans have mimetic camo? Do IS have Fire Resistent?

Can an IS version be made?

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PostPosted: 18-Apr-2005 00:30    Post subject: RE: Just for you, Vagabond Reply to topic Reply with quote

Quote:

On 2005-04-18 00:21, Vagabond wrote:
i am Vagabond and I like it, except for two things which are unique to me.


It's good that you're Vagabond. It would be confusing if you were someone else.
Quote:

1] It is great that it can move 5 mp VTOL but it can no longer perform Anti-mech attacks. If you used standard JJs instead of VTOL could you get that ability back?


Yes, but you lose the 5MP. The max normal JJs can go is 4MP (3 without the Jump Booster or Partial Wing).
Quote:

2] Is there a way to make the ER Micro into an ERSL? Ammo can be dropped some but no lower then 20 shots.


Nope. Ain't happening. I tried.
Quote:

I didn't know about the Fire Resistent Stealth limit, oh well. Do the Clans have mimetic camo? Do IS have Fire Resistent?


Clans don't have mimetic armor. IS doesn't have Fire-Resistant.
Quote:

Can an IS version be made?


Not with the bells and whistles that this one has. You'd lose the Fireproof armor, and would be limited to 4 MPs jumping. You'd get Mimetic Armor, but that's the only bonus.


[ This Message was edited by: Warhammer: 3025 on 2005-04-18 00:34 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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PostPosted: 18-Apr-2005 00:31    Post subject: RE: Just for you, Vagabond Reply to topic Reply with quote

Here's the IS version. Note that it's sans many of the cool things on the original.

Type/Model:    Killer Moth (IS) 
Tech/Era:      Inner Sphere / 3058 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Jump Capacity: 120 meters
Armor Type:    Mimetic

------------------------------------------------------------------
Type/Model:    Killer Moth (IS) 
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
               Jump Booster (Body, +1 Jump MP)        2       125
Armor Type:    7 Points Mimetic                       7       350

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Small Laser                          RA        30     1       200
------------------------------------------------------------------
TOTALS:                                              10     1,000
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     668,750 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   30 (120 for 4)  Weapon Value: 9 (Ratio=.30)
Cost per BV:    17,291.67 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on OmniMechs
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 4J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: +6,  ECM: +6,  Camo: +4
                Melee AP: 1,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: -1,  Running: -2,  Sprinting: -3
                Jump:  120 m/turn
                Attribute Modifiers:  STR: +3,  DEX: 0,  RFL: 0
                Equipment Rating:  E/E/E



[ This Message was edited by: Warhammer: 3025 on 2005-04-18 00:34 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Vagabond
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PostPosted: 18-Apr-2005 10:44    Post subject: RE: Just for you, Vagabond Reply to topic Reply with quote

Quote:

Quote:

1] It is great that it can move 5 mp VTOL but it can no longer perform Anti-mech attacks. If you used standard JJs instead of VTOL could you get that ability back?


Yes, but you lose the 5MP. The max normal JJs can go is 4MP (3 without the Jump Booster or Partial Wing).



Again, a rule i did not know. So VTOL it is or slower Jump MP.

Quote:

Quote:

2] Is there a way to make the ER Micro into an ERSL? Ammo can be dropped some but no lower then 20 shots.


Nope. Ain't happening. I tried.



It was worth a shot. Maybe a Micro Pulse?

Quote:

Quote:

I didn't know about the Fire Resistent Stealth limit, oh well. Do the Clans have mimetic camo? Do IS have Fire Resistent?


Clans don't have mimetic armor. IS doesn't have Fire-Resistant.
Quote:

Can an IS version be made?


Not with the bells and whistles that this one has. You'd lose the Fireproof armor, and would be limited to 4 MPs jumping. You'd get Mimetic Armor, but that's the only bonus.



I see. Well then my only complaint is this, it cannot perform anti-mech attacks. I badly need that ability.

Your next assignment is to get a jump capable BA [3mp] with the best stealth, mimetic camo, and still carry an ok weapon that can still perform Anti-Mech attacks.

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PostPosted: 18-Apr-2005 10:50    Post subject: RE: Just for you, Vagabond Reply to topic Reply with quote

*Giggles maniacally*

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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PostPosted: 18-Apr-2005 11:05    Post subject: RE: Just for you, Vagabond Reply to topic Reply with quote

Hope you like it.


Type/Model:    Witch 
Tech/Era:      Inner Sphere / 3058 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Mimetic

------------------------------------------------------------------
Type/Model:    Witch 
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
Armor Type:    8 Points Mimetic                       7       400

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
ECM Suite                            Body             1       100
Flamer                               Body      30     2       160
------------------------------------------------------------------
TOTALS:                                              10     1,000
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     665,000 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   37 (148 for 4)  Weapon Value: 13 (Ratio=.35)
Cost per BV:    13,918.92 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Travels on OmniMechs
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: mec, mecm, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/7/7/7    Coverage: Full
                IR: +6,  ECM: +6,  Camo: +4
                Melee AP: 2,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: -1,  Running: -2,  Sprinting: -3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +3,  DEX: -1,  RFL: 0
                Equipment Rating:  E/E/E



[ This Message was edited by: Warhammer: 3025 on 2005-04-18 11:05 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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PostPosted: 18-Apr-2005 22:44    Post subject: RE: Just for you, Vagabond Reply to topic Reply with quote

ok, several questions?

1] what does that ECM do for the design other then act like a Guardian ECM for just that unit?

2] can the flamer be traded for a SL or MG like a standard BA? Can the modular attachment be added?

3] what are the CBT stats for this? what to-hit mods does it get in CBT? Assume this boy will be jumping and jumping often, can memetic offer enough to-hit mods often enough to be used over stealth armor version?

4] could you be nice to us unfortenits and post the CBT stats for all your BAs and for there weapons outside CBT regulars?

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PostPosted: 18-Apr-2005 23:04    Post subject: RE: Just for you, Vagabond Reply to topic Reply with quote

Quote:

On 2005-04-18 22:44, Vagabond wrote:
1] what does that ECM do for the design other then act like a Guardian ECM for just that unit?


That's it exactly. It acts like a Guardian.
Quote:

2] can the flamer be traded for a SL or MG like a standard BA? Can the modular attachment be added?


Small laser: 200Kg, with one ammo load of 30 shots. Flamer: 150Kg, with one ammo load of 10 shots. Machine Gun: 100Kg, with one ammo load of 50 shots. Modular Weapons Mount: 10Kg. Remember that all weapons on a Battle Suit, like on a 'mech, take up space. Even if there is enough weight for a weapon, doesn't mean there is enough room for it. The Small Laser won't fit. Not enough space, or weight. Machine Gun, yes. But there isn't enough space to add a Modular Mount onto the suit. Battle Armor in some ways takes much more finesse to create than a Battlemech, since you have such limited space to mount your gear with.
Quote:

3] what are the CBT stats for this? what to-hit mods does it get in CBT? Assume this boy will be jumping and jumping often, can memetic offer enough to-hit mods often enough to be used over stealth armor version?


Mimetic armor gives greater bonuses the less you move: +3 To Hit at 0 movement, +2 at 1 hex, and +1 at 2 hexes. Moving at full speed will completely negate the Mimetic effect. Stealth armor gives a base +1 To Hit at short and medium range, and +2 at long. If you're going to be bouncing all over the place, Stealth would be a better bet.
Quote:

4] could you be nice to us unfortenits and post the CBT stats for all your BAs and for there weapons outside CBT regulars?


I'm afraid I don't understand this one. Could you please elaborate what, specifically, you want me to post?


[ This Message was edited by: Warhammer: 3025 on 2005-04-18 23:13 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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PostPosted: 18-Apr-2005 23:09    Post subject: RE: Just for you, Vagabond Reply to topic Reply with quote

Or did you mean this?

(Taken from the text for the Aerie suit)


BATTLETECH RULES
Aeries deploy in Points of 5, have 2 MP of ground movement (3 MP jumping movement), may travel aboard OmniMechs per the Mechanized Battle Armor rules, and may make anti-BattleMech leg and swarm attacks. Each suit has an Armor Value of 1, plus 1 additional point representing the trooper inside, and includes stealth abilities that increase the to-hit modifier against Aerie units by +1 at short and medium range, and +2 at long. Beagle active probes and their Clan equivalents cannot locate hidden Aerie units.
Though Aeries lack integral weapons, they may use standard infantry weapons. Attacks by an Aerie Point are resolved as a conventional direct fire attack, with ranges and damage as appropriate to the infantry weapons being used.



[ This Message was edited by: Warhammer: 3025 on 2005-04-18 23:09 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Vagabond
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PostPosted: 19-Apr-2005 00:21    Post subject: RE: Just for you, Vagabond Reply to topic Reply with quote

Exactly. Thou you can leave out obvious details like armor points, movement mp, and common CBT weapon stats. It is mostly the unique gear like stealth, memetic armor, and infantry weapons that need abit of extra explainin.

Side question, what types of stealth armor are there? i've seen basic, standard, and improved.

and can stealth armor and memetic armor be combined on the same unit? i swear i remember a IS BA [Tornado] you posted under the BA poll that had both.

Can you combine both the Improved Stealth with Memetic and a 3 jump MP while keeping atleast 5 armor and a 2pt dmg weapon?


[ This Message was edited by: Vagabond on 2005-04-19 00:31 ]
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PostPosted: 19-Apr-2005 00:41    Post subject: RE: Just for you, Vagabond Reply to topic Reply with quote

Stealth Armor and Mimetic Armor are incompatable. There is, however, a Camo System that acts like an inferior grade of Mimetic Armor, giving a +2 To Hit if the squad stays motionless, and +1 if they move.


There are 3 kinds of Stealth Armor.
Basic armor is 55 KG/point of armor, takes up 3 slots (much like Ferro-Fibrous armor takes up crit slots), and gives +1 at Medium range and +2 at Long Range (it has no effect on To Hit at Short range).

Standard Stealth is 60Kg/point, takes up 4 slots, and adds a +1 To Hit at Short range, along with the +1 at Medium and +2 at Long.

Improved Stealth is the bulkiest, weighting 60Kg/point, taking up 5 slots, and giving +1 To Hit at short range, +2 at Medium, and +3 at long.

I'll see what I can do to accomidate you.


[ This Message was edited by: Warhammer: 3025 on 2005-04-19 23:01 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Warhammer: 3025
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PostPosted: 19-Apr-2005 01:01    Post subject: RE: Just for you, Vagabond Reply to topic Reply with quote

Here's another, coming at ya!


I think the way infantry-weapon attacks are resolved is that you treat the armor squad as an infantry platoon, with an appropiate weapon (Laser, Flamer, SRM, etc), and a number matching the number of weapons being used by the suit squad (a Witch squad would act like a 8-man platoon, for example). I'm not too clear on that, though.


Type/Model:    Witch II 
Tech/Era:      Inner Sphere / 3058 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Standard Stealth

==Capabilities:==
The Witch has Standard Stealth Armor, which increases the To Hit
modifier against them by +1 at Short and Medium range, and +2 a
Long range. It also comes equipped with a Mimetic Camoflague
system, which increases the To Hit modifier by an additional +2 if
the Witch unit has not moved during the Movement Phase of that
turn, or +1 if it has. Also, Beagle Active Probes and their Clan
equivalents cannot detect a hidden Witch unit.

The Witch has an Armored Glove, along with a modular
Anti-Personnel Weapon Mount, allowing each suit to carry a total
of two Infantry weapons. If the Witch unit decides to attack
with these weapons, resolve the attack as a normal Direct-Fire
attack, using the applicable range and damage.

------------------------------------------------------------------
Type/Model:    Witch II 
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
Armor Type:    5 Points Standard Stealth              4       300

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Machine Gun                          RA       100     2       105
Camo System                          Body             2       200
Fuel Tank                            Body             1        50
Anti-Personnel Weapon Mount          Body             1         5
 (Anti-Personnel Weapon Space)       Body             0         0
------------------------------------------------------------------
TOTALS:                                              10     1,000
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     770,500 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   26 (104 for 4)  Weapon Value: 8 (Ratio=.31)
Cost per BV:    23,865.38 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Travels on OmniMechs
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 7/7/6/6    Coverage: Full
                IR: +6,  ECM: +6,  Camo: +4
                Melee AP: 2,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: -1,  Running: -2,  Sprinting: -3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +3,  DEX: -2,  RFL: -1
                Equipment Rating:  E/E/E



[ This Message was edited by: Warhammer: 3025 on 2005-04-19 01:11 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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PostPosted: 19-Apr-2005 10:32    Post subject: RE: Just for you, Vagabond Reply to topic Reply with quote

What is fuel tank for?

How much dmg does a David Lt Gauss Rifle do?



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